Animal Aspect Doom (Apath)

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Unofficial rules compendium

Animal Aspect Doom

Publisher: Trailseeker.

Your head (and at your option other parts, commonly hands, feet, and tail) is that of an animal. While clearly noticeable, this body part is fully functional. Even if you change your shape or disguise yourself with illusion, your animal aspect shines through. You suffer a -20 penalty on Disguise checks, and creatures using knowledge skills or Diplomacy to gather information to learn about you get a +10 bonus. Some people might be shocked or reviled at your appearance, while others treat you as a divine avatar. If you are polymorphed into the form of any animal, you always assume the form of the animal whose head you wear instead of the intended animal. If your animal type exists in several size variants, you change into any size allowed by the spell or effect, as you decide.

You gain low-light vision. If you already have low-light vision, you instead gain scent.

At 5th level, you can use: detect aberrations (sp) three times per day and bloodhound (sp) once per day.

At 10th level, you can use the following as spell-like abilities once per day each: see invisibility (sp), beast-shape II (sp).

At 15th level, you can use all the spell-like abilities gained from this doom at will.

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