Difference between revisions of "Witchwardens (Greyhawk 4E)"

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The loyal and puissant guild of Sasserine arcane magicians.
 
The loyal and puissant guild of Sasserine arcane magicians.
  

Latest revision as of 23:49, 6 November 2008

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Greyhawk for 4E
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The loyal and puissant guild of Sasserine arcane magicians.

Classes: The Witchwardens favor wizards, but allow other arcane spellcasters to join. They sponsor the Geometer prestige class.

Type: College

Scale: 7 (City and outliers)

Capital: 11 (gp limit 14,400, assets 158,400 gp)

Executive powers: Craft, Gift, Research.

Advancement

Criterion Affiliation Score Modifier
Character level +1/2 levels
Inherent 0
Acquired 4
Has the Academy Graduate or Collegiate Wizard feat +1
5 or more ranks in Knowledge (Arcane) +1
5 or more ranks in Spellcraft and Concentration +1
Can cast arcane spells of 3rd level +1
Can cast arcane spells of 5th level +1
Work 5
Member in good standing (score 4+) of the Dawn Council affiliation +2
Member of any other affiliation -2
Continuously donates 1 day/week to guild duties +1
Donates magic item worth 1,000 gp or more to the guild +1, max 3 per year
Research or recover new spell (max one of each spell level per year) +2
Adventure 2
Investigate and report on a supernatural treat to Sasserine +1
Resolve a supernatural treat to Sasserine +2
Save the city from destruction +4
Penalty 2
Fail to assist Sasserine against a supernatural threat when called upon -4
Unable to cast an arcane spell -20
Late on guild dues or otherwise showing lack or respect and discipline -4


Benefits

Affiliation Score Title: Benefits and Duties
3 or lower Apprentice: Purchase spellcasting services from the Witchwardens at normal price.
4-10 Initiate: Access to order spellbooks for copying spells and laboratories for researching spells and creating magic items. Can work as a certified spellcaster in Sasserine. Purchase spellcasting services from the Witchwardens at 3/4 price (excluding material component costs), expected to extend this discount to other members.
11-20 White Dagger: +2 circumstance bonus on Knowledge and Spellcraft checks made in guild libraries and labs. 25% discount on scroll prices and spell scribing and spell research costs at a guild lodge.
21-29 Black Dagger: You can get tools to fulfill your duty to defend the town or when acting on its behalf. Borrow any one magic item from the DMG, with a maximum cost is Affiliation Score x 25 gold pieces for or ten times that for non-charged items. You are expected to return scrolls if you do not use them.
30 or higher Red Dagger: You can now borrow a magic item even when not defending Sasserine. This replaces the item you get as a black dagger.

Player Members

Lady Red's Advancement

Critereon Affiliation Score Modifier
Character level +1/2 levels = 5
Has the Academy Graduate or Collegiate Wizard feat +1
5 or more ranks in Knowledge (Arcane) +1
5 or more ranks in Spellcraft and Concentration +1
Can cast arcane spells of 3rd level +1
Member in good standing (score 4+) of the Dawn Council affiliation +2
Continuously donates 1 day/week to guild duties +1
Research or recover new spell (Red's Riddle Resolver) +1
Research or recover new spell (Red's Reproduction) +1
Research or recover new spell (Touch Me Not) +1
Investigate and report on a magical treat to Sasserine (Killing Floor) +1
Investigate and report on a magical treat to Sasserine (The Excavation) +1
Investigate and report on a magical treat to Sasserine (Kraken's Cove) +1
Resolve a magical treat to Sasserine (Wrath of Zotzilla, halved because it was to allies) +1
Resolve a magical treat to Sasserine (Torrents of Dread) +2
Investigate and report on a magical treat to Sasserine (Temple of the Jaguar) +1
Resolve a magical treat to Sasserine (Farshore Invasion) +2
Sum +24