Imperial Prodigy (Dragonstar)

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Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +0 +0 +0 +2 Bonus Feat
2nd +1 +0 +0 +3 Bonus Feat
3rd +2 +1 +1 +3 -
4th +3 +1 +1 +4 Bonus Feat
5th +3 +1 +1 +4 -
6th +4 +2 +2 +5 Bonus Feat
7th +5 +2 +2 +5 -
8th +6/+1 +2 +2 +6 Bonus Feat
9th +6/+1 +3 +3 +6 -
10th +7/+2 +3 +3 +7 Bonus Feat
11th +8/+3 +3 +3 +7 Skill Mastery
12th +9/+4 +4 +4 +8 Bonus Feat
13th +9/+4 +4 +4 +8 -
14th +10/+5 +4 +4 +9 Bonus Feat
15th +11/+6/+1 +5 +5 +9 -
16th +12/+7/+2 +5 +5 +10 Bonus Feat
17th +12/+7/+2 +5 +5 +10 -
18th +13/+8/+3 +6 +6 +11 Bonus Feat
19th +14/+9/+4 +6 +6 +11 -
20th +15/+10/+5 +6 +6 +12 Bonus Feat

An Imperial Prodigy is a person of universal intellect; interested in everything the world has to offer. Usually a specialist in a certain field, but with the desire to learn about everything.

Prodigies are skill and feat masters. Many prodigies pick one skill that they specialize in, and become super-experts, mastering it beyond what any other class can. Such prodigies become cutting-edge scientists, star performers, groundbreaking philosophers or whatever. Other prodigies spread their focus and show their talents by mastering a wild variety of skills and abilities, becoming dilettantes without a clear focus in life.

Adventures: The Imperial Prodigy sees life as a series of lessons to be learned and experiences to be had. He constantly seeks to improve himself and live life to the fullest, while learning as much as he possibly can in the bargain.

Characteristics: Prodigies are the masters of skills and, to a lesser degree, feats. No other class can match their versatility in skill selection, and Skill Specialization allows the Imperial Prodigy to achieve incredible proficiency in specific skills. However, they lack in most other areas; they can work no miracles, and fight only if they must.

Alignment: Prodigies can be of any alignment. While a lawful alignment is beneficial to an industrious skill user, many prodigies are chaotic individualists or idealists out to impose their ideas on the universe.

Religion: Prodigies are too diverse a lot to say anything about their religion. They tend to avoid the patron gods of the other classes; thief gods, warrior gods and mage gods all seem too specialized to the Imperial Prodigy. On the other hand, an Imperial Prodigy working with ivory carving might very well worship the animal lord of elephants or some even more esoteric deity.

Background: The imperial education system is very elitist. Successful students are promoted, and those that are very successful are given tutoring and access to materials and resources their peers can only dream about. Such elite students are called prodigies, and often rise to high positions in the Dragon Empire - though they are still not nobles by any means.

Many prodigies come from minority groups or second-generation citizens of the empire. Perhaps it is the open-sightedness of the outsider or the social pressures put on assimilated strangers that bring out this ability in people.

Races: Humans commonly become prodigies, perhaps combining it with some other class. Dwarves and gnomes love their crafts, and elves love the arts, so their very best craftsmen turn out to be prodigies in those areas. Half elves and half orcs are rarely devoted enough to become prodigies.

Other Classes: Prodigies function best when protected and assisted by members of other classes. An Imperial Prodigy is often brought along because of some special competence. As such, their presence is mission-critical and their safety is a high priority. And they really need this assistance and protection to make up for the wide areas that their competence does not cover.

Hit Die: d6

Class Skills: Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Cryptography* (Int), Decipher Script (Int), Demolitions* (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Freefall* (Dex), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis), Move Silently (Wis), Navigate* (Int), Open Lock (Dex), Perform (Cha), Pilot* (Dex), Profession (Wis), Read Lips (Int), Repair* (Int), Research* (Wis), Ride (Dex), Scry (Int), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language, Spellcraft (Int), Spot (Wis), Survival (Wis). Swim (Str), Tumble (Dex), Use Device* (Int), Use Magic Device (Cha), and Use Rope (Dex).

*) An asterisk denotes a skill from Dragonstar.

The "class skills" of the Imperial Prodigy is one of the main features of the class; the Imperial Prodigy has access to all skills as class skills. This includes any new skills that might be added later, such as the psionic skills.

Skill points at each level: 6 + Int modifier.

Class Features

All of the following are class features of the Imperial Prodigy class.

Weapon and Armor Proficiency: The Imperial Prodigy is proficient with all simple weapons as well as light armor but not with shields.

Bonus Feats: At first level and every even level thereafter, the Imperial Prodigy gains a bonus feat. This can be any feat the Imperial Prodigy fulfills the prerequisite for. The Imperial Prodigy may also choose the special Specialist feat, which is not generally available.

Skill Mastery: You may select a number of skills equal to 3 + Intelligence modifier. When making a skill check with one of these skills, you may take 10 even if stress and distractions would normally prevent you from doing so.

New Feat: Specialist (Special)

You are a specialist in one skill.

Prerequisite: Imperial Prodigy class only, and can only be taken as a bonus feat.

Benefit: You get a +2 bonus to any one skill of your choice. If you chose a profession, craft or knowledge skill, only one variant of the skill is affected.

Special: This feat can be taken several times, and stacks with itself and with Skill Focus.

Class Guide