Difference between revisions of "Skull & Shackles"

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** Norebo - CN suel god of luck and gambling - Chaos, Luck, Trickery
 
** Norebo - CN suel god of luck and gambling - Chaos, Luck, Trickery
 
** Procan - CN oerdian god of storms and oceans - Animal, Chaos, Travel, Water, Weather
 
** Procan - CN oerdian god of storms and oceans - Animal, Chaos, Travel, Water, Weather
* '''Recommended Races''': Human (Suel, Common).  
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* '''Recommended Races''': Human ([[Common_(Greyhawk)|Common]], [[Suel_(Greyhawk)|Suel]]).  
 
* '''Recommended Classes''': Alchemist, Bard, Cleric, Fighter, Oracle, Ranger, Rogue, Sorcerer, Witch, Wizard.
 
* '''Recommended Classes''': Alchemist, Bard, Cleric, Fighter, Oracle, Ranger, Rogue, Sorcerer, Witch, Wizard.
 
* '''Class Options''' besides those in official Pathfinder
 
* '''Class Options''' besides those in official Pathfinder

Revision as of 15:35, 21 June 2012

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Unofficial rules compendium

This is Pazio's adventure arc. It is not settled if this will take place in the World of Greyhawk or Golarion.

Background

See the External Links for the official campaign guide, including campaign-specific traits. The campaign will most likely be run in Greyhawk, in the island chain just south of the main map. The traditional inhabitants of this area is Suel colonists, with a recent influx of people of the Common culture. Olman and Heptmonaland humans make up a colorful native background, along with lizard folk and many and varied unusual species. Undrer-water folk might get mixed up in the action but are not allowed as player characters, at least not initially.

Rules

My current working theory is that this will be played using the Pathfinder RPG. It would be interesting to run it in Action, but I judge that less likely at the moment. The following assumes Pathfinder rules.

  • A Pirate's Fate: When a character would ordinarily die, they can choose to suffer a random lasting injury (as described in the Shackles Player's Guide. The option that this gives a bonus of +1 on Diplomacy and Intimidation is in play.
  • Alignment: No evil characters. Lawful characters are allowed, but discouraged.
  • Patrons - The following gods make good patrons for pirates
    • Besmara - CN common god of piracy - Chaos, Trickery, War, Water, Weather
    • Kord - CG suel/common god of challenges, strength and bravery - Chaos, Glory (Heroism), Good, Strength
    • Norebo - CN suel god of luck and gambling - Chaos, Luck, Trickery
    • Procan - CN oerdian god of storms and oceans - Animal, Chaos, Travel, Water, Weather
  • Recommended Races: Human (Common, Suel).
  • Recommended Classes: Alchemist, Bard, Cleric, Fighter, Oracle, Ranger, Rogue, Sorcerer, Witch, Wizard.
  • Class Options besides those in official Pathfinder
Full Base Attack Bonus
¾ Base Attack Bonus ½ Base Attack Bonus

See Also

External Links