Difference between revisions of "Summon Space (Action Powers)"

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Basic Action
 
Basic Action
  
[[Teleport (Action)|Teleport]] to a personal sanctum; a private extra-dimensional space. You can return to normal space in the same spot you left as a Basic Action; the Sanctum is considered its own dimension which makes other kinds of [[Teleport (Action)|teleportation]]difficult.
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[[Teleport (Action)|Teleport]] to a personal sanctum; a private extra-dimensional space. You can return to normal space in the same spot you left as a Basic Action; the Sanctum is considered its own dimension which makes other kinds of [[Teleport (Action)|teleportation]] difficult.
  
 
Each time you use this power, you end up in the same space and objects you leave there remain, allowing you to furnish this space as you see fit. The space has a diameter equal to your [[Mind (Action)|Mind]] and you control its basic shape and appearance. [[Dispel_Space_(Action_Powers)#Teleport_Binding|Teleport_Binding]] does not work in the sanctum.
 
Each time you use this power, you end up in the same space and objects you leave there remain, allowing you to furnish this space as you see fit. The space has a diameter equal to your [[Mind (Action)|Mind]] and you control its basic shape and appearance. [[Dispel_Space_(Action_Powers)#Teleport_Binding|Teleport_Binding]] does not work in the sanctum.
  
While you are in the Sanctum, it is possible for others to enter from the same spot you you last entered it; this is a Limit Break and takes a [[Maneuver (Action)|Maneuver]] check against your [[Impress (Action)|Impress]]. It is not possible to enter or stay in the sanctum when you are not there; when you leave, all other creatures in the sanctum are forced to leave as well.
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While you are in the Sanctum, it is possible for others to enter and exit at the same spot you last entered from. You can use this power to invite someone standing at the spot you last entered from or to make creature leave. Evicting an unwilling creatures requires an opposed [[Impress (Action)|Impress]] roll. It is also possible to sneak in or out of the sanctum, this is a Limit Break for the creature attempting it and takes a [[Maneuver (Action)|Maneuver]] check against your [[Impress (Action)|Impress]].

Revision as of 08:36, 21 September 2010

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Main article: Powers (Action)

Plane Shift

Limit Break

You can disappear, only to appear moments later on another plane. You teleport to a location on another plane you have Teleport Bound.

Gate

Limit Break

You set up a magical portal to another plane, trough which anyone can teleport. Choose two locations that you you have Teleport Bound; you must be at one of them when you use this power and the other one must be on another plane of existence. A portal appears in each location, enabling travel in either direction. The portal lasts until the end of the next round, but you can maintain it for longer by using this power each round.

Sanctum

Basic Action

Teleport to a personal sanctum; a private extra-dimensional space. You can return to normal space in the same spot you left as a Basic Action; the Sanctum is considered its own dimension which makes other kinds of teleportation difficult.

Each time you use this power, you end up in the same space and objects you leave there remain, allowing you to furnish this space as you see fit. The space has a diameter equal to your Mind and you control its basic shape and appearance. Teleport_Binding does not work in the sanctum.

While you are in the Sanctum, it is possible for others to enter and exit at the same spot you last entered from. You can use this power to invite someone standing at the spot you last entered from or to make creature leave. Evicting an unwilling creatures requires an opposed Impress roll. It is also possible to sneak in or out of the sanctum, this is a Limit Break for the creature attempting it and takes a Maneuver check against your Impress.