Anasyrma Curse (Apath)
|Unofficial rules compendium|
Publisher: Legendary Games.
Clothes are for folk; animals, spirits, and gods are rarely dressed, and you share this quality.
Your body won't carry armor and very few objects. You cannot carry more than light encumbrance, and you cannot wear vests, vestments, or any armor, but you can use any weapon or shield. Surplus items simply fall right through you, as if you were insubstantial. You get to add your Charisma bonus (if any) as a sacred (or profane, if you are evil) bonus to Armor Class and CMD. This curse is balanced for oracles, who have medium armor proficiency. If you are proficient in heavy armor, increase the armor class bonus by one. For each of light and medium armor proficiency you lack, reduce the Armor Class bonus of this ability by one. This makes you an intuitive practitioner of Way of Life martial arts.
At 5th level, you can use freedom of movement (sp) until the beginning of your next turn as an immediate action. You can use this a number of rounds each day equal to your class level. You cannot use this ability to ignore or remove force effects.
At 10th level, you can use ethereal jaunt (sp) until the beginning of your next turn as an immediate action. You can use this a number of rounds each day equal to your Charisma modifier (minimum 1), but these rounds need not be consecutive. You are visible to material creatures while you use this ability.
At 15th level, the level 5 ability becomes constant and the level 10 ability lasts one minute per use and can be dismissed as a free action.
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