Difference between revisions of "Standard Actions (Action)"

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Basic Action
 
Basic Action
  
You aid a friend in performing an action. Decide on a person, skill, and action to assist. If your cjhosen friend attempts this as their next action, he gains a bonus.
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You aid a friend in performing an action. Decide on a person, skill, and action to assist. If your chosen friend attempts this as their next action, he gains a bonus.
  
 
Make a [[Actions_(Action)#Confident_Roll|Confident Roll]] of the skill you are assisting, the difficulty is your friend's skill rating. If you succeed, your friend gets a +1 modifier to his roll. Several assistants can help the same action, to a maximum bonus of +3.
 
Make a [[Actions_(Action)#Confident_Roll|Confident Roll]] of the skill you are assisting, the difficulty is your friend's skill rating. If you succeed, your friend gets a +1 modifier to his roll. Several assistants can help the same action, to a maximum bonus of +3.

Revision as of 20:58, 2 May 2012

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Heroic Action Role-Play
Main article: Action

There are certain actions that everyone can perform, and which do not require any schticks.

Full Move

Basic Action

Move twice in one action, doing nothing else.

Attack

Basic Action

Make an attack with no special modifiers or rules.

Assist Action

Basic Action

You aid a friend in performing an action. Decide on a person, skill, and action to assist. If your chosen friend attempts this as their next action, he gains a bonus.

Make a Confident Roll of the skill you are assisting, the difficulty is your friend's skill rating. If you succeed, your friend gets a +1 modifier to his roll. Several assistants can help the same action, to a maximum bonus of +3.

When assisting someone of the same or lower skill, you can forgo the die roll for speed. To assist, you should generally be physically capable of the action you're supporting (in the right spot, not prevented from acting), but need not have any relevant schtick or equipment. The GM has the final say on whether assist action is relevant to a certain task, and how many helpers can assist.

Focused Action

Limit Break

Athletes undergo mental training to achieve top results when it really matters. Any hero can achieve this kind of concentration.

Make a Basic Action. Any roll you make for this action is a Confident Roll. Out of combat, this must be a specific, quick action - you cannot use this to get a bonus on a task taking more than a minute to complete.

Defend

Trigger action

When you are being attacked, you can defend. This adds +3 to one particular skill used as the difficulty of someone else's task. The most typical defense is Active Dodge, but almost all skills can be used as a defense at some point.

In a situation where shots are not counted, defending means you are not fully participating - you play defensive rather than engaging in the situation - which in means you can't initiate actions or make stunts of your own.

Environment Interaction

Basic Action

You interact with the environment in some manner, opening a door, manipulating controls, trowing a lever, picking something up off the floor. This takes a separate basic action, but if the environment interaction can be described as part of a Stunt, you can combine the two actions into one. Examples are closing a door in the face of opponents (using Maneuver to make them to lose shots), picking up the fallen enemy flag (using Impress to make them lose morale) and so on.

Normally, you cannot combine environment interaction with attacks, but you can combine it with powers that can be classified as stunts.

Stunt

Basic Action

Make a Stunt with no special modifiers.