Difference between revisions of "Wizard (Apath)"

From Action
Jump to navigation Jump to search
m (format)
m (→‎Air: Fire)
Line 99: Line 99:
  
  
=== Air ===
+
=== Earth ===
 
==== Level 0 ====
 
==== Level 0 ====
 +
Acid Splash: Orb deals 1d3 acid damage.
 
==== Level 1 ====
 
==== Level 1 ====
 +
Expeditious Excavation: Moves 5-ft. cubes of earth.
 +
Grease: Makes 10-ft. square or one object slippery.
 +
Stone Fist: Your unarmed strikes are lethal.
 +
 
==== Level 2 ====
 
==== Level 2 ====
 
Elemental Speech: Enables you to speak to elementals and some creatures.
 
Elemental Speech: Enables you to speak to elementals and some creatures.
Line 107: Line 112:
 
Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type.
 
Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type.
 
Summon Monster II: Summons elemental creature.
 
Summon Monster II: Summons elemental creature.
 +
round + 1 round/3 levels.
 +
Create Pit: Creates an extradimensional pit.
 +
Glitterdust: Blinds targets, outlines invisible things.
 +
Shatter: Sonic energy damages objects or creatures
 +
composed of crystal.
 +
Stone Call: 2d6 damage to all creatures in area.
 +
 
==== Level 3 ====
 
==== Level 3 ====
 
Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it.
 
Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it.
 
Elemental Aura: Creates an aura of energy around you.
 
Elemental Aura: Creates an aura of energy around you.
 
Protection From Energy: Absorbs 12 points/level of damage from one kind of energy.
 
Protection From Energy: Absorbs 12 points/level of damage from one kind of energy.
 +
Shifting Sand: Creates difficult terrain, erases tracks.
 +
Spiked Pit: As create pit, but filled with spikes.
 +
Stinking Cloud: Nauseating vapors, 1 round/level.
 +
 
==== Level 4 ====
 
==== Level 4 ====
 
Detonate: 1d8/level energy damage to nearby creatures.
 
Detonate: 1d8/level energy damage to nearby creatures.
Line 116: Line 132:
 
Elemental Body I: Turns you into a Small elemental.
 
Elemental Body I: Turns you into a Small elemental.
 
Summon Monster IV: Summons elemental creature to fight for you.
 
Summon Monster IV: Summons elemental creature to fight for you.
 +
Acid PitM: Creates a pit with acid at the bottom.
 +
Calcific Touch: Touch slows target, 1d4 Dex damage.
 +
Stone Shape: Sculpts stone into any shape.
 +
StoneskinM: Grants DR 10/adamantine.
 +
 
==== Level 5 ====
 
==== Level 5 ====
 
Elemental Body II: You become a Medium elemental.
 
Elemental Body II: You become a Medium elemental.
Line 121: Line 142:
 
Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task.
 
Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task.
 
Summon Monster V: Summons elemental creature to fight for you.
 
Summon Monster V: Summons elemental creature to fight for you.
 +
Hungry Pit: As create pit, but dealing 4d6 damage to
 +
those in it as it closes.
 +
Passwall: Creates passage through wood or stone wall.
 +
Transmute Mud to Rock: Two 10-ft. cubes per level.
 +
Transmute Rock to Mud: Two 10-ft. cubes per level.
 +
Wall of Stone: Creates a stone wall that can be shaped.
 +
 
==== Level 6 ====
 
==== Level 6 ====
 
Elemental Body III: Turns you into a Large elemental.
 
Elemental Body III: Turns you into a Large elemental.
 
Planar Binding: As lesser planar binding, but up to 12 HD.
 
Planar Binding: As lesser planar binding, but up to 12 HD.
 
Summon Monster VI: Summons elemental creature to fight for you.
 
Summon Monster VI: Summons elemental creature to fight for you.
 +
Acid Fog: Fog deals acid damage.
 +
Flesh to Stone: Turns subject creature into statue.
 +
Move Earth: Digs trenches and builds hills.
 +
Stone to Flesh: Restores petrified creature.
 +
Wall of IronM: 30 hp/four levels; can topple onto foes.
 +
 
==== Level 7 ====
 
==== Level 7 ====
 
Elemental Body IV: Turns you into a Huge elemental.
 
Elemental Body IV: Turns you into a Huge elemental.
 
Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures.
 
Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures.
 
Summon Monster VII: Summons elemental creature to fight for you.
 
Summon Monster VII: Summons elemental creature to fight for you.
 +
Rampart: Creates 5-ft. thick earthen barrier.
 +
Reverse Gravity: Objects and creatures fall upward.
 +
Statue: Subject can become a statue at will.
 +
 
==== Level 8 ====
 
==== Level 8 ====
 
Planar Binding, Greater: As lesser planar binding, but up to 18 HD.
 
Planar Binding, Greater: As lesser planar binding, but up to 18 HD.
 
Summon Monster VIII: Summons elemental creature to fight for you.
 
Summon Monster VIII: Summons elemental creature to fight for you.
 +
Iron Body: Your body becomes living iron.
 +
Wall of Lava: Wall damages foes that try to enter,
 +
periodically launches lava at nearby targets.
 +
 
==== Level 9 ====
 
==== Level 9 ====
 
Gate: Connects two planes for travel or summoning.
 
Gate: Connects two planes for travel or summoning.
 +
Clashing Rocks: 20d6 damage to target creature.
 +
World Wave: Earth moves you across distances.
  
 +
=== Fire ===
 
==== Level 0 ====
 
==== Level 0 ====
 +
Spark: Ignites flammable objects.
 +
 
==== Level 1 ====
 
==== Level 1 ====
 +
Burning Hands: 1d4/level fire damage (max 5d4).
 +
Dancing Lantern: Animates a lantern that follows you.
 +
 
==== Level 2 ====
 
==== Level 2 ====
 
Elemental Speech: Enables you to speak to elementals and some creatures.
 
Elemental Speech: Enables you to speak to elementals and some creatures.
Line 142: Line 192:
 
Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type.
 
Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type.
 
Summon Monster II: Summons elemental creature.
 
Summon Monster II: Summons elemental creature.
 +
Burning Gaze: 1d6 fire damage to target by looking at it.
 +
Fire Breath: Exhale a cone of f lame at will.
 +
Flaming Sphere: Ball of fire deals 3d6 fire damage.
 +
Pyrotechnics: Turns fire into light or thick smoke.
 +
Scorching Ray: Ranged touch attack deals 4d6 fire
 +
damage, +1 ray/four levels (max 3).
 +
 
==== Level 3 ====
 
==== Level 3 ====
 
Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it.
 
Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it.
 
Elemental Aura: Creates an aura of energy around you.
 
Elemental Aura: Creates an aura of energy around you.
 
Protection From Energy: Absorbs 12 points/level of damage from one kind of energy.
 
Protection From Energy: Absorbs 12 points/level of damage from one kind of energy.
 +
Campfire Wall: Creates a shelter around a campfire.
 +
Fireball: 1d6 fire damage per level, 20-ft. radius.
 +
Flame Arrow: Arrows deal +1d6 fire damage.
 +
 
==== Level 4 ====
 
==== Level 4 ====
 
Detonate: 1d8/level energy damage to nearby creatures.
 
Detonate: 1d8/level energy damage to nearby creatures.
Line 151: Line 212:
 
Elemental Body I: Turns you into a Small elemental.
 
Elemental Body I: Turns you into a Small elemental.
 
Summon Monster IV: Summons elemental creature to fight for you.
 
Summon Monster IV: Summons elemental creature to fight for you.
 +
Fire Shield: Creatures attacking you take fire damage;
 +
you’re protected from heat or cold.
 +
Fire TrapM: Opened object deals 1d4 damage +1/level.
 +
Firefall: Fire bursts upward, dealing 2d6 fire damage.
 +
Wall of Fire: 2d4 fire damage to 10 ft. and 1d4 to 20 ft.
 +
Passing through wall deals 2d6 damage +1/level.
 +
 
==== Level 5 ====
 
==== Level 5 ====
 
Elemental Body II: You become a Medium elemental.
 
Elemental Body II: You become a Medium elemental.
Line 156: Line 224:
 
Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task.
 
Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task.
 
Summon Monster V: Summons elemental creature to fight for you.
 
Summon Monster V: Summons elemental creature to fight for you.
 +
Fire Snake: Creates a serpentine path of fire 5 ft. long/
 +
level that deals 1d6 fire damage/level.
 +
Geyser: Creates a geyser of boiling water.
 +
 
==== Level 6 ====
 
==== Level 6 ====
 
Elemental Body III: Turns you into a Large elemental.
 
Elemental Body III: Turns you into a Large elemental.
 
Planar Binding: As lesser planar binding, but up to 12 HD.
 
Planar Binding: As lesser planar binding, but up to 12 HD.
 
Summon Monster VI: Summons elemental creature to fight for you.
 
Summon Monster VI: Summons elemental creature to fight for you.
 +
Contagious Flame: Rays do 4d6 fire damage, then move
 +
on to new targets.
 +
Sirocco: Hot wind does 4d6 damage, fatigues those
 +
damaged, and knocks creatures prone.
 +
 
==== Level 7 ====
 
==== Level 7 ====
 
Elemental Body IV: Turns you into a Huge elemental.
 
Elemental Body IV: Turns you into a Huge elemental.
 
Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures.
 
Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures.
 
Summon Monster VII: Summons elemental creature to fight for you.
 
Summon Monster VII: Summons elemental creature to fight for you.
 +
Delayed Blast Fireball: 1d6/level fire damage; you can
 +
postpone blast for up to 5 rounds.
 +
Firebrand: Allies gain f laming weapons, immunity to
 +
your fire spells, and a one-use ray of fire attack.
 +
 
==== Level 8 ====
 
==== Level 8 ====
 
Planar Binding, Greater: As lesser planar binding, but up to 18 HD.
 
Planar Binding, Greater: As lesser planar binding, but up to 18 HD.
 
Summon Monster VIII: Summons elemental creature to fight for you.
 
Summon Monster VIII: Summons elemental creature to fight for you.
 +
Incendiary Cloud: Deals 6d6 fire damage/round.
 +
Wall of Lava: Wall damages foes that try to enter,
 +
periodically launches lava at nearby targets.
 +
 
==== Level 9 ====
 
==== Level 9 ====
 
Gate: Connects two planes for travel or summoning.
 
Gate: Connects two planes for travel or summoning.
 +
Fiery Body: You gain various fire-related powers.
 +
Meteor Swarm: Four meteors each deal 6d6 fire damage.
  
 
=== Air ===
 
=== Air ===

Revision as of 00:14, 29 June 2012

ApathApath Logo
Unofficial rules compendium

elemental arcane school Spell Lists

The Pathfinder SRD has missed out on the spell list for some elemental arcane schools. They are listed here for convenience.

Air

Level 0

Message: Whisper conversation at distance.

Level 1

Alter Winds: Increases/decreases natural wind strength. Feather Fall: Objects or creatures fall slowly. Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6).

Level 2

Elemental Speech: Enables you to speak to elementals and some creatures. Elemental Touch: Gain energy damage touch attack. Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type. Summon Monster II: Summons elemental creature. Glide: No fall damage, move 60 ft./round while falling. Gust of Wind: Blast of wind blows away or knocks down creatures. Levitate: Subject moves up and down at your direction. Whispering Wind: Sends a short message 1 mile/level.

Level 3

Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it. Elemental Aura: Creates an aura of energy around you. Protection From Energy: Absorbs 12 points/level of damage from one kind of energy. Cloak of Winds: A screen of strong wind around you. Fly: Subject f lies at a speed of 60 ft. Gaseous Form: Become insubstantial and f ly slowly. Lightning Bolt: Electricity deals 1d6/level damage. Wind Wall: Def lects arrows, smaller creatures, gasses.

Level 4

Detonate: 1d8/level energy damage to nearby creatures. Dragon’s Breath: Gives you a dragon’s breath weapon. Elemental Body I: Turns you into a Small elemental. Summon Monster IV: Summons elemental creature to fight for you. Ball Lightning: Flying balls of lightning deal 3d6 electricity damage each. River of Wind: A stream of wind causes nonlethal damage and can knock down or push creatures. Shout: Deafens all within cone, 5d6 sonic damage.

Level 5

Elemental Body II: You become a Medium elemental. Planar Adaptation: Resist harmful effects of a plane. Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task. Summon Monster V: Summons elemental creature to fight for you. Overland Flight: You fly at a speed of 40 ft. and can hustle over long distances. Suffocation: Target quickly suffocates to death.

Level 6

Elemental Body III: Turns you into a Large elemental. Planar Binding: As lesser planar binding, but up to 12 HD. Summon Monster VI: Summons elemental creature to fight for you. Air Chain Lightning: 1d6/level damage, 1 more bolt/level. Sirocco: Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone.

Level 7

Elemental Body IV: Turns you into a Huge elemental. Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures. Summon Monster VII: Summons elemental creature to fight for you. Air Control Weather: Changes weather in local area. Fly, Mass: One creature/level gains ability to f ly.

Level 8

All Planar Binding, Greater: As lesser planar binding, but up to 18 HD. Summon Monster VIII: Summons elemental creature to fight for you. Air Shout, Greater: Devastating yell deals 10d6 sonic damage; stuns creatures. Stormbolts: 1d8 damage/level (max 20d8) to targets.

Level 9

GateM: Connects two planes for travel or summoning. Air Suffocation, Mass: One creature/level suffocates. Winds of Vengeance: Gives you the ability to f ly and attack with wind.


Earth

Level 0

Acid Splash: Orb deals 1d3 acid damage.

Level 1

Expeditious Excavation: Moves 5-ft. cubes of earth. Grease: Makes 10-ft. square or one object slippery. Stone Fist: Your unarmed strikes are lethal.

Level 2

Elemental Speech: Enables you to speak to elementals and some creatures. Elemental Touch: Gain energy damage touch attack. Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type. Summon Monster II: Summons elemental creature. round + 1 round/3 levels. Create Pit: Creates an extradimensional pit. Glitterdust: Blinds targets, outlines invisible things. Shatter: Sonic energy damages objects or creatures composed of crystal. Stone Call: 2d6 damage to all creatures in area.

Level 3

Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it. Elemental Aura: Creates an aura of energy around you. Protection From Energy: Absorbs 12 points/level of damage from one kind of energy. Shifting Sand: Creates difficult terrain, erases tracks. Spiked Pit: As create pit, but filled with spikes. Stinking Cloud: Nauseating vapors, 1 round/level.

Level 4

Detonate: 1d8/level energy damage to nearby creatures. Dragon’s Breath: Gives you a dragon’s breath weapon. Elemental Body I: Turns you into a Small elemental. Summon Monster IV: Summons elemental creature to fight for you. Acid PitM: Creates a pit with acid at the bottom. Calcific Touch: Touch slows target, 1d4 Dex damage. Stone Shape: Sculpts stone into any shape. StoneskinM: Grants DR 10/adamantine.

Level 5

Elemental Body II: You become a Medium elemental. Planar Adaptation: Resist harmful effects of a plane. Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task. Summon Monster V: Summons elemental creature to fight for you. Hungry Pit: As create pit, but dealing 4d6 damage to those in it as it closes. Passwall: Creates passage through wood or stone wall. Transmute Mud to Rock: Two 10-ft. cubes per level. Transmute Rock to Mud: Two 10-ft. cubes per level. Wall of Stone: Creates a stone wall that can be shaped.

Level 6

Elemental Body III: Turns you into a Large elemental. Planar Binding: As lesser planar binding, but up to 12 HD. Summon Monster VI: Summons elemental creature to fight for you. Acid Fog: Fog deals acid damage. Flesh to Stone: Turns subject creature into statue. Move Earth: Digs trenches and builds hills. Stone to Flesh: Restores petrified creature. Wall of IronM: 30 hp/four levels; can topple onto foes.

Level 7

Elemental Body IV: Turns you into a Huge elemental. Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures. Summon Monster VII: Summons elemental creature to fight for you. Rampart: Creates 5-ft. thick earthen barrier. Reverse Gravity: Objects and creatures fall upward. Statue: Subject can become a statue at will.

Level 8

Planar Binding, Greater: As lesser planar binding, but up to 18 HD. Summon Monster VIII: Summons elemental creature to fight for you. Iron Body: Your body becomes living iron. Wall of Lava: Wall damages foes that try to enter, periodically launches lava at nearby targets.

Level 9

Gate: Connects two planes for travel or summoning. Clashing Rocks: 20d6 damage to target creature. World Wave: Earth moves you across distances.

Fire

Level 0

Spark: Ignites flammable objects.

Level 1

Burning Hands: 1d4/level fire damage (max 5d4). Dancing Lantern: Animates a lantern that follows you.

Level 2

Elemental Speech: Enables you to speak to elementals and some creatures. Elemental Touch: Gain energy damage touch attack. Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type. Summon Monster II: Summons elemental creature. Burning Gaze: 1d6 fire damage to target by looking at it. Fire Breath: Exhale a cone of f lame at will. Flaming Sphere: Ball of fire deals 3d6 fire damage. Pyrotechnics: Turns fire into light or thick smoke. Scorching Ray: Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).

Level 3

Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it. Elemental Aura: Creates an aura of energy around you. Protection From Energy: Absorbs 12 points/level of damage from one kind of energy. Campfire Wall: Creates a shelter around a campfire. Fireball: 1d6 fire damage per level, 20-ft. radius. Flame Arrow: Arrows deal +1d6 fire damage.

Level 4

Detonate: 1d8/level energy damage to nearby creatures. Dragon’s Breath: Gives you a dragon’s breath weapon. Elemental Body I: Turns you into a Small elemental. Summon Monster IV: Summons elemental creature to fight for you. Fire Shield: Creatures attacking you take fire damage; you’re protected from heat or cold. Fire TrapM: Opened object deals 1d4 damage +1/level. Firefall: Fire bursts upward, dealing 2d6 fire damage. Wall of Fire: 2d4 fire damage to 10 ft. and 1d4 to 20 ft. Passing through wall deals 2d6 damage +1/level.

Level 5

Elemental Body II: You become a Medium elemental. Planar Adaptation: Resist harmful effects of a plane. Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task. Summon Monster V: Summons elemental creature to fight for you. Fire Snake: Creates a serpentine path of fire 5 ft. long/ level that deals 1d6 fire damage/level. Geyser: Creates a geyser of boiling water.

Level 6

Elemental Body III: Turns you into a Large elemental. Planar Binding: As lesser planar binding, but up to 12 HD. Summon Monster VI: Summons elemental creature to fight for you. Contagious Flame: Rays do 4d6 fire damage, then move on to new targets. Sirocco: Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone.

Level 7

Elemental Body IV: Turns you into a Huge elemental. Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures. Summon Monster VII: Summons elemental creature to fight for you. Delayed Blast Fireball: 1d6/level fire damage; you can postpone blast for up to 5 rounds. Firebrand: Allies gain f laming weapons, immunity to your fire spells, and a one-use ray of fire attack.

Level 8

Planar Binding, Greater: As lesser planar binding, but up to 18 HD. Summon Monster VIII: Summons elemental creature to fight for you. Incendiary Cloud: Deals 6d6 fire damage/round. Wall of Lava: Wall damages foes that try to enter, periodically launches lava at nearby targets.

Level 9

Gate: Connects two planes for travel or summoning. Fiery Body: You gain various fire-related powers. Meteor Swarm: Four meteors each deal 6d6 fire damage.

Air

Level 0

Level 1

Level 2

Elemental Speech: Enables you to speak to elementals and some creatures. Elemental Touch: Gain energy damage touch attack. Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type. Summon Monster II: Summons elemental creature.

Level 3

Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it. Elemental Aura: Creates an aura of energy around you. Protection From Energy: Absorbs 12 points/level of damage from one kind of energy.

Level 4

Detonate: 1d8/level energy damage to nearby creatures. Dragon’s Breath: Gives you a dragon’s breath weapon. Elemental Body I: Turns you into a Small elemental. Summon Monster IV: Summons elemental creature to fight for you.

Level 5

Elemental Body II: You become a Medium elemental. Planar Adaptation: Resist harmful effects of a plane. Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task. Summon Monster V: Summons elemental creature to fight for you.

Level 6

Elemental Body III: Turns you into a Large elemental. Planar Binding: As lesser planar binding, but up to 12 HD. Summon Monster VI: Summons elemental creature to fight for you.

Level 7

Elemental Body IV: Turns you into a Huge elemental. Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures. Summon Monster VII: Summons elemental creature to fight for you.

Level 8

Planar Binding, Greater: As lesser planar binding, but up to 18 HD. Summon Monster VIII: Summons elemental creature to fight for you.

Level 9

Gate: Connects two planes for travel or summoning.

Air

Level 0

Level 1

Level 2

Elemental Speech: Enables you to speak to elementals and some creatures. Elemental Touch: Gain energy damage touch attack. Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type. Summon Monster II: Summons elemental creature.

Level 3

Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it. Elemental Aura: Creates an aura of energy around you. Protection From Energy: Absorbs 12 points/level of damage from one kind of energy.

Level 4

Detonate: 1d8/level energy damage to nearby creatures. Dragon’s Breath: Gives you a dragon’s breath weapon. Elemental Body I: Turns you into a Small elemental. Summon Monster IV: Summons elemental creature to fight for you.

Level 5

Elemental Body II: You become a Medium elemental. Planar Adaptation: Resist harmful effects of a plane. Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task. Summon Monster V: Summons elemental creature to fight for you.

Level 6

Elemental Body III: Turns you into a Large elemental. Planar Binding: As lesser planar binding, but up to 12 HD. Summon Monster VI: Summons elemental creature to fight for you.

Level 7

Elemental Body IV: Turns you into a Huge elemental. Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures. Summon Monster VII: Summons elemental creature to fight for you.

Level 8

Planar Binding, Greater: As lesser planar binding, but up to 18 HD. Summon Monster VIII: Summons elemental creature to fight for you.

Level 9

Gate: Connects two planes for travel or summoning.

Air

Level 0

Level 1

Level 2

Elemental Speech: Enables you to speak to elementals and some creatures. Elemental Touch: Gain energy damage touch attack. Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type. Summon Monster II: Summons elemental creature.

Level 3

Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it. Elemental Aura: Creates an aura of energy around you. Protection From Energy: Absorbs 12 points/level of damage from one kind of energy.

Level 4

Detonate: 1d8/level energy damage to nearby creatures. Dragon’s Breath: Gives you a dragon’s breath weapon. Elemental Body I: Turns you into a Small elemental. Summon Monster IV: Summons elemental creature to fight for you.

Level 5

Elemental Body II: You become a Medium elemental. Planar Adaptation: Resist harmful effects of a plane. Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task. Summon Monster V: Summons elemental creature to fight for you.

Level 6

Elemental Body III: Turns you into a Large elemental. Planar Binding: As lesser planar binding, but up to 12 HD. Summon Monster VI: Summons elemental creature to fight for you.

Level 7

Elemental Body IV: Turns you into a Huge elemental. Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures. Summon Monster VII: Summons elemental creature to fight for you.

Level 8

Planar Binding, Greater: As lesser planar binding, but up to 18 HD. Summon Monster VIII: Summons elemental creature to fight for you.

Level 9

Gate: Connects two planes for travel or summoning.

Air

Level 0

Level 1

Level 2

Elemental Speech: Enables you to speak to elementals and some creatures. Elemental Touch: Gain energy damage touch attack. Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type. Summon Monster II: Summons elemental creature.

Level 3

Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it. Elemental Aura: Creates an aura of energy around you. Protection From Energy: Absorbs 12 points/level of damage from one kind of energy.

Level 4

Detonate: 1d8/level energy damage to nearby creatures. Dragon’s Breath: Gives you a dragon’s breath weapon. Elemental Body I: Turns you into a Small elemental. Summon Monster IV: Summons elemental creature to fight for you.

Level 5

Elemental Body II: You become a Medium elemental. Planar Adaptation: Resist harmful effects of a plane. Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task. Summon Monster V: Summons elemental creature to fight for you.

Level 6

Elemental Body III: Turns you into a Large elemental. Planar Binding: As lesser planar binding, but up to 12 HD. Summon Monster VI: Summons elemental creature to fight for you.

Level 7

Elemental Body IV: Turns you into a Huge elemental. Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures. Summon Monster VII: Summons elemental creature to fight for you.

Level 8

Planar Binding, Greater: As lesser planar binding, but up to 18 HD. Summon Monster VIII: Summons elemental creature to fight for you.

Level 9

Gate: Connects two planes for travel or summoning.

Air

Level 0

Level 1

Level 2

Elemental Speech: Enables you to speak to elementals and some creatures. Elemental Touch: Gain energy damage touch attack. Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type. Summon Monster II: Summons elemental creature.

Level 3

Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it. Elemental Aura: Creates an aura of energy around you. Protection From Energy: Absorbs 12 points/level of damage from one kind of energy.

Level 4

Detonate: 1d8/level energy damage to nearby creatures. Dragon’s Breath: Gives you a dragon’s breath weapon. Elemental Body I: Turns you into a Small elemental. Summon Monster IV: Summons elemental creature to fight for you.

Level 5

Elemental Body II: You become a Medium elemental. Planar Adaptation: Resist harmful effects of a plane. Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task. Summon Monster V: Summons elemental creature to fight for you.

Level 6

Elemental Body III: Turns you into a Large elemental. Planar Binding: As lesser planar binding, but up to 12 HD. Summon Monster VI: Summons elemental creature to fight for you.

Level 7

Elemental Body IV: Turns you into a Huge elemental. Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures. Summon Monster VII: Summons elemental creature to fight for you.

Level 8

Planar Binding, Greater: As lesser planar binding, but up to 18 HD. Summon Monster VIII: Summons elemental creature to fight for you.

Level 9

Gate: Connects two planes for travel or summoning.

Air

Level 0

Level 1

Level 2

Elemental Speech: Enables you to speak to elementals and some creatures. Elemental Touch: Gain energy damage touch attack. Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type. Summon Monster II: Summons elemental creature.

Level 3

Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it. Elemental Aura: Creates an aura of energy around you. Protection From Energy: Absorbs 12 points/level of damage from one kind of energy.

Level 4

Detonate: 1d8/level energy damage to nearby creatures. Dragon’s Breath: Gives you a dragon’s breath weapon. Elemental Body I: Turns you into a Small elemental. Summon Monster IV: Summons elemental creature to fight for you.

Level 5

Elemental Body II: You become a Medium elemental. Planar Adaptation: Resist harmful effects of a plane. Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task. Summon Monster V: Summons elemental creature to fight for you.

Level 6

Elemental Body III: Turns you into a Large elemental. Planar Binding: As lesser planar binding, but up to 12 HD. Summon Monster VI: Summons elemental creature to fight for you.

Level 7

Elemental Body IV: Turns you into a Huge elemental. Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures. Summon Monster VII: Summons elemental creature to fight for you.

Level 8

Planar Binding, Greater: As lesser planar binding, but up to 18 HD. Summon Monster VIII: Summons elemental creature to fight for you.

Level 9

Gate: Connects two planes for travel or summoning.