Dancing Shadows (Apath)

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Unofficial rules compendium

Dancing Shadows

Revision, work in progress
Evocation [darkness]
Level: bard 0, magus 0, shaman 0, sorcerer/wizard 0, witch 0
Components: V, S
Casting Time: 1 standard action
Range: medium (100 ft. + 10 ft./level)
Target: Up to four dark motes, all within a 10-ft.-radius area
Duration: 1 minute (D)
Saving Throw: none
Spell Resistance: no

Depending on the version selected, you create up to four dark motes that resemble dancing shadows (and lower the light level by one level in a single 5 ft. square each, to a minimum of dim light) or one vaguely humanoid shape resembling the shadow of a creature or an incorporeal undead. The dancing shadows must stay within a 10-foot-radius area in relation to each other but otherwise move as you desire (no concentration required): forward or back, up or down, straight or turning corners, or the like. The motes can move up to 100 feet per round. A mote winks out if the distance between you and it exceeds the spell’s range.

You can only have one dancing lights or dancing shadows spell active at any one time. If you cast this spell while another casting is still in effect, the previous casting is dispelled. If you make this spell permanent, it does not count against this limit.

Dancing lights can be made permanent with a permanency spell at the same cost as dancing lights.

Section 15: Copyright Notice – The Genius Guide to: 110 Spell Variants - The Genius Guide to: 110 Spell Variants. Copyright 2011, Super Genius Games. Author: Owen K.C. Stephens
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