Difference between revisions of "Transmute Dark (Action Powers)"

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=== Cloud of Darkness ===
 
=== Cloud of Darkness ===
Basic Action or Limit Break
+
Basic Action  
  
 
This allows you to create a cloud of darkness, reducing light in a large area, such as a field, square, or large room (about 100 meter diameter). The change is instantaneous and normally lasts for one scene; it the power is disrupted natural light conditions quickly return.
 
This allows you to create a cloud of darkness, reducing light in a large area, such as a field, square, or large room (about 100 meter diameter). The change is instantaneous and normally lasts for one scene; it the power is disrupted natural light conditions quickly return.
 
If this is used as a Limit Break rather than a basic action, the area affected is much larger and can be increased with successive uses; the diameter of the effect is one kilometer and each additional use of the power doubles the diameter.
 
  
 
The darkness created is equal to a starry but moonless night; it is possible to see what is near you, but perception rolls and ranged attacks suffer a penalty of -1 per meter of distance  and it provides cover to [[Sneak (Action)|Sneak]]. At a distance greater than an observers [[Mind (Action)|Mind]] in meters, even obvious things become hidden. A light source will still glow and be visible at range in the area, but its light does not illuminate unless it has some special power over darkness. There are many schticks and powers that penetrate darkness; these work normally in the area.
 
The darkness created is equal to a starry but moonless night; it is possible to see what is near you, but perception rolls and ranged attacks suffer a penalty of -1 per meter of distance  and it provides cover to [[Sneak (Action)|Sneak]]. At a distance greater than an observers [[Mind (Action)|Mind]] in meters, even obvious things become hidden. A light source will still glow and be visible at range in the area, but its light does not illuminate unless it has some special power over darkness. There are many schticks and powers that penetrate darkness; these work normally in the area.

Revision as of 11:37, 6 April 2018

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Templates for Action
Main article: Powers (Action)

Capture Scene

Basic Action

You have perfect recall of anything you experience when you use this action. If you have other powers that let you create images, you can recreate what you experienced in perfect detail. Making an illusion of something captured in this way is Routine as long as the situation captured and the illusion are reasonably similar.

Cloud Device

Basic Action

You cause a device to not work against you and your compatriots for a time, disabling security and even allowing you to pass locked doors. This replaces the Security schtick and allows you to negate security at range (with normal range penalties). The device is not actually harmed and can still be triggered by others. This power lasts for a scene, which is usually until you have left the scene.

Cloud of Darkness

Basic Action

This allows you to create a cloud of darkness, reducing light in a large area, such as a field, square, or large room (about 100 meter diameter). The change is instantaneous and normally lasts for one scene; it the power is disrupted natural light conditions quickly return.

The darkness created is equal to a starry but moonless night; it is possible to see what is near you, but perception rolls and ranged attacks suffer a penalty of -1 per meter of distance and it provides cover to Sneak. At a distance greater than an observers Mind in meters, even obvious things become hidden. A light source will still glow and be visible at range in the area, but its light does not illuminate unless it has some special power over darkness. There are many schticks and powers that penetrate darkness; these work normally in the area.

Cloying Darkness

Basic Action

You create an volume of sticky black goo with a diameter equal to your mind. This creates Difficult ground with a difficulty up to your Create. This is a spherical volume, but it will deform and form a hemisphere on the ground at the end of the round unless somehow supported. A flying creature that fails a maneuver check in the area is harmlessly brought to the ground but cannot fly any more in this scene.

A creature protected from Enervation damage or otherwise resistant to darkness effects ignores cloying darkness.

Dimensional Darkness

Basic Action

You ward an area against teleportation by making it impenetrably dark. Any attempt to Teleport into or out of the area has a minimum difficulty equal to your Create; if the Outcome was less than your Mind the teleport succeeded, but the teleportee is blinded, making him loose all shots for this and the next round.

Teleport barrier covers a radius equal to your Create roll and lasts for a scene or until the area is illuminated, whichever is longer.

Finishing Greed

Limit Break

You place a magical condition on an object and select a Finisher you know as the consequence of accepting it. This object must be something desirable, a treasure, treat, or valuable - it cannot be just a simple tool or ordinary piece of gear.

When accepting the object, such as by eating it, wearing it, displaying it, or otherwise enjoying its exclusivity, the target suffers the full effect of the finisher.