Elemental Conduit (Apath)
Unofficial rules compendium | |
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An elemental conduit is focused on summoning creatures from the elemental planes. Their summons act as a conduit that gives the summoner direct access to elemental spells.
Class Information
This is a summoner archetype.
Publisher: Everyman Gaming.
Hit Die: d8.
Class Features
The elemental conduit has all the summoner's class features, except as described here.
Elemental Eidolon
An elemental conduit summoner always has an eidolon of the elemental subtype. If using Everyman Unchained: Eidolons, this can be an outsider of the elemental, genie or mephit subtype, an elemental animal, or an elemental ooze.
Elemental Summons (Sp)
An elemental conduit can only summon animals or creatures of the air, earth, elemental, fire, or water subtypes when using summoner abilities and spells. If a summoned creature would normally be celestial or fiendish they lose these templates and each time the elemental conduit casts a summon monster spell he must pick a simple elemental creature template that is applied to his summoned creatures: Simple Template: Aerial Creature, Simple Template: Aqueous Creature, Simple Template: Chthonic Creature, or Simple Template: Fiery Creature. See the appendix.
Elemental Conduit
When a creature of the air, earth, fire, or water subtype summoned or called by and under the control of the elemental conduit is within 30 ft., the elemental conduit gains access to additional spells. These spells are added to the spell list and to spells known, and can be cast like any other summoner spell. Each element adds a separate list of spells, and the elemental conduit can gain access to the spells of multiple elements by controlling different creatures. All spells that have a variable type, such as elemental aura, must be used with a type matching that of a creature the elemental conduit currently controls.
Air Level 0
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
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Earth Level 0
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
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Fire Level 0
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
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Water Level 0
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
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This replaces bond senses and transposition.
Appendix: Simple Elemental Creature Templates
These templates are applied to creatures summoned by an elemental conduit.
Simple Template: Aerial Creature (CR +0 or +1)
Hit Dice |
DR | Elemental Resistance |
Elemental Damage |
1–4 | — | 10 | 1 point |
5–10 | 3/— | 15 | 1d6 |
11+ | 5/— | 20 | 2d6 |
Aerial creatures are native denizens of the Elemental Planes of Air, and they possess unique adaptations to help them survive there.
This template can be applied only to a non-outsider with none of the subtypes that follow: air, cold, earth, fire, or water. An aerial creature's CR increases by 1 only if the base creature has 5 or more HD.
Rebuild Rules: Type gains the air subtype; Senses gains darkvision 60 ft.; Defensive Abilities gains DR and resistance to electricity as noted on Table: Simple Elemental Creature; Speed gains a fly speed equal to its highest speed with perfect maneuverability (maximum fly speed of 10 feet per HD); Attacks gains bonus electricity damage as noted on Table: Simple Elemental Creature on attacks with natural weapons and metal weapons.
Simple Template: Aqueous Creature (CR +0 or +1)
Aqueous creatures are native denizens of the Elemental Planes of Water, and they move with a unique grace underwater. This template can be applied only to a nonoutsider that has none of the following subtypes: air, cold, earth, fire, or water. An aqueous creature's CR increases by 1 only if the base creature has 5 or more HD.
Rebuild Rules: Type gains the water subtype; Senses gains darkvision 60 ft.; Defensive Abilities gains DR and resistance to cold as noted on Table: Simple Elemental Creature; Speed gains a swim speed equal to its highest speed + 10 ft.; Attacks gains bonus cold damage as noted on Table: Simple Elemental Creature on attacks with natural weapons and metal weapons.
Simple Template: Chthonic Creature (CR +0 or +1)
Chthonic creatures are native denizens of the Elemental Planes of Earth. They produce acid, which they use to help them burrow quickly through the dense rock of their homes. This template can be applied only to a nonoutsider that has none of the following subtypes: air, cold, earth, fire, or water. A chthonic creature's CR increases by 1 only if the base creature has 5 or more HD. Rebuild Rules: Type The creature gains the earth subtype; Senses gains darkvision 60 ft.; Defensive Abilities gains DR and resistance to acid as noted on Table: Simple Elemental Creature; Speed gains a burrow speed equal to half its highest speed (its tunnels always collapse behind it, and never leave behind a usable passage); Attacks gains bonus acid damage as noted on Table: Simple Elemental Creature on attacks with natural weapons.
Simple Template: Fiery Creature (CR +0 or +1)
Fiery creatures are native denizens of the Elemental Planes of Fire, and act as conduits to the burning energies of their home plane. This template can be applied only to a nonoutsider that has none of the following subtypes: air, cold, earth, fire, or water. Creatures with a swim speed can't be fiery creatures. A fiery creature's CR increases by 1 only if the base creature has 5 or more HD. Rebuild Rules: Type gains the fire subtype; Senses gains darkvision 60 ft.; Defensive Abilities gains DR as noted on Table: Simple Elemental Creature; Attacks gains bonus fire damage as noted on Table: Simple Elemental Creature on attacks with natural weapons and metal weapons.
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Summon monster
- Bond Senses
- Transposition
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Section 15: Copyright Notice: Pathfinder Player Companion: Monster Summoner’s Handbook © 2015, Paizo Inc.; Authors: Alexander Augunas, Tyler Beck, Anthony Li, Luis Loza, David N. Ross, Owen K.C. Stephens, and Linda Zayas-Palmer.