Talk:Melee Schticks (Action)

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Bleeding Wound

Inherent

A target that takes a hit form one of your piercing or cutting melee attacks starts to bleed. Unless the target takes a basic action to stop the bleeding, it will take one additional hit at the end of the round. A friend can help stop the damage, but this requires a First Aid stunt with a difficulty equal to the damage rating of your attack.

This is a Burn effect. A creature can only have one burn effect active at a time, even if damaged by several different types of attacks that each cause burn.

Cleave

Trigger Action (Combo)

When you inflict a Hit wit with a Melee attack you can immediately use this to attack another adjacent opponent with the same attack you just used. This does not work with any attack that potentially affects more than one target.

Follow Up

Trigger Action (Combo)

When you hit with a Melee attack, you can use this schtick to make an additional Normal Melee Attack on the same target.

Great Cleave

Trigger Action (Combo)

You must have Cleave to use this schtick.

When inflict a Hit with with Cleave or Great Cleave you can immediately use this to attack another adjacent opponent with the same attack you just used to Cleave. You cannot attack any opponent twice in the same shot. This does not work with any area attack or that otherwise affects more than one target, nor with weapons that do Piercing damage except by GM fiat. Great Cleave is an exception to the rule that a trigger action cannot trigger of another trigger action.

Roll With Blow

Stance

You can use your Reflexes in place of your Body or Toughness to soak damage from a Melee attack, including thrown weapons. Each time you are hit, you must move a meter in any direction of your choice. If you won't or can't do so, the stance ends. The space cannot be occupied by another creature. If the space you are moving into requires a Fee Running check, you must pass that check or you cannot move into that space, which ends the stance.

Shield Master

Inherent

Any shield you wield gains the Entangle, Returning, and Throw abilities. When you are wielding a melee weapon with shield in the name in one hand and another melee weapon in the other hand, both weapons gain the Intercept and Second Strike (Offhand Strike) weapon abilities.