Eryptian Traits (Apath)

From Action
Jump to navigation Jump to search
ApathApath Logo
Unofficial rules compendium

Eryptian Amulet (Racial)

You have an amulet that provides you with a +1 trait bonus on one type of saving throws. A scarab (sacred to Ra) provides a +1 trait bonus on Fortitude saves, a feline amulet (sacred to Bast) provides a +1 bonus on Reflex saves, and a water lily amulet (sacred to Nefertem) provides a +1 trait bonus on Will saves. If you lose or replace your amulet, it takes a week before a new amulet gains power. The amulet can be worn in the head (headband), neck, wrist, or foot (anklet) slot and can be enchanted with a resistance bonus to further enhance all kinds of saving throws.

Eryptian Geometry (Racial)

You gain a +2 trait bonus on Knowledge (geography) and this skill becomes a class skill for you.

Eryptian Scribe (Racial)

You gain a +1 trait bonus to Linguistics and to the scroll's caster level when using magic scrolls.

Mudfoot (Racial)

You ignore difficult terrain caused by mud or water up to 3 ft. deep. This is a trait bonus.

Porter (Racial)

You carry and pull weight as if your Strength was 2 points higher than it actually is. This is a trait bonus.

External Links

OGL logo.png The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text.

>/noinclude>