Heroism (Apath)

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Unofficial rules compendium

Mass Heroism

Enchantment (compulsion) [mind-affecting]; Level bard 6, cleric 7, psychic 7, sorcerer/wizard 8, witch 7
Casting Time 1 standard action
Components V, S
Range Close (25 ft. + 5 ft./2 levels)
Target 1 creature/level, no two of which can be more than 30 ft. apart.
Duration 10 min./level
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

This spell imbues all targets with great bravery and morale in battle. The target gains a +2 morale bonus on attack rolls, saves, and skill checks. (This is the same effect as heroism.)

Magic Heroism

Enchantment (compulsion) [mind-affecting]; Level cleric 9, psychic 9, sorcerer/wizard 9, witch 9
Long (400 ft. + 40 ft./ level)
Target All allies in range.

As mass heroism, except that it has longer range and affects all allies in range.

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