Difference between revisions of "Transmute Death (Action Powers)"

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(Disease Vector)
(-Disease Vector)
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You can create basic items out of bone, rusted metal, rotted cloth, and other tomb material. In this way you can create personal gear of any sophistication. Items are permanent but turn to dust in a few minutes if used by the living.
 
You can create basic items out of bone, rusted metal, rotted cloth, and other tomb material. In this way you can create personal gear of any sophistication. Items are permanent but turn to dust in a few minutes if used by the living.
 
=== Disease Vector ===
 
Limit Break
 
 
''This is a way to seemingly "cure" someone of a disease, while potentially infecting many others.''
 
 
You make an object or creature a vector carrying a disease, itself immune and unaffected. People, animals, objects, or communal places such as wells or larders make good targets for this power. It takes a successful opposed [[Know (Action)|Know]] roll to turn an unwilling living creature into a vector.
 
 
Anyone in contact with the vector, or consuming something that came into contact with the vector risks infection and must make a [[Know (Action]|Know]] roll against your [[Know (Action)|Know]] or become infected, taking one [[Damage_(Action)#Hits|Hit]] of [[Damage_Types_(Action)#Infection|Infection]] damage, if the negative Outcome matches the victims [[Body (Action)|Body]] the victim starts with three [[Damage_(Action)#Hits|Hits]] of [[Damage_Types_(Action)#Infection|Infection]] damage. If the roll succeeds the target is or affected, and it the Outcome matches your [[Mind (Action)|Mind]] the source of the infection is identified. A target that takes precautions against disease is considered to be actively defending against the infection.
 

Revision as of 15:29, 25 December 2011

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Main article: Powers (Action)

Blight

Limit Break

This Curse causes an area of land with a diameter of your Mind in kilometers to become incapable of sustaining plant life. Once cast, it slowly kills all plant life existing in the zone - small plants die in a matter of hours, large trees can live up to a month, dead trees might stand for several years. The curse also prevents any new vegetation from growing until after the next winter. The effect does not kill animal life, but creatures within the area of effect usually die or move away from lack of food.

If the curse is broken quickly, some vegetation can be saved.

Bonecraft

Basic Action

You can create basic items out of bone, rusted metal, rotted cloth, and other tomb material. In this way you can create personal gear of any sophistication. Items are permanent but turn to dust in a few minutes if used by the living.