Endurance (D&D feat)

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Unofficial rules compendium

Benefit: You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage, Constitution checks made to continue running, Constitution checks made to avoid nonlethal damage from a forced march, Constitution checks made to hold your breath, Constitution checks made to avoid nonlethal damage from starvation or thirst, Fortitude saves made to avoid nonlethal damage from hot or cold environments, and Fortitude saves made to resist damage from suffocation. Also, you may sleep in light or medium armor without becoming fatigued.

You can hustle with no more effort than normal people exert when walking. This lets you hustle eight hours per day, more with a forced march.

Normal: A character without this feat who sleeps in medium or heavier armor is automatically fatigued the next day. A character can hustle for 1 hour without a problem. Hustling for a second hour in between sleep cycles deals nonlethal damage.

Special: A ranger automatically gains Endurance as a bonus feat at 3rd level. He need not select it.

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