Difference between revisions of "Transmute Fey (Action Powers)"

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{{:Meta Power (Action)}}
 
{{:Meta Power (Action)}}
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=== Glamor ===
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Basic Action
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You can turn objects into other objects that are similar in some way, shaping and weaving the matter of fairy. Wreaths of autumn leaves can be turned to golden jewelry, sticks to weapons or tools, an insect carapace into a suit of armor. Any transformation that would make sense to an imaginative 4 year old at play works. The result often looks ostentatious and unlikely, but works as well as a mundane object. Glamored objects may look and work like iron, but they never count as iron for the purpose of weaknesses.
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In this way you can create personal gear at least one [[Tech_Level_(Action)|Tech Level]] less than the setting in general. If you do this in fairy, the result lasts until abandoned or discarded. If done in another plane, the item lasts for only a scene. Touching a glamored object with iron, or negating the power, reverses the transformation.
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By repeated application of this ability it is possible to construct larger objects, such as vehicles or dwellings.
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The difficulty is the [[Toughness (Action)|Toughness]] of the item created; weapons and armor are made for a specific creature and have a difficulty equal to they damage or toughness they grant.

Revision as of 13:55, 22 July 2016

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Main article: Powers (Action)

Dream Agent

Limit Beak

You free an inner creature to act as your spirit agent while you sleep. You must build a variant for for yourself as a henchman. This can be any type of creature, but is same each time you use this power. Others that you use the power on become the same general kind of creature you become, but each has their own exact attributes. Dream agents tend to be small and stealthy, but some are hulking guardians instead.

Indigo learns this power and gains the power to create a dream agent in the form of a blue-winged fairy. Others she uses this power on will also become fairies, but faeries of different color and with some difference in powers and skills.

While you use this power, your body remains asleep and will not awaken by itself. It can be forcibly awoken by shaking it forcefully (a standard action) in which case the power ends and the dream agent disappears. After about a day, the body will start to show signs of deprivation, which also affects the dream agent. The dream agent and you shares Hits and [[1]] points. When the dream agent runs out of hits, it disappears and you awake rudely as if from a bad dream. Effects don't transform from you to your dream agent or vice-versa.

You can learn this power several times to learn to create several different kinds of dream agents. There is a limit on what forms you can assume if you use an ability that lets you temporarily learn new powers, such as Form Mastery or Spell preparation. Each time you temporarily gain this power, you transform into the same type of creature.

Gift of the Gift

Limit Break

You give another creature the use of one of your powers. The gift lasts for a scene. If the target did not have a Tradition before, he inherits your Tradition and all your Methods while Gift of the Gift is running.

This is a meta-power that affects other powers. In some campaign worlds there is a strong Origin Divide among different origins. Check with your GM regarding your campaign. Origins that are opposed cannot cannot be modified by meta-powers; it is as if powers from the opposing origin was actually a schtick rather than a power.

Glamor

Basic Action

You can turn objects into other objects that are similar in some way, shaping and weaving the matter of fairy. Wreaths of autumn leaves can be turned to golden jewelry, sticks to weapons or tools, an insect carapace into a suit of armor. Any transformation that would make sense to an imaginative 4 year old at play works. The result often looks ostentatious and unlikely, but works as well as a mundane object. Glamored objects may look and work like iron, but they never count as iron for the purpose of weaknesses.

In this way you can create personal gear at least one Tech Level less than the setting in general. If you do this in fairy, the result lasts until abandoned or discarded. If done in another plane, the item lasts for only a scene. Touching a glamored object with iron, or negating the power, reverses the transformation.

By repeated application of this ability it is possible to construct larger objects, such as vehicles or dwellings.

The difficulty is the Toughness of the item created; weapons and armor are made for a specific creature and have a difficulty equal to they damage or toughness they grant.