Death Pact Curse (Apath)

From Action
Jump to navigation Jump to search
ApathApath Logo
Unofficial rules compendium

Death Pact

Publisher Legendary Games

You are bound by your curse to accept any challenge by an enemy. When an enemy within 100 ft. you can see or hear issues a challenge, taunts you, or swears to defeat you, the two of you enter a death pact. A challenge issued against your group is a challenge against you. While in a death pact, you gain a +2 bonus on attack rolls against the death pact enemy but take a -2 penalty to Armor Class against all attacks. This challenge lasts for one hour or until one of you is unconscious, dead, or destroyed. You can be in any number of simultaneous death pacts.

This curse makes you famous, opponents can make a Knowledge check DC 15 (local, religion, or nobility) to know about you, if they do they always know about the curse.

At 5th level you can use a free action to challenge a creature to a death pact, as above, a number of times per day equal to your Charisma bonus (minimum 1). You also gain a +2 bonus on damage rolls and +1 on the save DC of your spells against a target of a death pact.

At 10th level, the target of your death pact heals more slowly. Hit point recovery from any source is halved.

At 15th level, the bonuses and penalties of your death pact increase. You suffer a -4 penalty to Armor Class and against a target of your death pact you gain a +4 bonus on attack and damage rolls, and +2 on the save DC of your spells.

OGL logo.png The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text.