Choreomania Doom (Apath)

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Choreomania Doom

Publisher: Trailseeker.

You suffer bouts of compulsive, ecstatic dancing. You must dance when casting and preparing spells, and your oracle spells suffer from arcane spell failure. You must move at least 5 ft. in each round before casting a spell. All your spells have somatic components, and you cannot use the Still Spell metamagic feat. Acrobatics and Perform (dance) are class skills for you. You get to add your Charisma bonus (if any) as a dodge bonus to Armor Class and CMD. If you wear armor, use a shield or are caught flat-footed or otherwise denied your Dexterity bonus to Armor Class, you also lose this bonus. If you are proficient in heavy armor, increase the armor class bonus by one. For each of light and medium armor proficiency you lack, reduce the Armor Class bonus of this ability by one. This makes you a sort of intuitive practitioner of Way of Life martial arts.

At 5th level, you gain Mobility as a bonus feat without needing to fulfill the requirements.

At 10th level, you are constantly dancing and cavorting, even when asleep, and can always apply your Dexterity and dodge bonuses to Armor Class as long as you are not immobile. You are unable to voluntarily stand still, but you need not move about unless you want to—you can dance in place. Dancing counts as resting to you.

At 15th level, you can use irresistible dance (sp) once per day as 7th level oracle spell at a caster level equal to your curse level. The saving throw DC against this ability is 17 + your Charisma modifier. If you can cast 7th level spells, instead add irresistible dance to spell list, list of known spells, and/or spellbook, as appropriate.

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