Difference between revisions of "Skull & Shackles"

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This is Pazio's adventure arc. It is not settled if this will take place in the World of Greyhawk or Golarion.
 
This is Pazio's adventure arc. It is not settled if this will take place in the World of Greyhawk or Golarion.
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=== Background ===
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See the [[#External Links|External Links]] for the official campaign guide, including campaign-specific traits. The campaign will most likely be run in [[Greyhawk]], in the island chain just south of the main map. The traditional inhabitants of this area is Suel colonists, with a recent influx of people of the Common culture. Olman and Heptmonaland humans make up a colorful native background, along with lizard folk and many and varied unusual species. Undrer-water folk might get mixed up in the action but are not allowed as player characters, at least not initially.
  
 
=== Rules ===
 
=== Rules ===
* '''A Pirate's Fate''': When a character would ordinarily die, they can choose to suffer a lasting injury (as described in the Shackles Player's Guide. The option that this gives a bonus of +1 on Diplomacy and Intimidation is in play.
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My current working theory is that this will be played using the [[Pathfinder]] RPG. It would be interesting to run it in [[Action]], but I judge that less likely at the moment. The following assumes [[Pathfinder]] rules.
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* '''A Pirate's Fate''': When a character would ordinarily die, they can choose to suffer a random lasting injury (as described in the Shackles Player's Guide. The option that this gives a bonus of +1 on Diplomacy and Intimidation is in play.
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* '''Alignment''': No evil characters. Lawful characters are allowed, but discouraged.
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* '''Recommended Races''': Human (Suel, Common). Some usual races, like lizardfolk, goblin, and kobold can be playable.
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* '''Recommended Classes''': Alchemist, Bard, Cleric (Kord, Kurell, Osprey, Norebo, Procan), Fighter, Oracle, Ranger, Rogue, Sorcerer, Witch, Wizard.
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* '''Class Options''' besides those in official Pathfinder
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**Cavalier
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*** [[Officer (Apath)|Officer]]
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*** [[Sea Hawk (Apath)|Sea Hawk]]
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** Figher
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*** [[Bravo (Apath)|Bravo]]
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*** [[Fencer (Apath)|Fencer]]
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*** [[Militant (Apathy)|Militant]]
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** Paladin
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*** [[Divine Liberator (Apath)|Divine Liberator]]
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** [[Bard (Apath)|Bard]]
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*** [[Divine Bard (Apath)|Divine Bard]]
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*** [[Mysic Dancer (Apath)|Mystic Dancer]]
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*** [[Lettered Bard (Apath)|Lettered Bard]]
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*** [[Savage Bard (Apath)|Savage Bard]]
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** Cleric
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*** [[Worldly Cleric (Apath)|Worldly Cleric]]
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** [[Oracle (Apath)|Oracle]]
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** [[Shaman (Apath)|Shaman]]
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** Sorcerer
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*** [[Battle Sorcerer (Apath)|Battle Sorcerer]]
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*** [[Crafty Sorcerer (Apath)|Crafty Sorcerer]]
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*** [[Wildcard Sorcerer (Apath)|Wildcard Sorcerer]]
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== See Also ==
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* [[Apath]] - Abbe's Pathfinder musings
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* [[Pathfinder]]
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== External Links ==
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* [http://paizo.com/products/btpy8rwc?Pathfinder-Adventure-Path-Skull-Shackles-Players-Guide Pazio Campaign Guide]] - free download

Revision as of 14:16, 21 June 2012

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Unofficial rules compendium

This is Pazio's adventure arc. It is not settled if this will take place in the World of Greyhawk or Golarion.

Background

See the External Links for the official campaign guide, including campaign-specific traits. The campaign will most likely be run in Greyhawk, in the island chain just south of the main map. The traditional inhabitants of this area is Suel colonists, with a recent influx of people of the Common culture. Olman and Heptmonaland humans make up a colorful native background, along with lizard folk and many and varied unusual species. Undrer-water folk might get mixed up in the action but are not allowed as player characters, at least not initially.

Rules

My current working theory is that this will be played using the Pathfinder RPG. It would be interesting to run it in Action, but I judge that less likely at the moment. The following assumes Pathfinder rules.

See Also

External Links