Difference between revisions of "Transmute Dark (Action Powers)"

From Action
Jump to navigation Jump to search
(Finishing Greed)
Line 29: Line 29:
 
Teleport barrier covers a radius equal to your [[Create (Action)|Create]] roll and lasts for a scene or until the area is illuminated, whichever is longer.
 
Teleport barrier covers a radius equal to your [[Create (Action)|Create]] roll and lasts for a scene or until the area is illuminated, whichever is longer.
  
=== Finishing Greed ==
+
=== Finishing Greed ===
 
Limit Break
 
Limit Break
  

Revision as of 09:07, 12 April 2012

ActionT4 logo
Templates for Action
Main article: Powers (Action)

Cloud Device

Basic Action

You cause a device to malfunction, against you and your compatriots for a time, disabling security and even allowing you to pass locked doors. This replaces the Security schtick and allows you to negate security at range (with normal range penalties). The device is not actually harmed and can still be triggered by others. This power lasts for a scene, which is usually until you have left the scene.

Cloud of Darkness

Basic Action or Limit Break

This allows you to create a cloud of darkness, reducing light in a large area, such as a field, square, or large room (about 100 meter diameter). The change is instantaneous and normally lasts for one scene; it the power is disrupted natural light conditions quickly return.

If this is used as a Limit Break rather than a basic action, the area affected is much larger and can be increased with successive uses; the diameter of the effect is one kilometer and each additional use of the power doubles the diameter.

The darkness created is equal to a starry but moonless night; it is possible to see what is near you, but perception rolls and ranged attacks suffer a penalty of -1 per meter of distance and it provides cover to Sneak. At a distance greater than an observers Mind in meters, even obvious things become hidden. A light source will still glow and be visible at range in the area, but its light does not illuminate unless it has some special power over darkness. There are many schticks and powers that penetrate darkness; these work normally in the area.

Dance of Shadows

Basic Action

You control shadows and darkness in an area with a diameter equal to your Mind. This power only works if there is darkness or shadows present, including that created by Cloud of Darkness. You can animate these shadows, creating frightening shapes and using them to confuse foes. You can create the likeness of glowing eyes, a glowing nimbus, or phantom light that is so weak as to be visible only in darkness. These images can move, fade, and return to full strength.

You can use this to do Presence stunts using your Create skill. In addition, an enemy standing in the spot of darkness who lacks dark vision suffers two points of impairment due to the confusing shapes.

Dimensional Darkness

Basic Action

You ward an area against teleportation by making it impenetrably dark. Any attempt to Teleport into or out of the area has a minimum difficulty equal to your Create; if the Outcome was less than your Mind the teleport succeeded, but the teleportee is blinded, making him loose all shots for this and the next round.

Teleport barrier covers a radius equal to your Create roll and lasts for a scene or until the area is illuminated, whichever is longer.

Finishing Greed

Limit Break

You place a magical condition on an object and select a Trigger Action (Finisher) you know as the consequence of accepting it. This object must be something desirable, a treasure, treat, or valuable - it cannot be juts a simple tool or ordinary piece of gear.

When accepting the object, such as by eating it, wearing it, displaying it, or otherwise enjoying its exclusivity, they suffer the full effect of the finisher.