Difference between revisions of "Stormblood (Apath)"

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|valign="top"| 8th ||valign="top"| +6/+1 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| +6 ||valign="top"| Bloodline spell 3, storm shape (20 ft., Small) ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 2 ||valign="top"| — ||valign="top"| — ||valign="top"| —  
 
|valign="top"| 8th ||valign="top"| +6/+1 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| +6 ||valign="top"| Bloodline spell 3, storm shape (20 ft., Small) ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 2 ||valign="top"| — ||valign="top"| — ||valign="top"| —  
 
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|valign="top"| 9th ||valign="top"| +6/+1 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +6 ||valign="top"| Bloodline power, weather's fury 3d6  ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| — ||valign="top"| — ||valign="top"| —  
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|valign="top"| 9th ||valign="top"| +6/+1 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +6 ||valign="top"| Bloodline power, weather's fury ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| — ||valign="top"| — ||valign="top"| —  
 
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|valign="top"| 10th ||valign="top"| +7/+2 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"| Oceanic spirit (10), storm shape (30 ft., Medium) ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 1 ||valign="top"| — ||valign="top"| —  
 
|valign="top"| 10th ||valign="top"| +7/+2 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"| Oceanic spirit (10), storm shape (30 ft., Medium) ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 1 ||valign="top"| — ||valign="top"| —  

Revision as of 13:28, 9 October 2014

ApathApath Logo
Unofficial rules compendium

A few sorcerers are more tied to the storm than to anything else. It is as if their very blood was a whirlwind, breaking free to become a torrent of magical power. Their power is less diverse than that of other sorcerers, but they still command a respectable range of spells.

Class Information

This is a prestige archetype. Stormbloods are sorcerers who change into whirlwinds.

Prestige Class: Storm kindler from Pathfinder Campaign Setting: Paths of Prestige, with the Storm-Lashed feat from Pathfinder Campaign Setting: The Inner Sea World Guide.

Build Classes: Sorcerer.

Role: Stombloods command much of the power of regular sorcerers, but their greatest power is the raw destruction and chaos their whirlstorm form causes.

Hit Die: d8.

Class Skills

The stormblood's class skills (and the key ability for each skill) are Craft (Int), Fly (Dex), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (nature) (Int), Perception (Wis), Profession (Wis), Spellcraft (Int), Survival (Wis), and Swim (Str).

Skill Ranks at Each Level: 2 + Int modifier.

Class Features

Stormbloods have all the class features of sorcerers, except as noted.

Spells

A stormblood casts arcane spells drawn from the sorcerer spell list. He can cast any spell he knows without preparing it ahead of time, assuming he has not yet used up his allotment of spells per day for the spell’s level. A stormblood can only cast sorcerer spells of level up to six and has no access to sorcerer spells of level 7 or higher - these are not on her spell list.

To learn or cast a spell, a stormblood must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a stormblood’s spell is 10 + the spell level + the stormblood’s Charisma modifier. A stormblood can cast only a certain number of spells of each spell level each day. His base daily spell allotment is given on Table: Stormblood. In addition, he receives bonus spells per day if he has a high Charisma score (see Table: Ability Modifiers and Bonus Spells).

Table: Stormblood
Spells Known
Level Spells Known
Zero 1st 2nd 3rd 4th 5th 6th
4 —— —— —— —— ——
5 3 —— —— —— —— ——
3 6 4 —— —— —— —— ——
6 4 2 —— —— ——
6 4 3 —— —— ——
6 4 3 —— —— ——
6 5 4 —— ——
8 6 5 4 —— ——
9 6 5 4 4 —— —— ——
10— 6 6 4 4 2 —— ——
11— 6 6 4 4 3 —— ——
12 6 6 4 4 4 —— ——
13— 6 6 4 5 4 2 ——
14 6 6 4 5 4 3 ——
15 6 6 4 5 4 4 ——
16 6 6 4 5 5 4 2
17 6 6 5 6 5 4 3
18 6 6 5 6 5 4 4
19 6 6 5 6 5 5 4
20 6 6 5 5 5 5 5

A stormblood’s selection of spells is extremely limited. A stormblood begins play knowing four 0-level spells and two 1st-level spells of the stormblood’s choice. At each new stormblood level, he gains one or more new spells as indicated on Table: Stormblood Spells Known. (Unlike spells per day, the number of spells a stormblood knows is not affected by his Charisma score. The numbers on Table: Stormblood Spells Known are fixed.)

Upon reaching 5th level, and at every third stormblood level thereafter (8th, 11th, and so on), a stormblood can choose to learn a new spell in place of one he already knows. In effect, the stormblood “loses” the old spell in exchange for the new one. The new spell’s level must be the same as that of the spell being exchanged, and it must be at least one level lower than the highest-level stormblood spell he can cast. A stormblood may swap out only a single spell at any given level and must choose whether or not to swap the spell at the same time that he gains new spells known for the level.

Bloodline

A stomblood must have a bloodline linked to air, water, weather, or nature's wrath in general. The following bloodlines fit these concepts.

At 2nd level, and every three levels thereafter until level 17, a stormblood learns an additional spell, derived from his bloodline. These spells are added to the stormblood's spell list at their sorcerer spell level and also added to his list of known spells and are in addition to the number of spells given on Table: Stormblood Spells. These spells cannot be exchanged for different spells at higher levels. Note that the rate of progression is different from that given in the bloodline description (which applies to sorcerers). Spells are gained at the rate given in Table: Stormblood Bloodline Spells.

Bonus Languages

A stormblood' bonus language options include auran and aquan, the language of air and water elementals, respectively. This choice is in addition to the bonus languages available to the character because of her race.

Oceanic Spirit (Su)

A Stormblood gains a bonus equal to her class level on Fly and Swim checks, and never needs to make concentration checks because of natural weather. At 5th level she gains resistance to electricity 5 and sonic 5. At 10th level, her resistance to electricity and sonic increases to 10. At 20th level, these resistances increase to 20.

Storm-Lashed

A stormblood gains Storm-Lashed as a bonus feat at first level.

The stormblood can ignore many of the effects of severe weather. In rainy conditions, her visibility is only reduced by one-quarter (not by half ) and she only takes a –2 penalty on Perception checks. The stormblood is treated as if she was one size category larger for the purpose of wind effects, and halve any penalty to Perception caused by high winds. Finally, she gains a +2 bonus on all saving throws against electrical effects.

Table: Stormblood
Bloodline Spells
Level of Spell Level for
Sorcerers
Level for
Bloodline Maguss
1 3 2
2 5 5
3 7 8
4 9 11
5 11 14
6 13 17
7+ 15+ Never

Seasight (Su)

At 2nd level, a Stormblood can see through fog, smoke, and other obscuring vapors as if they did not exist. This ability functions underwater as well, allowing the Stormblood to see through thick silt and other aquatic precipitates.

Aura of Calm (Su)

At 4th level, allies within 5 feet of a Stormblood (including herself) are treated as one size category larger for the purpose of wind effects (this stacks with the bonus from Storm-Lashed), and they gain a +2 competence bonus on all saving throws made to resist spells and effects with the air or water descriptors.

At 7th level, and every four levels thereafter, the Stormblood's aura of calm extends by 5 feet (to a maximum of 25 feet at 19th level).

At 9th level, allies in the Stormblood's aura are treated as two size categories larger for the purpose of wind effects, and the bonus on their saving throws doubles to +4.

Thunderstruck (Su)

At 6th level, a Stormblood becomes immune to the deafened condition.

Storm Shape (Su)

Table: Storm Shape and Weather's Fury
Level Maximum
Height
Maximum
Size
Bludgeoning
Damage
Weather's
Fury
8 20 ft. Small 1d3
9 20 ft. Small 1d3 3d6
10 30 ft. Medium 1d4 3d6
11 30 ft. Medium 1d4 4d6
12 40 ft. Large 1d6 4d6
13 40 ft. Large 1d6 5d6
14 50 ft. Huge 1d8 5d6
15 50 ft. Huge 1d8 6d6
16 60 ft. Gargantuan 2d6 6d6
17 60 ft. Gargantuan 2d6 7d6
18 70 ft. Colossal 2d6 7d8
19 70 ft. Colossal 2d6 8d8
20 80 ft. Colossal 2d6 8d8

At 8th level, a stormblood becomes a physical embodiment of the fury of the storm. As a standard action, she can transform herself into a whirlwind (similar to the whirlwind universal monster ability) for a number of minutes per day equal to her class level. This time need not be consecutive, but must be spent in 1-minute increments. The whirlwind is always 5 feet wide at its base. Each turn, the stormblood can vary the height of the funnel between 10 ft. and the maximum allowed for her level. A whirlwind’s width at its peak is always equal to half of its height. If the storm shape moves into an area with insufficient height, the transformation ends, but note that the whirlwind will destroy ordinary wooden houses with ease without losing coherence. The stormblood gains either fly (average) or swim speed (in vortex form, see below) equal to her current height when in storm shape.

The storm shape can move into enemy squares and does not trigger attacks of opportunity for doing so. She damages creatures who are in her whirlwind at any time during her turn, dealing 1d3 lethal bludgeoning damage to each one that fails a Reflex save (DC 10 + 1/2 the stormblood's class level + 1/2 the stormblood's Charisma modifier). Objects also take this damage, and are destroyed if any damage penetrates their Hardness. She will also trap Small or smaller creatures or objects and lift them into the air they it fail a second Reflex save. A lifted creature can take no actions, is moved along with the whirlwind when the stormblood moves, and must save again next round or suffer the same effects once again. If either of the Reflex saves succeed, the creature moves to a space adjacent to the whirlwind without triggering attacks of opportunity or reducing it's future movement. The maximum height, size of lifted creatures, and bludgeoning damage increases by level as given in Table: Storm Shape and Weather's Fury.

If the stormblood is underwater when she uses this ability, she instead transforms into a vortex of the same size. This functions identically to the whirlwind ability, but can form only underwater and can't leave the water. The vortex form's upper end is on the surface of the water, making its surface danger zone larger.

Weather's Fury (Su)

At 9th level, a Stormblood can deal additional damage with her storm shape. In addition to bludgeoning damage, she deals 3d6 points of electricity (while in whirlwind form) or cold (while in vortex form) damage to creatures that fail their Reflex saves.

This damage increases by 1d6 every two levels after level 9.

Wave Breaker (Su)

At 12th level, a stormblood gains a swim speed equal to twice her base land speed. She may breathe water for a number of hours per day equal to her class level. This time need not be consecutive, but must be spent in 1-hour increments.

Eye of the Storm (Su)

At 13th level, a Stormblood becomes immune to damage and detrimental effects from non-magical wind and waves. In addition, against spells and effects with the air or water descriptors, she receives a +4 insight bonus on saving throws and to AC.

Fickle Winds (Sp)

At 17th level, as a swift action, a Stormblood can call the winds to her defense, protecting her as the spell fickle winds for a number of rounds per day equal to her level. These rounds need not be consecutive.

Echoing Thunder (Su)

At 18th level, any time a Stormblood resists electricity or sonic damage with her oceanic spirit ability, she can spend an immediate action to redirect the resisted damage to another creature within 30 feet. The creature must make a Reflex save (DC 10 + ½ the Stormblood's class level + the Stormblood's Charisma modifier) or take an amount of electricity or sonic damage equal to the amount the Stormblood resisted.

Storm Mastery (Su)

At 19th level, a storm kindler becomes one with the storm and gains a fly speed equal to double her base land speed with perfect maneuverability, the air, aquatic, and water subtypes, and the amphibious special quality. The storm kindler never is forcibly moved nor does she take any penalties underwater or in high winds. She can still take hit point damage from wind and water effects.

Table: Stormblood

Class
Level
Base Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day
0 1 2 3 4 5 6
1st +0 +0 +0 +2 Bloodline power, cantrips, eschew materials, oceanic spirit, Storm-Lashed 3 1
2nd +1 +0 +0 +3 Bloodline spell 1, seasight 4 2
3rd +2 +1 +1 +3 Bloodline power 4 3
4th +3 +1 +1 +4 Aura of calm (5 ft.) 4 3 1
5th +3 +1 +1 +4 Bloodline spell 2, oceanic spirit (resistance) 4 4 2
6th +4 +2 +2 +5 Thunderstruck 5 4 3
7th +5 +2 +2 +5 Bloodline feat 5 4 3 1
8th +6/+1 +2 +2 +6 Bloodline spell 3, storm shape (20 ft., Small) 5 4 4 2
9th +6/+1 +3 +3 +6 Bloodline power, weather's fury 5 5 4 3
10th +7/+2 +3 +3 +7 Oceanic spirit (10), storm shape (30 ft., Medium) 5 5 4 3 1
11th +8/+3 +3 +3 +7 Bloodline spell 4 5 5 4 4 2
12th +9/+4 +4 +4 +8 Wave breaker 5 5 5 4 3
13th +9/+4 +4 +4 +8 Bloodline feat, eye of the storm 5 5 5 4 3 1
14th +10/+5 +4 +4 +9 Bloodline spell 5, storm shape (50 ft., Huge) 5 5 5 4 4 2
15th +11/+6/+1 +5 +5 +9 Oceanic spirit (15), bloodline power, echoing thunder 5 5 5 5 4 3
16th +12/+7/+2 +5 +5 +10 Storm shape (60 ft., Gargantuan) 5 5 5 5 4 3 1
17th +12/+7/+2 +5 +5 +10 Bloodline spell 6, fickle winds 5 5 5 5 4 4 2
18th +13/+8/+3 +6 +6 +11 Storm shape (70 ft., Colossal), echoing thunder 5 5 5 5 5 4 3
19th +14/+9/+4 +6 +6 +11 Bloodline feat, storm mastery 5 5 5 5 5 5 4
20th +15/+10/+5 +6 +6 +12 Oceanic spirit (20), bloodline power, storm shape (80 ft.) 5 5 5 5 5 5 5

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Spells
  • Bloodline spells (all & 7-9)
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