Difference between revisions of "Shugenja (D&D balance)"

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|colspan=3|'''Armor class'''
 
|colspan=3|'''Armor class'''
 
|-
 
|-
|| No more than two armor proficiencies, and loses no class abilities when wearing armor|||Cloistered Cleric||align=right| 1
+
|colspan=2|No proficiency, but no penalty ||align=right| 1
 
|-
 
|-
 
|colspan=3|'''Hit Dice'''
 
|colspan=3|'''Hit Dice'''
 
|-
 
|-
|colspan=2|Per point of average die roll (rounded down)  ||align=right| 3
+
|colspan=2|(Per point of average die roll (rounded down)  ||align=right| 3
 +
|-
 +
|colspan=3|'''Saving Throws'''
 +
|-
 +
|colspan=2|Each good saving throw category (Fortitude, Reflex, Will) ||align=right| 1
 +
|-
 +
|colspan=3|'''Skill Points'''
 +
|-
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|colspan=2|Every 2 skill points per level ||align=right| 2
 +
|}
 +
==== Revised Shugenja ====
 +
{| class="wikitable"
 +
||'''Ability''' ||| '''Example Classes'''||| '''20 Points'''
 +
|-
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|colspan=3|'''Spells'''
 +
|-
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||Major spell ability: Maximum spell level 9 |||Druid||align=right| 3
 +
|-
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|colspan=2|Full spell list ||align=right| 1
 +
|-
 +
|colspan=3|'''Combat Ability'''
 +
|-
 +
|colspan=2| Per point of base attack bonus at level 4 ||align=right| 3
 +
|-
 +
|colspan=3|'''Armor class'''
 +
|-
 +
|colspan=2|Light, medium armor, martial weapons ||align=right| 3
 +
|-
 +
|colspan=3|'''Hit Dice'''
 +
|-
 +
|colspan=2|Per point of average die roll (rounded down)  ||align=right| 4
 
|-
 
|-
 
|colspan=3|'''Saving Throws'''
 
|colspan=3|'''Saving Throws'''
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|colspan=3|'''Bonus Feats and Class Abilities'''
 
|colspan=3|'''Bonus Feats and Class Abilities'''
 
|-
 
|-
|colspan=2|(revision) Every 5 entries in the Special collumn not covered elsewhere; entries with a very wide selection or great damage (sneak attack) count twice||align=right| 3
+
|colspan=2|Every 5 entries in the Special collumn not covered elsewhere; entries with a very wide selection or great damage (sneak attack) count twice||align=right| 3
|-
 
||Full spell list ||| 1
 
 
|}
 
|}
 
[[Category:D&D]]
 
[[Category:D&D]]

Latest revision as of 14:35, 21 March 2007

This article is imported from the Hastur wiki. See the import log for details.

D&DD&D Logo
Unofficial rules compendium
Ability Example Classes 12 Points
Spells
Major spell ability: Maximum spell level 9 Druid 3
Combat Ability
Per point of base attack bonus at level 4 2
Armor class
No proficiency, but no penalty 1
Hit Dice
(Per point of average die roll (rounded down) 3
Saving Throws
Each good saving throw category (Fortitude, Reflex, Will) 1
Skill Points
Every 2 skill points per level 2

Revised Shugenja

Ability Example Classes 20 Points
Spells
Major spell ability: Maximum spell level 9 Druid 3
Full spell list 1
Combat Ability
Per point of base attack bonus at level 4 3
Armor class
Light, medium armor, martial weapons 3
Hit Dice
Per point of average die roll (rounded down) 4
Saving Throws
Each good saving throw category (Fortitude, Reflex, Will) 1
Skill Points
Every 2 skill points per level 2
Bonus Feats and Class Abilities
Every 5 entries in the Special collumn not covered elsewhere; entries with a very wide selection or great damage (sneak attack) count twice 3