Wizard (Apath)

From Action
Jump to navigation Jump to search
ApathApath Logo
Unofficial rules compendium

Elemental Arcane School Spell Lists

*The Pathfinder SRD has missed out on the spell list for some elemental arcane schools. They are listed here for convenience.

Air

Level 0 *Message: Whisper conversation at distance.

Level 1 *Alter Winds: Increases/decreases natural wind strength. *Feather Fall: Objects or creatures fall slowly. *Shocking Grasp: Touch delivers 1d6/level electricity *damage (max 5d6).

Level 2 *and some creatures. *damage per attack from specified energy type. *down creatures. *Elemental Speech: Enables you to speak to elementals *Elemental Touch: Gain energy damage touch attack. *Glide: No fall damage *Gust of Wind: Blast of wind blows away or knocks *Levitate: Subject moves up and down at your direction. *move 60 ft./round while falling. *Resist Energy: Ignores first 10 (or more) points of *Summon Monster II: Summons elemental creature. *Whispering Wind: Sends a short message 1 mile/level.

Level 3 *Cloak of Winds: A screen of strong wind around you. *Draconic Reservoir: Subject can absorb energy damage, and enhance melee attacks with it. *Elemental Aura: Creates an aura of energy around you. *Fly: Subject f lies at a speed of 60 ft. *Gaseous Form: Become insubstantial and f ly slowly. *Lightning Bolt: Electricity deals 1d6/level damage. *Protection From Energy: Absorbs 12 points/level of damage from one kind of energy. *Wind Wall: Def lects arrows, smaller creatures, gasses.

Level 4 *Ball Lightning: Flying balls of lightning deal 3d6 electricity damage each. *Detonate: 1d8/level energy damage to nearby creatures. *Dragon’s Breath: Gives you a dragon’s breath weapon. *Elemental Body I: Turns you into a Small elemental. *River of Wind: A stream of wind causes nonlethal damage and can knock down or push creatures. *Shout: Deafens all within cone, 5d6 sonic damage. *Summon Monster IV: Summons elemental creature to fight for you.

Level 5 *Elemental Body II: You become a Medium elemental. *Overland Flight: You fly at a speed of 40 ft. and can hustle over long distances. *Planar Adaptation: Resist harmful effects of a plane. *Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task. *Suffocation: Target quickly suffocates to death. *Summon Monster V: Summons elemental creature to fight for you.

Level 6 *Chain Lightning: 1d6/level damage, 1 more bolt/level. *Elemental Body III: Turns you into a Large elemental. *Planar Binding: As lesser planar binding but up to 12 HD. *Sirocco: Hot wind does 4d6 damage, fatigues those, damaged. and knocks creatures prone. *Summon Monster VI: Summons elemental creature to fight for you.

Level 7 *Control Weather: Changes weather in local area. *Elemental Body IV: Turns you into a Huge elemental. *Fly, Mass: One creature/level gains ability to f ly. *Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures. *Summon Monster VII: Summons elemental creature to fight for you.

Level 8 *Planar Binding, Greater: As lesser planar binding, but up to 18 HD. *Shout, Greater: Devastating yell deals 10d6 sonic, damage; stuns creatures. *Stormbolts: 1d8 damage/level (max 20d8) to targets. *Summon Monster VIII: Summons elemental creature to fight for you.

Level 9 *Gate: Connects two planes for travel or summoning. *Suffocation, Mass: One creature/level suffocates. *Winds of Vengeance: Gives you the ability to fly and attack with wind.

Earth

Level 0 *Acid Splash: Orb deals 1d3 acid damage.

Level 1 *Expeditious Excavation: Moves 5-ft. cubes of earth. *Grease: Makes 10-ft. square or one object slippery. *Stone Fist: Your unarmed strikes are lethal.

Level 2 *Create Pit: Creates an extradimensional pit. *Elemental Speech: Enables you to speak to elementals and some creatures. *Elemental Touch: Gain energy damage touch attack. *Glitterdust: Blinds targets, outlines invisible things. *Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type. *Shatter: Sonic energy damages objects or creatures composed of crystal. *Stone Call: 2d6 damage to all creatures in area. *Summon Monster II: Summons elemental creature.

Level 3 *Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it. *Elemental Aura: Creates an aura of energy around you. *Protection From Energy: Absorbs 12 points/level of damage from one kind of energy. *Shifting Sand: Creates difficult terrain, erases tracks. *Spiked Pit: As create pit, but filled with spikes. *Stinking Cloud: Nauseating vapors, 1 round/level.

Level 4 *Acid Pit: Creates a pit with acid at the bottom. *Calcific Touch: Touch slows target, 1d4 Dex damage. *Detonate: 1d8/level energy damage to nearby creatures. *Dragon’s Breath: Gives you a dragon’s breath weapon. *Elemental Body I: Turns you into a Small elemental. *Stone Shape: Sculpts stone into any shape. *Stoneskin: Grants DR 10/adamantine. *Summon Monster IV: Summons elemental creature to fight for you.

Level 5 *Elemental Body II: You become a Medium elemental. *Hungry Pit: As create pit but dealing 4d6 damage to those in it as it closes. *Passwall: Creates passage through wood or stone wall. *Planar Adaptation: Resist harmful effects of a plane. *Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task. *Summon Monster V: Summons elemental creature to fight for you. *Transmute Mud to Rock: Two 10-ft. cubes per level. *Transmute Rock to Mud: Two 10-ft. cubes per level. *Wall of Stone: Creates a stone wall that can be shaped.

Level 6 *Acid Fog: Fog deals acid damage. *Elemental Body III: Turns you into a Large elemental. *Flesh to Stone: Turns subject creature into statue. *Move Earth: Digs trenches and builds hills. *Planar Binding: As lesser planar binding, but up to 12 HD. *Stone to Flesh: Restores petrified creature. *Summon Monster VI: Summons elemental creature to fight for you. *Wall of Iron: 30 hp/four levels; can topple onto foes.

Level 7 , but affects multiple creatures. *Elemental Body IV: Turns you into a Huge elemental., Mass:’’’ As planar adaptation *Planar Adaptation *Rampart: Creates 5-ft. thick earthen barrier. *Reverse Gravity: Objects and creatures fall upward. *Statue: Subject can become a statue at will. *Summon Monster VII: Summons elemental creature to fight for you.

Level 8 *Iron Body: Your body becomes living iron. *Planar Binding, Greater:’’’ As lesser planar binding, but up to 18 HD. *Summon Monster VIII: Summons elemental creature to fight for you. *Wall of Lava: Wall damages foes that try to enter, periodically launches lava at nearby targets.

Level 9 *Clashing Rocks: 20d6 damage to target creature. *Gate: Connects two planes for travel or summoning. *World Wave: Earth moves you across distances.

Fire

Level 0 *Spark: Ignites flammable objects.

Level 1 *Burning Hands: 1d4/level fire damage (max 5d4). *Dancing Lantern: Animates a lantern that follows you.

Level 2 *Burning Gaze: 1d6 fire damage to target by looking at it. *Elemental Speech: Enables you to speak to elementals and some creatures. *Elemental Touch: Gain energy damage touch attack. *Fire Breath: Exhale a cone of f lame at will. *Flaming Sphere: Ball of fire deals 3d6 fire damage. *Pyrotechnics: Turns fire into light or thick smoke. *Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type. *Scorching Ray: Ranged touch attack deals 4d6 fire damage, 1 ray/four levels (max 3). *Summon Monster II: Summons elemental creature.

Level 3 *Campfire Wall: Creates a shelter around a campfire. *Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it. *Elemental Aura: Creates an aura of energy around you. *Fireball: 1d6 fire damage per level, 20-ft. radius. *Flame Arrow: Arrows deal +1d6 fire damage. *Protection From Energy: Absorbs 12 points/level of damage from one kind of energy.

Level 4 *Detonate: 1d8/level energy damage to nearby creatures. *Dragon’s Breath: Gives you a dragon’s breath weapon. *Elemental Body I: Turns you into a Small elemental. *Fire Shield: Creatures attacking you take fire damage; *Fire Trap: Opened object deals 1d4 damage +1/level. *Firefall: Fire bursts upward, dealing 2d6 fire damage. *Passing through wall deals 2d6 damage +1/level. *Summon Monster IV: Summons elemental creature to fight for you. *Wall of Fire: 2d4 fire damage to 10 ft. and 1d4 to 20 ft. *you’re protected from heat or cold.

Level 5 *Elemental Body II: You become a Medium elemental. *Fire Snake: Creates a serpentine path of fire 5 ft. long/level that deals 1d6 fire damage/level. *Geyser: Creates a geyser of boiling water. *Planar Adaptation: Resist harmful effects of a plane. *Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task. *Summon Monster V: Summons elemental creature to fight for you.

Level 6 *Contagious Flame: Rays do 4d6 fire damage, then move on to new targets. *Elemental Body III: Turns you into a Large elemental. *Planar Binding: As lesser planar binding, but up to 12 HD. *Sirocco: Hot wind does 4d6 damage, fatigues those damaged and knocks creatures prone. *Summon Monster VI: Summons elemental creature to fight for you.

Level 7 *Delayed Blast Fireball: 1d6/level fire damage; you can postpone blast for up to 5 rounds. *Elemental Body IV: Turns you into a Huge elemental. *Firebrand: Allies gain f laming weapons, immunity to your fire spells, and a one-use ray of fire attack. *Planar Adaptation, Mass:’’’ As planar adaptation, but affects multiple creatures. *Summon Monster VII: Summons elemental creature to fight for you.

Level 8 *Incendiary Cloud: Deals 6d6 fire damage/round. *Planar Binding, Greater:’’’ As lesser planar binding, but up to 18 HD. *Summon Monster VIII: Summons elemental creature to fight for you. *Wall of Lava: Wall damages foes that try to enter, periodically launches lava at nearby targets.

Level 9 *Fiery Body: You gain various fire-related powers. *Gate: Connects two planes for travel or summoning. *Meteor Swarm: Four meteors each deal 6d6 fire damage.

Water

Level 0 *Ray of Frost: Ray deals 1d3 cold damage.

Level 1 *Hydraulic Push: Sudden and powerful wave of water, bull rushes an enemy. *Obscuring Mist: Fog surrounds you. *Touch of the Sea: Swim speed becomes 30 ft.

Level 2 *Accelerate Poison: Hastens targeted poison’s onset. *Elemental Speech: Enables you to speak to elementals and some creatures. *Elemental Touch: Gain energy damage touch attack. *Fog Cloud: Fog obscures vision. *Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type. *Slipstream: Wave boosts creature’s speed. *Summon Monster II: Summons elemental creature.

Level 3 *Aqueous Orb: Creates rolling sphere of water. *Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it. *Elemental Aura: Creates an aura of energy around you. *Hydraulic Torrent: Creates torrent of water that bull rushes any creature in its path. *Protection From Energy: Absorbs 12 points/level of damage from one kind of energy. *Sleet Storm: Hampers vision and movement. *Water Breathing: Subjects can breathe underwater.

Level 4 *Detonate: 1d8/level energy damage to nearby creatures. *Dragon’s Breath: Gives you a dragon’s breath weapon. *Elemental Body I: Turns you into a Small elemental. *Ice Storm: Hail deals 5d6 damage in area 40 ft. across. *Solid Fog: Blocks vision and slows movement. *Summon Monster IV: Summons elemental creature to fight for you. *Wall of Ice: Ice plane creates wall or hemisphere creates dome.

Level 5 *Cloudkill: Kills 3 HD or less; 4–6 HD save or die; 6+ HD take Con damage. *Cone of Cold: 1d6/level cold damage. *Elemental Body II: You become a Medium elemental. *Geyser: Creates a geyser of boiling water. *Planar Adaptation: Resist harmful effects of a plane. *Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task. *Summon Monster V: Summons elemental creature to fight for you.

Level 6 *Elemental Body III: Turns you into a Large elemental. *Fluid Form: Gain DR 10/slashing, increases reach 10 ft., and breathe water. *Freezing Sphere: Freezes water or deals cold damage. *Planar Binding: As lesser planar binding, but up to 12 HD. *Summon Monster VI: Summons elemental creature to fight for you.

Level 7 *Control Weather: Changes weather in local area. *Elemental Body IV: Turns you into a Huge elemental. *Planar Adaptation, Mass:’’’ As planar adaptation, but affects multiple creatures. *Summon Monster VII: Summons elemental creature to fight for you. *Vortex: Creates a whirlpool in water.

Level 8 *Horrid Wilting: Deals 1d6/level damage within 30 ft. *Planar Binding, Greater:’’’ As lesser planar binding, but up to 18 HD. *Polar Ray: Ranged touch attack deals 1d6/level cold damage and 1d4 points of Dexterity drain. *Seamantle: Sheathes you in protective water. *Summon Monster VIII: Summons elemental creature to fight for you.

Level 9 *Gate: Connects two planes for travel or summoning. *Tsunami: Wave damages and sweeps up all in its path. *World Wave: Earth moves you across distances.

Metal

Level 0 *Mending

Level 1 *Gravity Bow ‘‘‘ *Magic Weapon *Shocking Grasp

Level 2 *defensive shock [UM] *Elemental Speech: Enables you to speak to elementals and some creatures. *Elemental Touch: Gain energy damage touch attack. *Glitterdust *Make Whole *Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type. *Shatter *Silk To Steel ‘‘‘ *Summon Monster II: Summons elemental creature.

Level 3 *Chill metal *Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it. *Elemental Aura: Creates an aura of energy around you. *Heat metal *Keen edge *Lightning bolt *Magic weapon (greater) *Protection From Energy: Absorbs 12 points/level of damage from one kind of energy. *Versatile weapon ‘‘‘

Level 4 *Detonate: 1d8/level energy damage to nearby creatures. *Dragon’s Breath: Gives you a dragon’s breath weapon. *Elemental Body I: Turns you into a Small elemental. *Malfunction [UM] *Shout *Stoneskin *Summon Monster IV: Summons elemental creature to fight for you.

Level 5 *Elemental Body II: You become a Medium elemental. *Lightning Arc [UM] *Major Creation *Planar Adaptation: Resist harmful effects of a plane. *Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task. *Rapid Repair [UM] *Rusting Grasp *Soothe Construct [UM] *Summon Monster V: Summons elemental creature to fight for you. *Unbreakable Construct ‘‘‘

Level 6 *Chain Lightning *Disintegrate *Elemental Body III: Turns you into a Large elemental. *Planar Binding: As lesser planar binding, but up to 12 HD. *Summon Monster VI: Summons elemental creature to fight for you. *Wall Of Iron

Level 7 *Control Construct ‘‘‘ *Elemental Body IV: Turns you into a Huge elemental. *Lightning Rod (??) [Um] *Planar Adaptation, Mass:’’’ As planar adaptation, but affects multiple creatures. *Statue *Summon Monster VII: Summons elemental creature to fight for you.

Level 8 *Call Construct [UM] *Greater Shout *Iron Body *Planar Binding, Greater:’’’ As lesser planar binding, but up to 18 HD. *Stormbolts ‘‘‘ *Summon Monster VIII: Summons elemental creature to fight for you.

Level 9 *Gate: Connects two planes for travel or summoning. *Meteor Swarm *Repel Metal Or Stone *Ride The Lightning

Wood

Level 0 *Light

Level 1 *Alter Winds ‘‘‘ *Animate Rope *Charm Person

Level 2 *Cat’s Grace *Elemental Speech: Enables you to speak to elementals and some creatures. *Elemental Touch: Gain energy damage touch attack. *Entangle *Protection From Arrows *Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type. *Summon Monster II: Summons elemental creature. *Web *Whispering Wind

Level 3 *Cloak Of Winds ‘‘‘ *Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it. *Elemental Aura: Creates an aura of energy around you. *Protection From Energy: Absorbs 12 points/level of damage from one kind of energy. *Tongues *Tree Shape *Wind Wall

Level 4 *Charm Monster *Detonate: 1d8/level energy damage to nearby creatures. *Dragon’s Breath: Gives you a dragon’s breath weapon. *Elemental Body I: Turns you into a Small elemental. *Hallucinatory Terrain *Minor Creation *Plant Growth *River Of Wind ‘‘‘ *Secure Shelter *Sirocco ‘‘‘ *Summon Monster IV: Summons elemental creature to fight for you.

Level 5 *Command Plants *Elemental Body II: You become a Medium elemental. *Fabricate *Fickle Winds [Um] *Mirage Arcana *Planar Adaptation: Resist harmful effects of a plane. *Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task. *Sending *Summon Monster V: Summons elemental creature to fight for you. *Telepathic Bond

Level 6 *Battlemind Link [UM] *Cat’s Grace (Mass) *Elemental Body III: Turns you into a Large elemental. *Planar Binding: As lesser planar binding, but up to 12 HD. *Summon Monster VI: Summons elemental creature to fight for you. *Tree Stride

Level 7 *Control Weather *Elemental Body IV: Turns you into a Huge elemental. *Liveoak *Planar Adaptation, Mass:’’’ As planar adaptation, but affects multiple creatures. *Scouring Winds ‘‘‘ *Summon Monster VII: Summons elemental creature to fight for you.

Level 8 *Charm Monster (Mass) *Euphoric Tranquility ‘‘‘ *Planar Binding, Greater:’’’ As lesser planar binding, but up to 18 HD. *Summon Monster VIII: Summons elemental creature to fight for you. *Transmute Metal To Wood

Level 9 *Control Plants *Gate: Connects two planes for travel or summoning. *Refuge *Winds of Vengeance

Void

Level 0 *Guidance

Level 1 *Gravity Bow *Keen Senses *Shield *True Strike

Level 2 *Continual Flame *Elemental Speech: Enables you to speak to elementals and some creatures. *Elemental Touch: Gain energy damage touch attack. *Haunting Mists *Invisibility *Masterwork Transformation *Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type. *See Invisibility *Share Memory *Summon Monster II: Summons elemental creature.

Level 3 *Arcane Sight *Clairaudience/Clairvoyance *Dispel Magic *Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it. *Elemental Aura: Creates an aura of energy around you. *Nondetection *Protection From Energy: Absorbs 12 points/level of damage from one kind of energy. *Seek Thoughts *Tapestry’s Embrace *Twilight Knife

Level 4 *Detonate: 1d8/level energy damage to nearby creatures. *Dragon’s Breath: Gives you a dragon’s breath weapon. *Elemental Body I: Turns you into a Small elemental. *Minor Creation *Moonstruck *Summon Monster IV: Summons elemental creature to fight for you. *Wandering Star Motes

Level 5 *Elemental Body II: You become a Medium elemental. *Fabricate *Major Creation *Mind Fog *Planar Adaptation: Resist harmful effects of a plane. *Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task. *Summon Monster V: Summons elemental creature to fight for you. *Telepathic Bond *Teleport

Level 6 *Elemental Body III: Turns you into a Large elemental. *Greater Dispel Magic *Legend Lore *Mage’s Lucubration *Planar Binding: As lesser planar binding, but up to 12 HD. *Summon Monster VI: Summons elemental creature to fight for you. *True Seeing

Level 7 *Elemental Body IV: Turns you into a Huge elemental. *Greater Teleport *Planar Adaptation, Mass:’’’ As planar adaptation, but affects multiple creatures. *Simulacrum *Summon Monster VII: Summons elemental creature to fight for you. *Vision

Level 8 *Mind Blank *Moment Of Prescience *Orb Of The Void *Planar Binding, Greater:’’’ As lesser planar binding, but up to 18 HD. *Summon Monster VIII: Summons elemental creature to fight for you. *Whirlwind

Level 9 *Foresight *Gate: Connects two planes for travel or summoning. *Mage’s Disjunction *Time Stop