Launch Bullet (Apath)

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Unofficial rules compendium

Launch Bullet

Transmutation
Level: magus 2, occultist 2, psychic 2, sorcerer/wizard 2, spiritualist 2
Components: V, S
Casting Time: 1 standard action
Range: close (25 ft. + 5 ft./2 levels)
Target: one or more small missiles
Duration: instantaneous
Saving Throw: no
Spell Resistance: no

You launch rocks, coins, sling bullets or other Fine items to strike an opponent. You may fire one missile at levels up to 6, two missiles at level 7, and three missiles at level 11 and up. Each missile requires a ranged attack to hit (not a touch attack) and deals 4d6 points of bludgeoning damage. The missiles counts as being launched from a missile weapon with an enhancement bonus of +1 per 3 caster levels (+1 at third level, +2 at sixth level, +3 at 9th level, +4 at 12th level, +5 at 15th level and +6 at 18th level). Launch bullet can be used with sling bullets, use the normal rules for any special ammunition used.

The missiles may be fired at the same or different targets, but all of them must be fired simultaneously at targets within 30 feet of each other.

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