Divine Brand Curse (Apath)

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Unofficial rules compendium

Divine Mark

Publisher Legendary Games & Trailseeker, revised since publication.

You carry a mark or brand on your body that shows your alignment and creed. You cannot conceal this mark; it shines through whatever clothes you wear and in all forms you assume. Invisibility causes it to disappear along with you. The mark gives you a -20 penalty on Disguise checks.

You gain a +4 sacred bonus on Diplomacy checks against those whose alignment is not opposed to yours, either on the law/chaos or good/evil axis. Your divine mark can glow (as light) at will. Activating or deactivating this light is a free action.

At level 5, the glow from your brand works as light Heightened to a spell level equal to half your curse level, helping it counter magical darkness. You gain a +4 sacred bonus on Intimidate checks against those whose alignment is opposed to yours, either on the law/chaos or good/evil axis.

At level 10, you gain a +4 sacred bonus on all Diplomacy and Intimidate checks.

At level 15, the glow from your mark can now work as daylight (sp).

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