Difference between revisions of "Summoner (Apath)"

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=== Frequently Asked Questions ===
 
=== Frequently Asked Questions ===
 
Unless noted, these answers are my interpretation of the rules, not intended to be rules changes.
 
Unless noted, these answers are my interpretation of the rules, not intended to be rules changes.
 
'''Can eidolons heal damage naturally?'''
 
An eidolon cannot heal naturally, but it can be healed by any supernatural means. This includes rejuvenate eidolon spells, but also common healing spells like ''cure light wounds''. Eidolons cannot be healed with the Heal skill’s treat deadly wounds ability.
 
  
 
'''Do eidolons gain the benefits of being a player character?'''
 
'''Do eidolons gain the benefits of being a player character?'''
 
An eidolon is not a player character, and does not gain player character boons, such as traits. Eidolons can purchase traits using the Additional Traits feat. They must still have a source or trainer for the trait. An eidolon is not a character and does not get maximum hit points on its first Hit Die.
 
An eidolon is not a player character, and does not gain player character boons, such as traits. Eidolons can purchase traits using the Additional Traits feat. They must still have a source or trainer for the trait. An eidolon is not a character and does not get maximum hit points on its first Hit Die.
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If the campaign allows animal companions and familiars to gain PC bonuses, ediolons gain these bonuses too.
  
 
'''Do eidolons benefit from effects that boost summoned creatures?'''
 
'''Do eidolons benefit from effects that boost summoned creatures?'''
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'''Does the large evolution reduce the effects of base or base form evolutions?'''
 
'''Does the large evolution reduce the effects of base or base form evolutions?'''
 
If an eidolon with the base form or base evolution increased attribute (Strength) takes the large evolution, the increased attribute evolution still works normally. It doesn’t matter that an evolution’s evolution point cost is doubled if it is free.
 
If an eidolon with the base form or base evolution increased attribute (Strength) takes the large evolution, the increased attribute evolution still works normally. It doesn’t matter that an evolution’s evolution point cost is doubled if it is free.
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'''How do eidolons heal?'''
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An eidolon cannot heal naturally, but it can be healed by any supernatural means. This includes rejuvenate eidolon spells, but also common healing spells like ''cure light wounds''. Eidolons cannot be healed with the Heal skill’s treat deadly wounds ability.
  
 
'''What damage reduction can an eidolon penetrate?'''
 
'''What damage reduction can an eidolon penetrate?'''
 
Eidolons with DR/magic treat their natural weapons (but not wielded weapons) as magic weapons for the purpose of overcoming damage reduction.
 
Eidolons with DR/magic treat their natural weapons (but not wielded weapons) as magic weapons for the purpose of overcoming damage reduction.
  
A eidolon with an alignment subtype (chaotic, evil, good, or lawful) can overcome DR/alignment with its natural weapons and weapons it wields as if the weapons or natural weapons had an alignment (or alignments) that matched the subtype(s) of the creature.
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A eidolon with an alignment subtype (chaotic, evil, good, or lawful) or DR/alignment can overcome DR/alignment with its natural weapons and weapons it wields as if the weapons or natural weapons had an alignment (or alignments) that matched the subtype(s) of the creature or is opposed to the creature's DR.
  
 
This is in addition to the benefits of the magic attacks evolution.
 
This is in addition to the benefits of the magic attacks evolution.
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'''How Much And What Type of Damage Does Eidolon Natural Attacks Do?
  
 
The damage type dealt by an eidolons’ natural attacks are given in the universal monster rules. A summary of the parts relevant to eidolons is given below.
 
The damage type dealt by an eidolons’ natural attacks are given in the universal monster rules. A summary of the parts relevant to eidolons is given below.
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== See Also ==
 
== See Also ==
 
* [[List of Evolutions (Apath) | List of Evolutions]]
 
* [[List of Evolutions (Apath) | List of Evolutions]]

Latest revision as of 14:07, 13 September 2018

ApathApath Logo
Unofficial rules compendium

Variant Unchained Eidolons

The following subtypes of unchained eidolons are common, and there are also additional eidolons, many of which are not outsiders. The descriptions of these new subtypes of eidolon follow those in Pathfinder Unchained, except as noted. There is a new entry, forbidden evolutions, that supplants any subtype requirements listed for eidolons. Other prerequisites, such as base form, still apply. Each subtype has a set of base evolutions that they start with, these replace the attacks an eidolon normally has because of its subtype.

Summoner Spell List Additions

Paizo's unchained summoner spell list can be found at Archives of Nethys. The spells listed here are my own additions.

Level 0: benign dispel, fireflies, summon zero.

Level 1: bone armor, celestial healing, protection from evil, rouse undead I.

Level 2: human potential, alter summoned monster, final sacrifice, gird ally, glitterdust, rouse undead II.

Level 3: deft digits, master's escape, rouse undead IV, phantom chariot.

Level 4: celestial healing (greater), devil contract, hollow heroism, instant restoration, rouse undead V.

Level 5: banishing blade, master's mutation, rouse undead VI, teleport beacon.

Level 6: baleful shadow transmutation, dissolution, human potential (mass), planar refuge, rouse undead VII, shadow transmutation, summon laborers, true seeing.

Frequently Asked Questions

Unless noted, these answers are my interpretation of the rules, not intended to be rules changes.

Do eidolons gain the benefits of being a player character? An eidolon is not a player character, and does not gain player character boons, such as traits. Eidolons can purchase traits using the Additional Traits feat. They must still have a source or trainer for the trait. An eidolon is not a character and does not get maximum hit points on its first Hit Die. If the campaign allows animal companions and familiars to gain PC bonuses, ediolons gain these bonuses too.

Do eidolons benefit from effects that boost summoned creatures? Spells and abilities that work on summoned creatures work on eidolons. Feats that improve or change the abilities or numbers of summoned creatures (like Augment Summoning and Superior Summoning) works for the summon monster ability, but never work with the eidolon, even when it is summoned using the summon eidolon spell.

Does the large evolution reduce the effects of base or base form evolutions? If an eidolon with the base form or base evolution increased attribute (Strength) takes the large evolution, the increased attribute evolution still works normally. It doesn’t matter that an evolution’s evolution point cost is doubled if it is free.

How do eidolons heal? An eidolon cannot heal naturally, but it can be healed by any supernatural means. This includes rejuvenate eidolon spells, but also common healing spells like cure light wounds. Eidolons cannot be healed with the Heal skill’s treat deadly wounds ability.

What damage reduction can an eidolon penetrate? Eidolons with DR/magic treat their natural weapons (but not wielded weapons) as magic weapons for the purpose of overcoming damage reduction.

A eidolon with an alignment subtype (chaotic, evil, good, or lawful) or DR/alignment can overcome DR/alignment with its natural weapons and weapons it wields as if the weapons or natural weapons had an alignment (or alignments) that matched the subtype(s) of the creature or is opposed to the creature's DR.

This is in addition to the benefits of the magic attacks evolution.

How Much And What Type of Damage Does Eidolon Natural Attacks Do?

The damage type dealt by an eidolons’ natural attacks are given in the universal monster rules. A summary of the parts relevant to eidolons is given below.

Table: Eidolon Natural Attacks by Size

Natural Attack Tiny Small Medium Large Huge Damage Type Attack type
Bite 1d3 1d4 1d6 1d8 2d6 B, P, and S Primary
Claw 1d2 1d3 1d4 1d6 1d8 B and S Primary
Gore 1d3 1d4 1d6 1d8 2d6 P Primary
Hoof, Tentacle, Wing 1d2 1d3 1d4 1d6 1d8 B Secondary
Pincers, Tail Slap 1d3 1d4 1d6 1d8 2d6 B Secondary
Slam 1d4 1d6 1d8 2d6 2d8 B Primary
Sting 1d2 1d3 1d4 1d6 1d8 P Primary

See Also

External Links

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