Energy Orb (Apath)

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Unofficial rules compendium

Energy Orb

Publisher: Trailseeker.

Conjuration [acid, cold, electricity, or fire]
Level magus 0, sorcerer/wizard 0
Components: V, S
Casting Time: 1 standard action
Range: close (25 ft. + 5 ft./ 2 caster levels)
Target: creature or object
Duration: instantaneous
Saving Throw: Reflex negates
Spell Resistance: yes

Creates an orb of energy that deals 1d4 damage to the target. This spell exists in 4 variations that must be learned separately; acid, cold, electricity, and fire. The spell takes on the descriptor of its energy type.

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