Factions (FiD)
Starfox's Princess World |
Factions
Factions that would sponsor a new kingdom.
Exploration Unlimited [EXU]
(Tier II Faction) Bold princesses who thirst for adventure, living for the thrill of discovery and poking things with sticks to see what happens. If it involves going somewhere new or uncovering lost mysteries then EXU will likely already be tangled up in it before the other factions have even begun discussing the matter.
Noble Traders [NOT]
(Tier IV Faction) The profit princesses, the savvy merchant girls. NOT is made up of financially-minded princesses who put themselves in charge of most of the trading in this Princess World. The Noble Traders don't have a monopoly on economic matters, but wherever there's profit to be made you're likely to find them. Despite their reputation for hard-nosed deals and profit-aboveall short sightedness, the Noble Traders are still princesses and generally have good intentions. They just get really excited about money, is all.
Speculation Wildhearts [SPEC]
(Tier III Faction) Watching. Always watching. SPEC mostly keeps track of unusual activity near the borders, but who knows how far their scrying and investigations really go. Their motto is "Monitor, Track, Alert" and true to these words they don't tend to take much direct action themselves. They just notice things, and tell the people those things might affect, and then continue their observations.
Afternoon Tea Time [ATT]
(Tier III Faction) The party princesses, the talky popular social girls. ATT are primarily concerned with putting on parties and making sure everyone's having a good time, or at least ensuring conditions are optimal for good-timehaving. Not every party is under the jurisdiction of ATT but almost all of the really big events in Princess World are entrusted to their care.
Wild Lands Protection Committee [WILD]
(Tier II Faction) Odd faction with an equally odd amount of support, both from young princesses not satisfied with the status quo, and established princesses with perhaps too much free time. WILD are concerned with the relentless (and often reckless) intrusion into the wild lands, in particular the unchecked killing of monsters and elementals. They certainly raise some issues worthy of consideration, but like many of the factions they get a bit too intense about the things they care about. You often find them turning up on the border, protesting something or other that may or may not be important.
Kingdom Defenders [KDEF]
(Tier IV Faction) The overprotective big sister princesses, the bossy nosy caring girls. KDEF princesses have a tough and often thankless job, defending kingdoms from whatever threatens them, so you could maybe forgive them for being a bit uptight and strict about things. They do care. Their hearts are in the right place. They could just stand to be a teensy bit more relaxed about things.
Scarred Hearts [SCAR]
(Tier III Faction) Cynical princesses bearing multiple heart scars, often forced into retirement early. Unique among the factions in that they actively work to reduce the number of new members. Viewed by others with a complex blend of respect, compassion, and fear, SCAR are a cautionary tale, a reminder of the cost princessing (especially frontier princessing) can demand, and occasionally a reckoning. When the Scarred Hearts decide something has to happen, or more often has to stop, they are very difficult to ignore.
Starlight Investigations [SLI]
(Tier I Faction) Relatively new faction comprised of mystery-loving princesses. There's speculation that they create most of the mysteries they solve themselves, unconsciously using their reality-altering princess powers to manifest bizarre circumstances and unlikely coincidences. There's been some research in this phenomenon, but for some reason the researchers always end up embroiled in some twisted mystery or convoluted conspiracy before they can come to any conclusions.
Wandering Stars [STAR]
(Tier III Faction) Wild and crazy princesses who travel around in their moving castles, plunging deep into the wild lands, battling powerful elementals, and calming huge destructive wild surges before they can erupt. Not often welcome at the more civilised type of princess party, but without them things would be even wilder and less stable than they are now. They don't get a lot of credit (people who specialise in preventing disasters rarely do; after all, the best case scenario is 'nothing happened') but a Wandering Star isn't in it for fame or riches or recognition. They know they're making a difference. Also they get to travel into the really WILD parts of the wild lands. Wandering Stars see things that most princesses, even in this
Luxury Seekers [LUX]
(Tier I Faction) Notoriously laid-back faction filled with princesses who are principally concerned with exploring all of the many and glorious possibilities of living in a world where anything's possible, although they mostly do this by lounging about enjoying the seventh morning tea of the day and discussing whether or not it's too early to start afternoon tea. Rumours of this faction having hidden depths are easily dismissed. I mean just look at them. They've got the depth of a pancake.
Universal Librarians [UNL]
(Tier III Faction) Quietly competent princesses with a well-earned reputation for sensibility. Librarians seek out rogue libraries in the wild lands, in order to snatch lost knowledge from within. Very concerned with the proper archival and protection of information.
Brave New Lands [LAND]
(Tier III Faction) Cautious princesses who advocate for moderation in all things, except moderation itself. Not very exciting but exceptionally organised, and responsible for a lot of sensible studies into practical matters that lead to genuine progression. Eventually. Very eventually.
Hunter Guild [HUG]
(Tier III Faction) Sporty princesses who enjoy outdoor activities, especially if said activities at some point involve a jolly stirring fight with a few dozen giant spiders, or a dragon, or a nice big juicy elemental. As the old saying goes, "If you got monsters and you don't want monsters, Hunter Guild."
Sparkle Union [SUN]
(Tier I Faction) Broad faction made up of independent princesses, most of whom can't be having with all of this faction nonsense. The Sparkle Union leans towards casual rather than formal organisation and wield very little political power, mostly because trying to get a bunch of independent princesses all on the same page is more difficult than herding cats. Still, SUN enjoys a large diverse membership and has a philosophy of good faith solidarity; if a Sparkle Union princess is in trouble then she'll find every other nearby SUN princess at her side. How useful they turn out to be is always a roll of the dice, but at least they'll be there.
Silver Masks [MASK]
(Tier V Faction) The fightiest of princesses, the really scarily powerful ones. They wear silver masks and favour simple clothing, such as white cloaks with a subtle shimmer. Not much for parties. Not much for princess politics. But very much the princesses you want on your side, when fighting is the answer to a problem.
Nowhere [????]
(Tier IV Faction) Nowhere is a faction of spies and special operations princesses that does not exist. They don't engage in clandestine operations for the good of Princess World, definitely do not cultivate relationships with the more talkative varieties of monsters, and certainly don't associate with similarly non-existent rebel princesses. All in all, a real headache to deal with. Fortunately you'll never have to worry about that, because as has been firmly established Nowhere does not exist.
Royal Architects [RARC]
(Tier IV Faction) The construction princesses, the calm capable builder girls. Mostly responsible for the creation and maintenance of buildings within the known kingdoms. Very big on doing things once and doing them right. Get a bit tetchy about makeshift work, or rushed jobs, or temporary jury-rigged okay-for-now solutions that become permanent because it's just easier not to think about that particular thing, when we've got a dozen other more important things to think about right at the minute, and also always.
The Circle [O]
(Tier VI Faction) The big bosses, the princesses in charge. The Circle rule from the First Palace, right in the middle of the inner kingdoms. They make all the really big decisions about Princess World, although most princesses have never even met a Circle representative. If they get involved with a frontier kingdom, out there on the border, so very far removed from the concerns of the inner kingdoms, then something must be going really wrong.
Scientific Promotion Society [SCI]
(Tier IV Faction) The smartest girls in the room, the nerdy brainy curious princesses. Very interested in investigating the many mysteries of this Princess World, although their critics might point out that these investigations often involve quite a lot of explosions. All part of the price of progress, say the SCI girls.
Strongwall Group [WALL]
(Tier III Faction) Very serious princesses who just can't be having with all the nonsense going on in this Princess World. They advocate for consolidation rather than expansion and believe that tighter regulations would help curb all of these wild surges and collapsing kingdoms and so forth, out on the border. They often make valid points, but have absolutely no sense of humour.
Guidance Collective [GUCO]
(Tier II Faction) Very concerned with princess-fairy relations, making sure fairies aren't being mistreated and also behaving properly and just generally that everyone's being lovely. Given that most princesses have a deep and untouchable respect for fairies, and that most fairies would sooner give up their wings than mess with a princess's biz, GUCO princesses mostly go around checking that everyone's behaving and then being really pleased when that's the case. They can be pretty scary in the rare cases when someone isn't behaving, though. The power and fury of their disappointment can be unnerving to behold.
Nice Monsters [NIMO]
(Tier 0 Faction) Apparently an official faction, although who knows when or how it was approved. In any case NIMO appears to be dedicated to furthering the cause of socalled 'nice monsters', if such a thing could even be said to exist. Still, stranger things have happened, in this world we call Princess.