Devil Contract (Apath)

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Unofficial rules compendium

Devil Contract

Conjuration (summoning) [curse, evil, lawful]
Level: bard 5, cleric/oracle 5, psychic 5, sorcerer/wizard 5, summoner 4
Components: V, S, M (silver shackle worth 20 gp)
Cast Time: 1 minute
Range: close (25 ft. + 5 ft./ 2 caster levels)
Target: Once creature and one devil
Duration: permanent until triggered
Save: Will negates
SR: yes

You curse the target with a conditional devil contract. Stipulate a condition when the devil is summoned to attack the cursed creature. The condition can be a complex one with several clauses. The cursed creature need not know this condition, but it is often in your best interests to inform the victim. When the condition occurs, the devil immediately appears and does its best to kill the cursed creature, as well as anyone nearby who interferes. It then disappears. If the devil is defeated or kills the victim, the curse ends.

The devil need not be present when the spell is cast, but must owe you service, usually compelled by a planar ally' or planar binding spell, and that service is expended casting this spell. If the devil is present when the spell is cast, a verbal agreement suffices.

Devil contract cannot be negated by dispel magic, but remove curse and stronger spells can negate it. If an attempt to negate the curse fails, the devil appears and tries to kill the cursed creature as above.

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