Difference between revisions of "Shapeshift Psi (Action Powers)"

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Limit Break
 
Limit Break
  
Your mind changes bodies with another willing creature you touch. You each assume each others' [[Body (Action)|Body]], bodily shape, and any schticks or powers dependent on race or physical form, losing those attributes your partner gets. You both get [[Reflexes (Action)|Reflexes]] equal to the lower of your normal scores.  
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Your mind changes bodies with another willing creature you touch. You each assume each others' physical location, [[Body (Action)|Body]], bodily shape, and any schticks or powers dependent on race or physical form, losing those attributes your partner gets. You both get [[Reflexes (Action)|Reflexes]] equal to the lower of your normal scores.  
 
Damage remains with the body, while [[Fortune (Action)|Fortune]] points belong to the mind.
 
Damage remains with the body, while [[Fortune (Action)|Fortune]] points belong to the mind.
 
The GM is the final arbiter on which powers belong in the body and which belong in the mind.  
 
The GM is the final arbiter on which powers belong in the body and which belong in the mind.  
  
Body Shift can be ended as a [[Setback (Action)|Setback]] and at the end of a round you can choose to switch back.
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Body Shift normally lasts a scene but can last longer as the plot requires. At the end of a round you can choose to switch back and end the power.

Revision as of 11:39, 25 January 2020

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Main article: Powers (Action)

Body Shift

Limit Break

Your mind changes bodies with another willing creature you touch. You each assume each others' physical location, Body, bodily shape, and any schticks or powers dependent on race or physical form, losing those attributes your partner gets. You both get Reflexes equal to the lower of your normal scores. Damage remains with the body, while Fortune points belong to the mind. The GM is the final arbiter on which powers belong in the body and which belong in the mind.

Body Shift normally lasts a scene but can last longer as the plot requires. At the end of a round you can choose to switch back and end the power.