Difference between revisions of "Weapons (D&D equipment)"

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||[[Firearms (D&D equipment)|Musket]] ||| 350 gp ||| 2d8 ||| x3 ||| 50 ft.  ||| 10 lb ||| Piercing
 
||[[Firearms (D&D equipment)|Musket]] ||| 350 gp ||| 2d8 ||| x3 ||| 50 ft.  ||| 10 lb ||| Piercing
 
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||[[Firearms (D&D equipment)|Rifle]] ||| 500 gp ||| 2d8 ||| x3 ||| 150 ft.  ||| 15 lb ||| Piercing
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||[[Firearms (D&D equipment)|Rifle]] ||| 900 gp ||| 2d8 ||| x3 ||| 150 ft.  ||| 15 lb ||| Piercing
 
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||[[Firearms (D&D equipment)|Bullets and shot]] (30)|||30 gp |||-|||-|||-|||5 lb |||-
 
||[[Firearms (D&D equipment)|Bullets and shot]] (30)|||30 gp |||-|||-|||-|||5 lb |||-

Revision as of 14:33, 27 March 2007

This article is imported from the Hastur wiki. See the import log for details.

D&DD&D Logo
Unofficial rules compendium
Weapon Cost Damage Critical Range Increment Weight Type
Light martial melee weapons
Basket hilt 4 gp 1d3 x2 - 1 lb Bludgeoning
One-handed exotic melee weapons
Torch 25 gp 1d4 x2 10 ft. 3 lb Fire
One-handed simple ranged weapons
Pistol 250 gp 2d6 x3 30 ft. 3 lb Piercing
Two-handed simple ranged weapons
Arquebus 400 gp 2d10 x3 50 ft. 20 lb Piercing
Musket 350 gp 2d8 x3 50 ft. 10 lb Piercing
Rifle 900 gp 2d8 x3 150 ft. 15 lb Piercing
Bullets and shot (30) 30 gp - - - 5 lb -
One-handed exotic ranged weapons
Grenade 15 gp 2d6 x2 10 ft. 1 lb Fire
Masterwork grenade 150 gp 4d6 x2 20 ft. 1 lb Fire
Smoke bomb 7 gp Smoke - 10 ft. 1 lb
Masterwork smoke bomb 70 gp Smoke - 20 ft. 1 lb
Two-handed exotic ranged weapons
Bomb By weight By weight x4 10 ft. Variable Fire