Canny Vigilante (Apath)
Unofficial rules compendium | |
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The canny vigilante uses tricks and whiles to defend himself effectively. This is a martial arts style of the way of the mind.
Class Information
This is a martial arts archetype, a fencing vigilante.
Class: Vigilante.
Starting Wealth: 1d6 x 10 gp (average 35 gp.) In addition, each character begins play with an outfit worth 10 gp or less.
Hit Die: d8.
Class Features
The canny vigilante has all the standard vigilante’s class features, except as noted below.
Weapon and Armor Proficiency
Canny vigilantes are proficient with all simple and martial weapons. They are not proficient with any armor or shields.
Canny Defense (Ex)
When wearing no armor and not using a shield, a canny vigilante adds his Intelligence bonus as a dodge bonus to CMD and Armor Class while wielding a melee weapon. If a canny vigilante is caught unarmed or is flat-footed or otherwise denied his Dexterity bonus, he also loses this bonus. A canny vigilante with the Improved Unarmed Combat feat is never considered unarmed.
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Armor Proficiency
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