Difference between revisions of "Vulnerability (Action)"

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<noinclude>{{action limitation}}{{tocright}}</noinclude>
 
<noinclude>{{action limitation}}{{tocright}}</noinclude>
 
== Vulnerability ==
 
== Vulnerability ==
A certain item or material causes damage if placed against your flesh. If the item is normally used to cause damage, such as silver bullets, use the normal damage value. Otherwise the damage value of the touch is the wielder's [[Mind (Action)|Mind]] +2. No damage-reducing power will work, and your soak attribute (usually [[Body (Action)|Body]]) is ignored when resisting this attack.
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A certain item or material causes additional damage to you.  
 +
Add an additional of attribute the attacker has to the damage rating, in this order [[Mind (Action)|Mind]], [[Body (Action)|Body]], [[Reflexes (Action)|Reflexes]].  
 +
An attack cannot add the same attribute twice, so an attack that already uses [[Mind (Action)|Mind]] fro damage adds [[Body (Action)|Body]] and an attack that already uses both [[Mind (Action)|Mind]] and [[Body (Action)|Body]] adds [[Reflexes (Action)|Reflexes]].
  
Against natural phenomena that are not used by a certain character such as sunlight or sea water, the damage value is based on your own [[Mind (Action)|Mind]. If you are vulnerable to interaction Stunts of a certain kind, any successful interaction of the type you are vulnerable to causes an automatic setback.
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if the vulnerability normally does not cause damage, it deals damage equal to the user's [[Mind (Action)|Mind]] +2. If there is no attacker but a natural phenomenon, such as sunlight, the damage value is '''your''' [[Mind (Action)|Mind]] +2.
  
Examples of substances to which you might be vulnerable:
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If you are vulnerable to interaction Stunts of a certain kind, any successful interaction of the type you are vulnerable to causes an automatic setback.
  
    * Holy symbols.
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Your vulnerability can be to almost anything. Examples follow:
    * Some metal (e.g. silver, gold, cold steel).
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    * Specific flowers or herbs (wolvesbane, garlic).
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* Holy symbols.
    * Types of wood (ash, jew).
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* Some metal (e.g. silver, gold, cold steel).
    * Certain books (bible, koran, torah, pulp novels).
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* Specific flowers or herbs (wolvesbane, garlic).
    * Certain weapons.
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* Types of wood (ash, jew).
    * Specific words.
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* Certain books (bible, koran, torah, pulp novels).
    * A portrait of an old love.
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* Certain weapons.
    * The bones of a former victim.
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* Specific words.
    * Direct sunlight.
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* A portrait of an old love.
    * Running water.
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* The bones of a former victim.
    * Dogs with angel eyes (dark circles around the iris).
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* Direct sunlight.
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* Running water.
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* Dogs with angel eyes (dark circles around the iris).

Latest revision as of 21:54, 8 June 2018

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Heroic Action Role-Play

This is a Limitation for Action.

Vulnerability

A certain item or material causes additional damage to you. Add an additional of attribute the attacker has to the damage rating, in this order Mind, Body, Reflexes. An attack cannot add the same attribute twice, so an attack that already uses Mind fro damage adds Body and an attack that already uses both Mind and Body adds Reflexes.

if the vulnerability normally does not cause damage, it deals damage equal to the user's Mind +2. If there is no attacker but a natural phenomenon, such as sunlight, the damage value is your Mind +2.

If you are vulnerable to interaction Stunts of a certain kind, any successful interaction of the type you are vulnerable to causes an automatic setback.

Your vulnerability can be to almost anything. Examples follow:

  • Holy symbols.
  • Some metal (e.g. silver, gold, cold steel).
  • Specific flowers or herbs (wolvesbane, garlic).
  • Types of wood (ash, jew).
  • Certain books (bible, koran, torah, pulp novels).
  • Certain weapons.
  • Specific words.
  • A portrait of an old love.
  • The bones of a former victim.
  • Direct sunlight.
  • Running water.
  • Dogs with angel eyes (dark circles around the iris).