Difference between revisions of "Wizard (Apath)"

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m (→‎Metal: cut n paste)
m (→‎Wood: cut n paste)
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=== Wood ===
 
=== Wood ===
 
==== Level 0 ====
 
==== Level 0 ====
 +
light
 +
 
==== Level 1 ====
 
==== Level 1 ====
 +
alter winds [APG], animate rope, charm person
 +
 
==== Level 2 ====
 
==== Level 2 ====
 
Elemental Speech: Enables you to speak to elementals and some creatures.
 
Elemental Speech: Enables you to speak to elementals and some creatures.
Line 395: Line 399:
 
Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type.
 
Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type.
 
Summon Monster II: Summons elemental creature.
 
Summon Monster II: Summons elemental creature.
 +
cat’s grace, entangle, protection from arrows, web, whispering wind
 +
 
==== Level 3 ====
 
==== Level 3 ====
 
Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it.
 
Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it.
 
Elemental Aura: Creates an aura of energy around you.
 
Elemental Aura: Creates an aura of energy around you.
 
Protection From Energy: Absorbs 12 points/level of damage from one kind of energy.
 
Protection From Energy: Absorbs 12 points/level of damage from one kind of energy.
 +
cloak of winds [APG], tongues, tree shape, wind wall
 +
 
==== Level 4 ====
 
==== Level 4 ====
 
Detonate: 1d8/level energy damage to nearby creatures.
 
Detonate: 1d8/level energy damage to nearby creatures.
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Elemental Body I: Turns you into a Small elemental.
 
Elemental Body I: Turns you into a Small elemental.
 
Summon Monster IV: Summons elemental creature to fight for you.
 
Summon Monster IV: Summons elemental creature to fight for you.
 +
charm monster, hallucinatory terrain, minor creation, plant growth, river of wind [APG], secure shelter, sirocco
 +
 
==== Level 5 ====
 
==== Level 5 ====
 
Elemental Body II: You become a Medium elemental.
 
Elemental Body II: You become a Medium elemental.
Line 409: Line 419:
 
Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task.
 
Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task.
 
Summon Monster V: Summons elemental creature to fight for you.
 
Summon Monster V: Summons elemental creature to fight for you.
 +
command plants, fabricate, fickle winds [UM], mirage arcana, sending, telepathic bond
 +
 
==== Level 6 ====
 
==== Level 6 ====
 
Elemental Body III: Turns you into a Large elemental.
 
Elemental Body III: Turns you into a Large elemental.
 
Planar Binding: As lesser planar binding, but up to 12 HD.
 
Planar Binding: As lesser planar binding, but up to 12 HD.
 
Summon Monster VI: Summons elemental creature to fight for you.
 
Summon Monster VI: Summons elemental creature to fight for you.
 +
battlemind link [UM], cat’s grace (mass), tree stride
 +
 
==== Level 7 ====
 
==== Level 7 ====
 
Elemental Body IV: Turns you into a Huge elemental.
 
Elemental Body IV: Turns you into a Huge elemental.
 
Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures.
 
Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures.
 
Summon Monster VII: Summons elemental creature to fight for you.
 
Summon Monster VII: Summons elemental creature to fight for you.
 +
control weather, liveoak, scouring winds
 +
 
==== Level 8 ====
 
==== Level 8 ====
 
Planar Binding, Greater: As lesser planar binding, but up to 18 HD.
 
Planar Binding, Greater: As lesser planar binding, but up to 18 HD.
 
Summon Monster VIII: Summons elemental creature to fight for you.
 
Summon Monster VIII: Summons elemental creature to fight for you.
 +
charm monster (mass), euphoric tranquility [APG], transmute metal to wood
 +
 
==== Level 9 ====
 
==== Level 9 ====
 
Gate: Connects two planes for travel or summoning.
 
Gate: Connects two planes for travel or summoning.
 
+
control plants, refuge, winds of vengeance
0—light; 1st—alter winds [APG], animate rope, charm person; 2nd—cat’s grace, entangle, protection from arrows, web, whispering wind; 3rd—cloak of winds [APG], tongues, tree shape, wind wall; 4th—charm monster, hallucinatory terrain, minor creation, plant growth, river of wind [APG], secure shelter, sirocco [APG]; 5th—command plants, fabricate, fickle winds [UM], mirage arcana, sending, telepathic bond; 6th—battlemind link [UM], cat’s grace (mass), tree stride; 7th—control weather, liveoak, scouring winds [UM]; 8th—charm monster (mass), euphoric tranquility [APG], transmute metal to wood; 9th—control plants, refuge, winds of vengeance [APG].
 
  
 
=== Void===
 
=== Void===

Revision as of 00:32, 29 June 2012

ApathApath Logo
Unofficial rules compendium

Elemental Arcane School Spell Lists

The Pathfinder SRD has missed out on the spell list for some elemental arcane schools. They are listed here for convenience.

Air

Level 0

Message: Whisper conversation at distance.

Level 1

Alter Winds: Increases/decreases natural wind strength. Feather Fall: Objects or creatures fall slowly. Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6).

Level 2

Elemental Speech: Enables you to speak to elementals and some creatures. Elemental Touch: Gain energy damage touch attack. Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type. Summon Monster II: Summons elemental creature. Glide: No fall damage, move 60 ft./round while falling. Gust of Wind: Blast of wind blows away or knocks down creatures. Levitate: Subject moves up and down at your direction. Whispering Wind: Sends a short message 1 mile/level.

Level 3

Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it. Elemental Aura: Creates an aura of energy around you. Protection From Energy: Absorbs 12 points/level of damage from one kind of energy. Cloak of Winds: A screen of strong wind around you. Fly: Subject f lies at a speed of 60 ft. Gaseous Form: Become insubstantial and f ly slowly. Lightning Bolt: Electricity deals 1d6/level damage. Wind Wall: Def lects arrows, smaller creatures, gasses.

Level 4

Detonate: 1d8/level energy damage to nearby creatures. Dragon’s Breath: Gives you a dragon’s breath weapon. Elemental Body I: Turns you into a Small elemental. Summon Monster IV: Summons elemental creature to fight for you. Ball Lightning: Flying balls of lightning deal 3d6 electricity damage each. River of Wind: A stream of wind causes nonlethal damage and can knock down or push creatures. Shout: Deafens all within cone, 5d6 sonic damage.

Level 5

Elemental Body II: You become a Medium elemental. Planar Adaptation: Resist harmful effects of a plane. Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task. Summon Monster V: Summons elemental creature to fight for you. Overland Flight: You fly at a speed of 40 ft. and can hustle over long distances. Suffocation: Target quickly suffocates to death.

Level 6

Elemental Body III: Turns you into a Large elemental. Planar Binding: As lesser planar binding, but up to 12 HD. Summon Monster VI: Summons elemental creature to fight for you. Air Chain Lightning: 1d6/level damage, 1 more bolt/level. Sirocco: Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone.

Level 7

Elemental Body IV: Turns you into a Huge elemental. Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures. Summon Monster VII: Summons elemental creature to fight for you. Air Control Weather: Changes weather in local area. Fly, Mass: One creature/level gains ability to f ly.

Level 8

All Planar Binding, Greater: As lesser planar binding, but up to 18 HD. Summon Monster VIII: Summons elemental creature to fight for you. Air Shout, Greater: Devastating yell deals 10d6 sonic damage; stuns creatures. Stormbolts: 1d8 damage/level (max 20d8) to targets.

Level 9

GateM: Connects two planes for travel or summoning. Air Suffocation, Mass: One creature/level suffocates. Winds of Vengeance: Gives you the ability to f ly and attack with wind.


Earth

Level 0

Acid Splash: Orb deals 1d3 acid damage.

Level 1

Expeditious Excavation: Moves 5-ft. cubes of earth. Grease: Makes 10-ft. square or one object slippery. Stone Fist: Your unarmed strikes are lethal.

Level 2

Elemental Speech: Enables you to speak to elementals and some creatures. Elemental Touch: Gain energy damage touch attack. Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type. Summon Monster II: Summons elemental creature. round + 1 round/3 levels. Create Pit: Creates an extradimensional pit. Glitterdust: Blinds targets, outlines invisible things. Shatter: Sonic energy damages objects or creatures composed of crystal. Stone Call: 2d6 damage to all creatures in area.

Level 3

Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it. Elemental Aura: Creates an aura of energy around you. Protection From Energy: Absorbs 12 points/level of damage from one kind of energy. Shifting Sand: Creates difficult terrain, erases tracks. Spiked Pit: As create pit, but filled with spikes. Stinking Cloud: Nauseating vapors, 1 round/level.

Level 4

Detonate: 1d8/level energy damage to nearby creatures. Dragon’s Breath: Gives you a dragon’s breath weapon. Elemental Body I: Turns you into a Small elemental. Summon Monster IV: Summons elemental creature to fight for you. Acid PitM: Creates a pit with acid at the bottom. Calcific Touch: Touch slows target, 1d4 Dex damage. Stone Shape: Sculpts stone into any shape. StoneskinM: Grants DR 10/adamantine.

Level 5

Elemental Body II: You become a Medium elemental. Planar Adaptation: Resist harmful effects of a plane. Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task. Summon Monster V: Summons elemental creature to fight for you. Hungry Pit: As create pit, but dealing 4d6 damage to those in it as it closes. Passwall: Creates passage through wood or stone wall. Transmute Mud to Rock: Two 10-ft. cubes per level. Transmute Rock to Mud: Two 10-ft. cubes per level. Wall of Stone: Creates a stone wall that can be shaped.

Level 6

Elemental Body III: Turns you into a Large elemental. Planar Binding: As lesser planar binding, but up to 12 HD. Summon Monster VI: Summons elemental creature to fight for you. Acid Fog: Fog deals acid damage. Flesh to Stone: Turns subject creature into statue. Move Earth: Digs trenches and builds hills. Stone to Flesh: Restores petrified creature. Wall of IronM: 30 hp/four levels; can topple onto foes.

Level 7

Elemental Body IV: Turns you into a Huge elemental. Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures. Summon Monster VII: Summons elemental creature to fight for you. Rampart: Creates 5-ft. thick earthen barrier. Reverse Gravity: Objects and creatures fall upward. Statue: Subject can become a statue at will.

Level 8

Planar Binding, Greater: As lesser planar binding, but up to 18 HD. Summon Monster VIII: Summons elemental creature to fight for you. Iron Body: Your body becomes living iron. Wall of Lava: Wall damages foes that try to enter, periodically launches lava at nearby targets.

Level 9

Gate: Connects two planes for travel or summoning. Clashing Rocks: 20d6 damage to target creature. World Wave: Earth moves you across distances.

Fire

Level 0

Spark: Ignites flammable objects.

Level 1

Burning Hands: 1d4/level fire damage (max 5d4). Dancing Lantern: Animates a lantern that follows you.

Level 2

Elemental Speech: Enables you to speak to elementals and some creatures. Elemental Touch: Gain energy damage touch attack. Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type. Summon Monster II: Summons elemental creature. Burning Gaze: 1d6 fire damage to target by looking at it. Fire Breath: Exhale a cone of f lame at will. Flaming Sphere: Ball of fire deals 3d6 fire damage. Pyrotechnics: Turns fire into light or thick smoke. Scorching Ray: Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).

Level 3

Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it. Elemental Aura: Creates an aura of energy around you. Protection From Energy: Absorbs 12 points/level of damage from one kind of energy. Campfire Wall: Creates a shelter around a campfire. Fireball: 1d6 fire damage per level, 20-ft. radius. Flame Arrow: Arrows deal +1d6 fire damage.

Level 4

Detonate: 1d8/level energy damage to nearby creatures. Dragon’s Breath: Gives you a dragon’s breath weapon. Elemental Body I: Turns you into a Small elemental. Summon Monster IV: Summons elemental creature to fight for you. Fire Shield: Creatures attacking you take fire damage; you’re protected from heat or cold. Fire TrapM: Opened object deals 1d4 damage +1/level. Firefall: Fire bursts upward, dealing 2d6 fire damage. Wall of Fire: 2d4 fire damage to 10 ft. and 1d4 to 20 ft. Passing through wall deals 2d6 damage +1/level.

Level 5

Elemental Body II: You become a Medium elemental. Planar Adaptation: Resist harmful effects of a plane. Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task. Summon Monster V: Summons elemental creature to fight for you. Fire Snake: Creates a serpentine path of fire 5 ft. long/ level that deals 1d6 fire damage/level. Geyser: Creates a geyser of boiling water.

Level 6

Elemental Body III: Turns you into a Large elemental. Planar Binding: As lesser planar binding, but up to 12 HD. Summon Monster VI: Summons elemental creature to fight for you. Contagious Flame: Rays do 4d6 fire damage, then move on to new targets. Sirocco: Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone.

Level 7

Elemental Body IV: Turns you into a Huge elemental. Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures. Summon Monster VII: Summons elemental creature to fight for you. Delayed Blast Fireball: 1d6/level fire damage; you can postpone blast for up to 5 rounds. Firebrand: Allies gain f laming weapons, immunity to your fire spells, and a one-use ray of fire attack.

Level 8

Planar Binding, Greater: As lesser planar binding, but up to 18 HD. Summon Monster VIII: Summons elemental creature to fight for you. Incendiary Cloud: Deals 6d6 fire damage/round. Wall of Lava: Wall damages foes that try to enter, periodically launches lava at nearby targets.

Level 9

Gate: Connects two planes for travel or summoning. Fiery Body: You gain various fire-related powers. Meteor Swarm: Four meteors each deal 6d6 fire damage.

Water

Level 0

Ray of Frost: Ray deals 1d3 cold damage.

Level 1

Hydraulic Push: Sudden and powerful wave of water bull rushes an enemy. Obscuring Mist: Fog surrounds you. Touch of the Sea: Swim speed becomes 30 ft.

Level 2

Elemental Speech: Enables you to speak to elementals and some creatures. Elemental Touch: Gain energy damage touch attack. Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type. Summon Monster II: Summons elemental creature. Accelerate Poison: Hastens targeted poison’s onset. Fog Cloud: Fog obscures vision. Slipstream: Wave boosts creature’s speed.

Level 3

Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it. Elemental Aura: Creates an aura of energy around you. Protection From Energy: Absorbs 12 points/level of damage from one kind of energy. Aqueous Orb: Creates rolling sphere of water. Hydraulic Torrent: Creates torrent of water that bull rushes any creature in its path. Sleet Storm: Hampers vision and movement. Water Breathing: Subjects can breathe underwater.

Level 4

Detonate: 1d8/level energy damage to nearby creatures. Dragon’s Breath: Gives you a dragon’s breath weapon. Elemental Body I: Turns you into a Small elemental. Summon Monster IV: Summons elemental creature to fight for you. Ice Storm: Hail deals 5d6 damage in area 40 ft. across. Solid Fog: Blocks vision and slows movement. Wall of Ice: Ice plane creates wall or hemisphere creates dome.

Level 5

Elemental Body II: You become a Medium elemental. Planar Adaptation: Resist harmful effects of a plane. Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task. Summon Monster V: Summons elemental creature to fight for you. Cloudkill: Kills 3 HD or less; 4–6 HD save or die; 6+ HD take Con damage. Cone of Cold: 1d6/level cold damage. Geyser: Creates a geyser of boiling water.

Level 6

Elemental Body III: Turns you into a Large elemental. Planar Binding: As lesser planar binding, but up to 12 HD. Summon Monster VI: Summons elemental creature to fight for you. Fluid Form: Gain DR 10/slashing, increases reach 10 ft., and breathe water. Freezing Sphere: Freezes water or deals cold damage.

Level 7

Elemental Body IV: Turns you into a Huge elemental. Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures. Summon Monster VII: Summons elemental creature to fight for you. Control Weather: Changes weather in local area. Vortex: Creates a whirlpool in water.

Level 8

Planar Binding, Greater: As lesser planar binding, but up to 18 HD. Summon Monster VIII: Summons elemental creature to fight for you. Horrid Wilting: Deals 1d6/level damage within 30 ft. Polar Ray: Ranged touch attack deals 1d6/level cold damage and 1d4 points of Dexterity drain. Seamantle: Sheathes you in protective water.

Level 9

Gate: Connects two planes for travel or summoning. Tsunami: Wave damages and sweeps up all in its path. World Wave: Earth moves you across distances.

Metal

Level 0

mending

Level 1

gravity bow [APG], magic weapon, shocking grasp

Level 2

Elemental Speech: Enables you to speak to elementals and some creatures. Elemental Touch: Gain energy damage touch attack. Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type. Summon Monster II: Summons elemental creature. defensive shock [UM], glitterdust, make whole, shatter, silk to steel

Level 3

Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it. Elemental Aura: Creates an aura of energy around you. Protection From Energy: Absorbs 12 points/level of damage from one kind of energy. chill metal, heat metal, lightning bolt, keen edge, magic weapon (greater), versatile weapon

Level 4

Detonate: 1d8/level energy damage to nearby creatures. Dragon’s Breath: Gives you a dragon’s breath weapon. Elemental Body I: Turns you into a Small elemental. Summon Monster IV: Summons elemental creature to fight for you. malfunction [UM], shout, stoneskin

Level 5

Elemental Body II: You become a Medium elemental. Planar Adaptation: Resist harmful effects of a plane. Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task. lightning arc [UM], major creation, rapid repair [UM], rusting grasp, soothe construct [UM], unbreakable construct

Summon Monster V: Summons elemental creature to fight for you.

Level 6

Elemental Body III: Turns you into a Large elemental. Planar Binding: As lesser planar binding, but up to 12 HD. Summon Monster VI: Summons elemental creature to fight for you. chain lightning, disintegrate, wall of iron

Level 7

Elemental Body IV: Turns you into a Huge elemental. Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures. Summon Monster VII: Summons elemental creature to fight for you. control construct lightning rod (??) [UM], statue

Level 8

Planar Binding, Greater: As lesser planar binding, but up to 18 HD. Summon Monster VIII: Summons elemental creature to fight for you. call construct [UM], iron body, greater shout, stormbolts

Level 9

Gate: Connects two planes for travel or summoning. meteor swarm, repel metal or stone, ride the lightning

Wood

Level 0

light

Level 1

alter winds [APG], animate rope, charm person

Level 2

Elemental Speech: Enables you to speak to elementals and some creatures. Elemental Touch: Gain energy damage touch attack. Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type. Summon Monster II: Summons elemental creature. cat’s grace, entangle, protection from arrows, web, whispering wind

Level 3

Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it. Elemental Aura: Creates an aura of energy around you. Protection From Energy: Absorbs 12 points/level of damage from one kind of energy. cloak of winds [APG], tongues, tree shape, wind wall

Level 4

Detonate: 1d8/level energy damage to nearby creatures. Dragon’s Breath: Gives you a dragon’s breath weapon. Elemental Body I: Turns you into a Small elemental. Summon Monster IV: Summons elemental creature to fight for you. charm monster, hallucinatory terrain, minor creation, plant growth, river of wind [APG], secure shelter, sirocco

Level 5

Elemental Body II: You become a Medium elemental. Planar Adaptation: Resist harmful effects of a plane. Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task. Summon Monster V: Summons elemental creature to fight for you. command plants, fabricate, fickle winds [UM], mirage arcana, sending, telepathic bond

Level 6

Elemental Body III: Turns you into a Large elemental. Planar Binding: As lesser planar binding, but up to 12 HD. Summon Monster VI: Summons elemental creature to fight for you. battlemind link [UM], cat’s grace (mass), tree stride

Level 7

Elemental Body IV: Turns you into a Huge elemental. Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures. Summon Monster VII: Summons elemental creature to fight for you. control weather, liveoak, scouring winds

Level 8

Planar Binding, Greater: As lesser planar binding, but up to 18 HD. Summon Monster VIII: Summons elemental creature to fight for you. charm monster (mass), euphoric tranquility [APG], transmute metal to wood

Level 9

Gate: Connects two planes for travel or summoning. control plants, refuge, winds of vengeance

Void

Level 0

guidance

Level 1

gravity bow, keen senses, shield, true strike

Level 2

Elemental Speech: Enables you to speak to elementals and some creatures. Elemental Touch: Gain energy damage touch attack. Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type. Summon Monster II: Summons elemental creature. continual flame, haunting mists, invisibility, masterwork transformation, see invisibility, share memory

Level 3

Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it. Elemental Aura: Creates an aura of energy around you. Protection From Energy: Absorbs 12 points/level of damage from one kind of energy. arcane sight, clairaudience/clairvoyance, dispel magic, nondetection, seek thoughts, tapestry’s embrace, twilight knife

Level 4

Detonate: 1d8/level energy damage to nearby creatures. Dragon’s Breath: Gives you a dragon’s breath weapon. Elemental Body I: Turns you into a Small elemental. Summon Monster IV: Summons elemental creature to fight for you. minor creation, moonstruck, wandering star motes

Level 5

Elemental Body II: You become a Medium elemental. Planar Adaptation: Resist harmful effects of a plane. Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task. Summon Monster V: Summons elemental creature to fight for you. fabricate, major creation, mind fog, telepathic bond, teleport

Level 6

Elemental Body III: Turns you into a Large elemental. Planar Binding: As lesser planar binding, but up to 12 HD. Summon Monster VI: Summons elemental creature to fight for you. greater dispel magic, legend lore, true seeing, mage’s lucubration

Level 7

Elemental Body IV: Turns you into a Huge elemental. Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures. Summon Monster VII: Summons elemental creature to fight for you. greater teleport, simulacrum, vision

Level 8

Planar Binding, Greater: As lesser planar binding, but up to 18 HD. Summon Monster VIII: Summons elemental creature to fight for you. mind blank, moment of prescience, orb of the void, whirlwind

Level 9

Gate: Connects two planes for travel or summoning. foresight, mage’s disjunction, time stop