Eryptian Traits (Apath)
Unofficial rules compendium | |
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Eryptian Amulet (Racial)
You have an amulet that provides you with a +1 trait bonus on one type of saving throws. A scarab (sacred to Ra) provides a +1 trait bonus on Fortitude saves, a feline amulet (sacred to Bast) provides a +1 bonus on Reflex saves, and a water lily amulet (sacred to Nefertem) provides a +1 trait bonus on Will saves. If you lose or replace your amulet, it takes a week before a new amulet gains power. The amulet can be worn in the head (headband), neck, wrist, or foot (anklet) slot and can be enchanted with a resistance bonus to further enhance all kinds of saving throws.
Eryptian Geometry (Racial)
You gain a +2 trait bonus on Knowledge (geography) and this skill becomes a class skill for you.
Eryptian Scribe (Racial)
You gain a +1 trait bonus to Linguistics and to the scroll's caster level when using magic scrolls.
Mudfoot (Racial)
You ignore difficult terrain caused by mud or water up to 3 ft. deep. This is a trait bonus.
Porter (Racial)
You carry and pull weight as if your Strength was 2 points higher than it actually is. This is a trait bonus.
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