Difference between revisions of "Talisman (Action)"

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<noinclude>{{action method}}{{tocright}}</noinclude>
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== Talisman ==
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You have some unique item you must have to work your power. Talismans are reasonably large and obvious, like a staff, diadem, dowsing pin, special hat, gizmo or whatever. Without it, you are powerless. Unlike [[#Props|props]], this is one specific item. Your talisman is a signature item; it will not disappear unless there is some plot-driven reason for it to disappear, and customs officials and other bystanders will generally ignore it. But its function is always apparent to others of your tradition and to everyone once you start using it for obvious effects. Those in the know might try to take it away from you.
  
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This focus can be either destructible or indestructible. If it is indestructible, it cannot be replaced; you MUST get your unique item back. If it is destructible, it is still tough and hard to destroy, but it can be damaged, and you can replace it.
  
==Talisman==
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It takes a Basic Action and a [[Know (Action)|Know]] roll against your [[Dodge (Action)|Dodge]] to identify a talisman for what it is, except when you use it to focus whereupon it becomes obvious.
You have some unique item you must have to work your power. Talismans are reasonably large and obvious, like a staff, diadem, dowsing pin, special hat, gizmo or whatever. Without it, you are powerless. Unlike [[#Props|props]], this is one specific item. Your talisman is a signature item; it will not disappear unless there is some plot-driven reason for it to disappear, and customs officials and other bystanders will generally ignore it. But its function is always apparent to other sorcerers and to everyone once you start using it for obvious effects. Those in the know might try to take it away from you.
 
 
 
This focus can be either destructible or indestructible. If it is indestructible, it cannot be replaced; you MUST get your unique item back. If it is destructible, it is still tough and hard to destroy, but it can be damaged, and you can replace it.
 
  
===Limitation===
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=== Limitation ===
You cannot use your power without your focus item.
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You suffer power loss when you are without your focus item.
  
===Focus Condition===
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=== Focus Condition ===
Trigger Action (Focus)
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Trigger Action (Focus, Combo)
  
When your focus item is directly involved in your power, such as if you strike with your staff or throw your power diadem, you can focus. This involves a bit of risk; you call attention to your talisman and could potentially lose it.
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When your focus item is directly involved in a successful use of your power, such as if you strike with your staff or throw your power diadem, you can focus.  
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You can even do this as a combo with your Limit Break if the Limit Break itself fulfills the condition.
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This involves a bit of risk; you call attention to your talisman and could potentially lose it.

Latest revision as of 16:21, 3 June 2018

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Heroic Action Role-Play

This is a Method for using Powers in Action. Methods are a part of Traditions and define how Powers are used in each campaign.

Talisman

You have some unique item you must have to work your power. Talismans are reasonably large and obvious, like a staff, diadem, dowsing pin, special hat, gizmo or whatever. Without it, you are powerless. Unlike props, this is one specific item. Your talisman is a signature item; it will not disappear unless there is some plot-driven reason for it to disappear, and customs officials and other bystanders will generally ignore it. But its function is always apparent to others of your tradition and to everyone once you start using it for obvious effects. Those in the know might try to take it away from you.

This focus can be either destructible or indestructible. If it is indestructible, it cannot be replaced; you MUST get your unique item back. If it is destructible, it is still tough and hard to destroy, but it can be damaged, and you can replace it.

It takes a Basic Action and a Know roll against your Dodge to identify a talisman for what it is, except when you use it to focus whereupon it becomes obvious.

Limitation

You suffer power loss when you are without your focus item.

Focus Condition

Trigger Action (Focus, Combo)

When your focus item is directly involved in a successful use of your power, such as if you strike with your staff or throw your power diadem, you can focus. You can even do this as a combo with your Limit Break if the Limit Break itself fulfills the condition. This involves a bit of risk; you call attention to your talisman and could potentially lose it.