Difference between revisions of "Veiled Illusionist (Apath)"

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=== Illusionist's Veils ===
 
=== Illusionist's Veils ===
A veiled illusionist learns to cloak herself in the forms favored by her order—human, halfling, elf, gnome, cyclops, and naga. Once the veiled illusionist learns a veil, she can expend 1 point from her veil pool to disguise herself as a member of that veil's race as though using ''[http://www.d20pfsrd.com/magic/all-spells/d/disguise-self disguise self]'', even if doing so would exceed the limitations of ''[http://www.d20pfsrd.com/magic/all-spells/d/disguise-self disguise self]''. When disguising herself as one of these races, she gains an additional bonus on her Disguise check equal to half her class level. Each veil also grants the illusionist an additional power. Assuming a different veil while still under the effects of her ''[http://www.d20pfsrd.com/magic/all-spells/d/disguise-self disguise self]'' spell-like ability is a free action, and does not expend any additional points from her veil pool.
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A veiled illusionist learns to cloak herself in the forms favored by her class—human, halfling, elf, gnome, cyclops, and naga. Once the veiled illusionist learns a veil, she can expend 1 point from her veil pool to disguise herself as a member of that veil's race as though using ''[http://www.d20pfsrd.com/magic/all-spells/d/disguise-self disguise self]'', even if doing so would exceed the limitations of ''[http://www.d20pfsrd.com/magic/all-spells/d/disguise-self disguise self]''. When disguising herself as one of these races, she gains an additional bonus on her Disguise check equal to half her class level. Each veil also grants the illusionist an additional power. Assuming a different veil while still under the effects of her ''[http://www.d20pfsrd.com/magic/all-spells/d/disguise-self disguise self]'' spell-like ability is a free action, and does not expend any additional points from her veil pool.
  
 
''Human:'' At 1st level, a veiled illusionist may select an illusion spell from the sorcerer/wizard spell list of a level she can cast and add it to her class spell list at the same level. If the spell is already on her spell list, she adds it to her spellbook, familiar, or list of spells known. Each time the illusionist gains an odd level, she may select an additional illusion spell.
 
''Human:'' At 1st level, a veiled illusionist may select an illusion spell from the sorcerer/wizard spell list of a level she can cast and add it to her class spell list at the same level. If the spell is already on her spell list, she adds it to her spellbook, familiar, or list of spells known. Each time the illusionist gains an odd level, she may select an additional illusion spell.

Revision as of 13:26, 15 April 2014

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Unofficial rules compendium

While skilled in all forms of illusion, veiled illusionists primarily excel at casting glamers—spells that alter or conceal the illusionist's true form. Most veiled illusionists are uncomfortable with maintaining one disguise for an extended period of time. Instead, they prefer to change their appearance from day to day, or even from hour to hour. This makes it difficult for veiled illusionists to integrate fully into society, so most end up wanderers, taking on a new face with each new town they visit.

Class Information

This is a prestige archetype.

Prestige Class: Veiled illusionist from Pathfinder Campaign Setting: Paths of Prestige.

Build Classes: Sorcerer.

Role: Veiled illusionists make excellent spies and infiltrators, and have a full magical arsenal to fall back on when a situation turns dire.

Alignment: Any. Most veiled illusionists are chaotic, changing their behavior as they change roles.

Hit Die: d6.

Class Skills

The bloomage's class skills (and the key ability for each skill) are Bluff (Cha), Craft (Int), Disguise (Cha), Fly (Dex), Intimidate (Cha), Knowledge (arcana) (Int), Profession (Wis), Spellcraft (Int), Stealth (Dex), and Use Magic Device.

Skill Ranks at Each Level: 2 + Int modifier.

Class Features

These are all the class features of the veiled illusionist.

Weapon and Armor Proficiency

Veiled illusionists are proficient with all simple weapons. They are not proficient with any type of armor or shield. Armor interferes with a veiled illusionist's gestures, which can cause her spells with somatic components to fail (see Arcane Spells and Armor).

Table: Veiled Illusionist Spells Known
Level Spells Known
Zero 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st 4 2
2nd 5 2
3rd 5 3
4th 6 3 1
5th 6 4 2
6th 7 4 2 1
7th 7 5 3 2
8th 8 5 3 2 1
9th 8 5 4 3 2
10th 9 5 4 3 2 1
11th 9 5 5 4 3 2
12th 9 5 5 4 3 2 1
13th 9 5 5 4 4 3 2
14th 9 5 5 4 4 3 2 1
15th 9 5 5 4 4 4 3 2
16th 9 5 5 4 4 4 3 2 1
17th 9 5 5 4 4 4 3 3 2
18th 9 5 5 4 4 4 3 3 2 1
19th 9 5 5 4 4 4 3 3 3 2
20th 9 5 5 4 4 4 3 3 3 3

Spells

A veiled illusionist casts arcane spells drawn from the Sorcerer/wizard spell list. She can cast any spell she knows without preparing it ahead of time. To learn or cast a spell, a veiled illusionist must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a veiled illusionist's spell is 10 + the spell level + the veiled illusionist's Charisma modifier.

Like other spellcasters, a veiled illusionist can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table: Veiled Illusionist. In addition, she receives bonus spells per day if she has a high Charisma score (see Table: Ability Modifiers and Bonus Spells).

A veiled illusionist's selection of spells is extremely limited. A veiled illusionist begins play knowing four 0-level spells and two 1st-level spells of her choice. At each new veiled illusionist level, she gains one or more new spells, as indicated on Table: Veiled Illusionist Spells Known. (Unlike spells per day, the number of spells a veiled illusionist knows is not affected by her Charisma score; the numbers on Table: Veiled Illusionist Spells Known are fixed.)

Upon reaching 4th level, and at every even-numbered veiled illusionist level after that (6th, 8th, and so on), a veiled illusionist can choose to learn a new spell in place of one she already knows. In effect, the veiled illusionist loses the old spell in exchange for the new one. The new spell's level must be the same as that of the spell being exchanged. A veiled illusionist may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that she gains new spells known for the level.

Like a sorcerer, a veiled illusionist need not prepare her spells in advance. She can cast any spell she knows at any time, assuming she has not yet used up her spells per day for that spell level.

Cantrips

Veiled illusionists learn a number of cantrips, or 0-level spells, as noted on Table: Veiled Illusionist Spells Known under “Spells Known.” These spells are cast like any other spell, but they do not consume any slots and may be used again.

Eschew Materials

A veiled illusionist gains Eschew Materials as a bonus feat at 1st level

Veil Pool (Sp)

A veiled illusionist draws power from a reserve of magical energy to strengthen her illusions. This veil pool has a number of points equal to half her class level + her Wisdom, Intelligence, or Charisma modifier (the character makes this choice at 1st level, after which it cannot be changed). The pool refreshes once per day when the veiled illusionist prepares her spells or regains spell slots.

As a standard action, the veiled illusionist can spend 1 point from her veil pool to alter her appearance as per the spell disguise self. This is a glamer effect that lasts a number of hours equal to the veiled illusionist's class level. The DC to disbelieve the effect is equal to 15 + the number of points remaining in the veiled illusionist's veil pool.

At 4th level, the veiled illusionist can alter her perceived audible (sound) properties when she assumes her disguise. At 9th level, the veiled illusionist can also alter her perceived tactile (touch) properties, and can imitate any voice with which she is familiar. At 12th level, the veiled illusionist's veil fools even extraordinary senses, such as scent, blindsight, or tremorsense.

Illusionist's Veils

A veiled illusionist learns to cloak herself in the forms favored by her class—human, halfling, elf, gnome, cyclops, and naga. Once the veiled illusionist learns a veil, she can expend 1 point from her veil pool to disguise herself as a member of that veil's race as though using disguise self, even if doing so would exceed the limitations of disguise self. When disguising herself as one of these races, she gains an additional bonus on her Disguise check equal to half her class level. Each veil also grants the illusionist an additional power. Assuming a different veil while still under the effects of her disguise self spell-like ability is a free action, and does not expend any additional points from her veil pool.

Human: At 1st level, a veiled illusionist may select an illusion spell from the sorcerer/wizard spell list of a level she can cast and add it to her class spell list at the same level. If the spell is already on her spell list, she adds it to her spellbook, familiar, or list of spells known. Each time the illusionist gains an odd level, she may select an additional illusion spell.

Halfling: At 2nd level, a veiled illusionist can spend 1 point from her veil pool as a free action while casting an illusion spell to disguise her spellcasting. Creatures attempting to identify the spell as it's being cast must succeed at a Will save (DC 15 + the number of points remaining in the illusionist's veil pool) or misidentify the spell as a spell of the illusionist's choice. The illusory spell must be the same level as the true spell, and must be one the illusionist can cast.

Elf: At 6th level, a veiled illusionist can spend 1 point from her veil pool as an immediate action to reroll a caster level check made to bypass spell resistance. She must use this ability before the results of the first roll are revealed, and must accept the second roll, even if it's worse.

Gnome: At 10th level, a veiled illusionist can spend 1 point from her veil pool to concentrate on a glamer or figment as a swift action, rather than a standard action.

Cyclops: At 14th level, a veiled illusionist can spend 1 point from her veil pool as a free action to gain the benefits of the spell true seeing until the beginning of her next turn.

Naga: At 18th level, as a free action while casting an illusion spell, a veiled illusionist can spend 1 point from her veil pool to coil the illusion upon itself. Any creature that disbelieves the illusion sees a second illusion within the translucent outline of the first, as if the illusionist had cast the spell a second time. Effectively, after a creature disbelieves the first illusion, it sees a second illusion in its place, which it must attempt to disbelieve separately. The veiled illusionist must determine the features of the second illusion as she casts the first. If the second illusion is especially similar to the first one, creatures that study or interact with it receive a +4 bonus on the save to disbelieve the effect.

Quick Veil

At 8th level, a veiled illusionist can assume or alter her disguise with her veil pool ability as a move action. At 16th level, the action is reduced to a swift action.

True Veil

At 20th level, a veiled illusionist can spend 1 point from her veil pool to imbue her disguise with a measure of reality. The veiled illusionist's disguise self spell-like ability is treated as a polymorph effect, though it retains the illusion school and gains the shadow descriptor. Other creatures no longer get a Will save to recognize the effect as an illusion, though they can still make Perception checks to realize the veiled illusionist is using a disguise.

If disguised as a humanoid using her veil pool ability, the veiled illusionist gains the benefit of alter self. If disguised as a cyclops or naga, she gains a +4 size bonus to Strength, a –2 penalty to Dexterity, a +4 natural armor bonus, and any of the following abilities possessed by the creature whose form she has taken: burrow 30 feet, climb 90 feet, fly 90 feet (good maneuverability), swim 90 feet, darkvision 60 feet, low-light vision, ferocity, guarded thoughts, poison, and spit. The effect lasts for a number of minutes equal to the veiled illusionist's level if she is disguised as a humanoid, or rounds per level if disguised as a cyclops or naga.

Table: Veiled Illusionist

Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells per Day
1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +0 +0 +2 Illusionist's veil (human), veil pool 3
2nd +1 +0 +0 +3 Illusionist's veil (halfling) 4
3rd +1 +1 +1 +3 Illusion spell 5
4th +2 +1 +1 +4 Veil pool (auditory) 6 3
5th +2 +1 +1 +4 Illusion spell 6 4
6th +3 +2 +2 +5 Illusionist's veil (elf) 6 5 3
7th +3 +2 +2 +5 Illusion spell 6 6 4
8th +4 +2 +2 +6 Quick veil (move) 6 6 5 3
9th +4 +3 +3 +6 Illusion spell, veil pool (tactile) 6 6 6 4
10th +5 +3 +3 +7 Illusionist's veil (gnome) 6 6 6 5 3
11th +5 +3 +3 +7 Illusion spell 6 6 6 6 4
12th +6/+1 +4 +4 +8 Veil pool (special) 6 6 6 6 5 3
13th +6/+1 +4 +4 +8 Illusion spell 6 6 6 6 6 4
14th +7/+2 +4 +4 +9 Illusionist's veil (cyclops) 6 6 6 6 6 5 3
15th +7/+2 +5 +5 +9 Illusion spell 6 6 6 6 6 6 4
16th +8/+3 +5 +5 +10 Quick veil (swift) 6 6 6 6 6 6 5 3
17th +8/+3 +5 +5 +10 Illusion spell 6 6 6 6 6 6 6 4
18th +9/+4 +6 +6 +11 Illusionist's veil (naga) 6 6 6 6 6 6 6 5 3
19th +9/+4 +6 +6 +11 Illusion spell 6 6 6 6 6 6 6 6 4
20th +10/+5 +6 +6 +12 True veil 6 6 6 6 6 6 6 6 6