Difference between revisions of "Syrul (Greyhawk Action)"

From Action
Jump to navigation Jump to search
m (pf)
m (paste)
Line 3: Line 3:
  
 
[[Syrul (Greyhawk Action)| Syrul]] is a [[Suel (Greyhawk Action)| Suel]] goddess of deceit and trickery and patron of the Scarlet Brotherhood, rarely worshiped openly outside their lands. She likes to hide the truth under layers of illusion.
 
[[Syrul (Greyhawk Action)| Syrul]] is a [[Suel (Greyhawk Action)| Suel]] goddess of deceit and trickery and patron of the Scarlet Brotherhood, rarely worshiped openly outside their lands. She likes to hide the truth under layers of illusion.
 +
 +
Syrul (SIGH-rul) appears as a dirty, smelly old hag
 +
in tattered clothing (an illusion that covers her nondescript
 +
appearance). She is never without Small Lie
 +
(a dagger of venom made from an evil unicorn's
 +
horn) and Harsh Truth (a rod of withering made from
 +
a gold dragon's crystallized soul), and rides a great
 +
nightmare called Flamedevil. She can see through
 +
any deception or illusion, and her holy symbol is a
 +
forked tongue. Syrul avoids other deities except for
 +
Pyremius, whom she partners with in many things.
 +
 +
''The best way to protect what you know is to shield it in a lie. Speech is deadlier than any weapon; the greatest and smallest fall with a well-spoken untruth. Give your word to advance your cause, and break it when it is no longer of use. Trust is for fools, and betraying a fool is the greatest gift and lesson you can give them. Honesty and straightforwardness are for the dull-witted.
 +
 +
''Her churches get along well
 +
despite their communication obstacles.
 +
Her clerics use their ability to lie effectively in
 +
situations where they can cause the most trouble:
 +
markets, courtrooms, embassies, and fortunetellers'
 +
booths. Many are skilled actors, performing in self-written
 +
plays that slander authority figures. They
 +
engage in debate, and are hired by leaders to confuse
 +
and misdirect spies and unwarranted foreign dignitaries.
 +
They travel to escape persecution, to find
 +
rumors to escalate, and to exploit the trust of greedy
 +
and foolish explorers.
  
 
'''Alignment''': Neutral Evil
 
'''Alignment''': Neutral Evil
Line 8: Line 34:
 
'''Weapon''': Dagger
 
'''Weapon''': Dagger
  
'''Pathfinder Domains''':
+
=== Pathfinder Domains ===
 
Charm,
 
Charm,
 
Evil (Daemon),
 
Evil (Daemon),
Line 15: Line 41:
 
Trickery.
 
Trickery.
  
'''Action Domains:'''
+
=== Action Domains ===
 
[[Darkness (Action Powers Form) | Darkness]],
 
[[Darkness (Action Powers Form) | Darkness]],
 
[[Illusion (Action Powers Form) | Illusion]],
 
[[Illusion (Action Powers Form) | Illusion]],

Revision as of 13:09, 8 September 2012

ActionT4 logo
Greyhawk (Action)Greyhawk Arms
Greyhawk Action!


Lawful Evil

Syrul is a Suel goddess of deceit and trickery and patron of the Scarlet Brotherhood, rarely worshiped openly outside their lands. She likes to hide the truth under layers of illusion.

Syrul (SIGH-rul) appears as a dirty, smelly old hag in tattered clothing (an illusion that covers her nondescript appearance). She is never without Small Lie (a dagger of venom made from an evil unicorn's horn) and Harsh Truth (a rod of withering made from a gold dragon's crystallized soul), and rides a great nightmare called Flamedevil. She can see through any deception or illusion, and her holy symbol is a forked tongue. Syrul avoids other deities except for Pyremius, whom she partners with in many things.

The best way to protect what you know is to shield it in a lie. Speech is deadlier than any weapon; the greatest and smallest fall with a well-spoken untruth. Give your word to advance your cause, and break it when it is no longer of use. Trust is for fools, and betraying a fool is the greatest gift and lesson you can give them. Honesty and straightforwardness are for the dull-witted.

Her churches get along well despite their communication obstacles. Her clerics use their ability to lie effectively in situations where they can cause the most trouble: markets, courtrooms, embassies, and fortunetellers' booths. Many are skilled actors, performing in self-written plays that slander authority figures. They engage in debate, and are hired by leaders to confuse and misdirect spies and unwarranted foreign dignitaries. They travel to escape persecution, to find rumors to escalate, and to exploit the trust of greedy and foolish explorers.

Alignment: Neutral Evil

Weapon: Dagger

Pathfinder Domains

Charm, Evil (Daemon), Knowledge (Thought), Luck (Curse), Trickery.

Action Domains

Darkness, Illusion, Life, Order, Spiritual.