Transmute Psi (Action Powers)

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Main article: Powers (Action)

Psychic Key

Limit Break

You can fashion a psychic key, an object that can be used to link to other individuals. You must be within reach of the person whose key you are making. A psychic key allows the holder to establish a Psychic Network as if physically touching.

Tulpa

Limit Break

You can create a spirit companion. This is a separate creature, a Principle Henchman Extra with a maximum skill equal to your Charm.

Unlike companions linked to other power origins, a Tulpa is not necessarily friendly. It begins with a profile and personality created by you, but has the potential for growth and can develop its own interests.

You remain connected to the Tulpa you create; the two of you count as touching at all times for the purpose of power use, and you and the Tulpa are aware of each others actions, tough this awareness can be clouded and delayed up to a week by an uncooperative partner.

Creating or re-absorbing a Tulpa is a Limit Break. If the Tulpa is unwilling, you must succeed on a Create check against the Tulpa's Dodge or Impress in order to absorb it. You can only ever absorb an Tulpa you yourself created, and you can only make one attempt to absorb a Tulpa each session. When you carry an absorbed tulpa, you can still communicate with it and it is aware of your actions. If you carry one or more absorbed a Tulpas, the next Tulpa you create must be one of those, otherwise you can create a new Tulpa each time.

If you die, any currently existing Tulpas continue to exist, something that can turn a distrustful or abused Tulpa into a murderer.