Deja Vu (Apath)

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Unofficial rules compendium

Deja Vu

Work in progress
Divination
Level: bard 3, cleric/oracle 3, medium 2, psychic 3, shaman 3, witch 3
Components: V, S
Casting Time: immediate action
Range: close (25 ft. + 5 ft./ 2 caster levels)
Target: one intelligent creature
Duration: instantaneous
Saving Throw: Will negates
Spell Resistance: yes

Creatures near the target are gripped by a feeling of deja vu, seeing the immediate result of their actions and become able to choose to act differently.

Cast this spell at the end of the turn of a creature within range. What happened on that creature's turn only happened in one possible future. By casting this spell, you send a message back in time to the beginning of the target's turn, giving the target awareness of the result of their actions, and the option to act differently.

All events that happened during the target's turn are rewound; spells are not cast, resources are not spent, damage is not taken, effects didn't happen. The target creature gets to take its turn again, but can choose to take entirely different actions. Regardless of if actions are the same or different, all dice are rolled again, as the target cannot help but make minor changes in its actions.

A creature of zero Intelligence will always take the same actions again and thus cannot be affected by this spell.

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