Difference between revisions of "Telchur (Greyhawk Action)"

From Action
Jump to navigation Jump to search
m (pf)
m (traits)
Line 3: Line 3:
  
 
The god of winter and the most adverse of the  [[Oerdian  (Greyhawk Action)|Oerdian]] wind gods, [[Telchur (Greyhawk Action)| Telchur]] can be a terror when the mood strikes him. He is an ascended mortal sponsored by [[Nerull (Greyhawk Action)|Nerull]].
 
The god of winter and the most adverse of the  [[Oerdian  (Greyhawk Action)|Oerdian]] wind gods, [[Telchur (Greyhawk Action)| Telchur]] can be a terror when the mood strikes him. He is an ascended mortal sponsored by [[Nerull (Greyhawk Action)|Nerull]].
 +
 +
Telchur (TEL-chur) is the bitterest of Procan's children.
 +
Resenting being assigned the coldest and
 +
bleakest months of the year, he shuns his family to
 +
associate with strange beings (including noble slaadi,
 +
the Wolf Lord, and the arch-devil Belial). Shown as a
 +
gaunt man with dark eyes and an icicle beard, he
 +
wields an icy shortspear and is accompanied by a
 +
winged, albino bull. He is extremely good at his
 +
work; because he wishes no rivals to blight his reputation,
 +
he urged his greatest clerics to trap his rival
 +
Vatun in a magical prison seven hundred years ago.
 +
He prefers the tranquility of a frozen forest to the
 +
screams of an icy wind through a mountain pass; his
 +
symbol is a leafless tree in a field of snow.
 +
 +
''While life blossoms in the spring and flourishes in the summer, winter always comes and causes it to die, freezing the ground so that even the strongest shoot cannot break free. The cold wind covers all like a shroud, sucking the life from man and beast, blowing out the fires of his hope, and leaving nothing but endless white silence.''
 +
 +
Telchur's clerics are brooding and withdrawn.
 +
They dislike noise and pleasantries, preferring to
 +
focus on the grim necessities of survival, even in
 +
times of prosperity. They pray just after dark. They
 +
preside over winter funerals, help the fit survive the coldest parts of winter, and adventure to spread the
 +
gloom of the Icebrother to distant people.
  
 
'''Alignment''': Chaotic Neutral
 
'''Alignment''': Chaotic Neutral
Line 8: Line 32:
 
'''Weapon''': Short spear and short bow
 
'''Weapon''': Short spear and short bow
  
'''Pathfinder Domains''':
+
=== Pathfinder Domains ===
 
Chaos (Entropy),
 
Chaos (Entropy),
 
Strength (Resolve),
 
Strength (Resolve),
Line 15: Line 39:
 
Weather.
 
Weather.
  
'''Action Domains:'''
+
=== Pathfinder Traits ===
 +
* [[Religious_Traits_(Greyhawk)#Alpha_Hunter|Alpha Hunter]]
 +
* [[Religious_Traits_(Greyhawk)#Unnatural_Presence|Unnatural Presence]]
 +
 
 +
=== Action Domains ===
 
[[Air (Action Powers Form) | Air]],
 
[[Air (Action Powers Form) | Air]],
 
[[Darkness (Action Powers Form) | Darkness]],
 
[[Darkness (Action Powers Form) | Darkness]],

Revision as of 13:17, 8 September 2012

ActionT4 logo
Greyhawk (Action)Greyhawk Arms
Greyhawk Action!


Chaotic Neutral, Second Generation Oerdian god

The god of winter and the most adverse of the Oerdian wind gods, Telchur can be a terror when the mood strikes him. He is an ascended mortal sponsored by Nerull.

Telchur (TEL-chur) is the bitterest of Procan's children. Resenting being assigned the coldest and bleakest months of the year, he shuns his family to associate with strange beings (including noble slaadi, the Wolf Lord, and the arch-devil Belial). Shown as a gaunt man with dark eyes and an icicle beard, he wields an icy shortspear and is accompanied by a winged, albino bull. He is extremely good at his work; because he wishes no rivals to blight his reputation, he urged his greatest clerics to trap his rival Vatun in a magical prison seven hundred years ago. He prefers the tranquility of a frozen forest to the screams of an icy wind through a mountain pass; his symbol is a leafless tree in a field of snow.

While life blossoms in the spring and flourishes in the summer, winter always comes and causes it to die, freezing the ground so that even the strongest shoot cannot break free. The cold wind covers all like a shroud, sucking the life from man and beast, blowing out the fires of his hope, and leaving nothing but endless white silence.

Telchur's clerics are brooding and withdrawn. They dislike noise and pleasantries, preferring to focus on the grim necessities of survival, even in times of prosperity. They pray just after dark. They preside over winter funerals, help the fit survive the coldest parts of winter, and adventure to spread the gloom of the Icebrother to distant people.

Alignment: Chaotic Neutral

Weapon: Short spear and short bow

Pathfinder Domains

Chaos (Entropy), Strength (Resolve), Plant (Decay), Water (Ice), Weather.

Pathfinder Traits

Action Domains

Air, Darkness, Flux, Ice, Spiritual.