Difference between revisions of "Shapeshift Life (Action Powers)"

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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude>
  
=== Antitoxin ===
+
=== Attribute Focus ===
Inherent
 
 
 
You can add your [[Mind (Action)|Mind]] to your [[Body (Action)|Body]] when resisting toxins.
 
 
 
=== Attribute Boost ===
 
 
Stance
 
Stance
  
You can improve your own attributes temporarily. When you bye this power, select an attribute; [[Body (Action)|Body]], [[Mind (Action)|Mind]], or [[Reflexes (Action)|Reflexes ]]. When you activate the stance, this attribute temporarily improves by one point.
+
Select one attribute of [[Body (Action)|Body]], [[Mind (Action)|Mind]], or [[Reflexes (Action)|Reflexes]]. Increase the chosen attribute by three. Reduce the other two attributes by 2 each.
  
You can take this power several times. Each time you take it, you learn a separate stance. Each stance must be learned and activated separately, but the effect of several such stances stacks. No attribute can be improved by more than four this way.
+
=== Body Control ===
 
+
Limit Break
Improving body places a strain on any weapons or other gear you use; if the boost is more than two points it will break on a snakeyes result. Improving [[Mind (Action)|Mind]] gives additional [[Fortune (Action)|Fortune]] points, but since [[Mind (Action)|Mind]] is an upper limit on daily expenditure of [[Fortune (Action)|Fortune]] points, these are the very last Fortune points you spend, and thy do not replenish if you deactivate and then reactivate the stance.
 
 
 
=== Biological Resistance ===
 
Stance
 
  
Become resistant to extremes of temperature, disease, poison, lack of food water or air and other discomforting environmental conditions. Add your [[Chi (Action)|Chi]] to your soak attribute against [[Damage Types (Action)#Biological| biological damage]]. The same bonus applies to your [[Body (Action)| Body]] when doing endurance feats, such as resisting uncomfortable environments. In an environment where you could not normally survive at all, such as if there is no air, you can still survive a number of minutes equal to your modified [[Body (Action)| Body]].
+
You can change your shape within the limits of your species, body mass, and [[Body (Action)|Body]].
 +
You can dislocate and elongate limbs, change your apparent gender, mimic the facial features, stance and other cosmetic traits of others, and do other changes as long as you respect the three limitations above.  
 +
You can use your [[Maneuver (Action)|Maneuver]] instead of your [[Reflexes (Action)|Reflexes]] for [[All_Attributes_(Action)#Contortions|Contortions]], and such checks are Routine for you.
 +
You can also use this to adopt a [[Disguise (Action)|Disguise]], tough you still need social skills in order to make the act believable.
  
This power is commonly inherent in nonliving creatures, such as robots [[Robots (Action Creatures) | Robots]] or [[Undead (Action Creatures) | Undead]].
+
=== Gender Change ===
 
+
Finisher
=== Body Control ===
 
Limit Break
 
  
You can change your shape within the limits of your species, body mass, and [[Body (Action)|Body]]. You can dislocate and elongate limbs, change your apparent gender, mimic the facial features, stance and other cosmetic traits of others, and do other changes as long as you respect the three limitations above. This is mainly useful to escape from bonds and imprisonment - if it is possible for any creature of your species to do so mundanely, you can use this power to escape. You can also use this to adopt a [[Disguise (Action)|Disguise]], tough you still need social skills in order to make it believable.
+
You change the gender and/or sexual orientation of the target. You can also change how the target's species sexual dimorphism expresses itself (feminine, androgynous, masculine, hermaphroditic), the target's sex drive, and its fertility. The target remembers its previous gender and orientation and might have qualms about its new sexual orientation, but these are intellectual memories that have a hard time standing up to the target's new physical needs.
 +
This is a [[Curse (Action)|curse]].
  
 
=== Growth ===
 
=== Growth ===
 
Stance
 
Stance
  
You grow to twice your ordinary weight (approximately 133% of your normal length), which gives you +3 [[Body (Action)|Body]], but reduces your [[Reflexes (Action)|Reflexes]] and [[Mind (Action)|Mind]] by one point each.
+
You grow to four times your ordinary weight (approximately 160% of your normal length), which gives you +3 [[Body (Action)|Body]], but reduces your [[Reflexes (Action)|Reflexes]] and [[Mind (Action)|Mind]] by one point each. You can take this power several times, multiplying the effect of the stance. Weight and size increase is exponential; three levels of growth makes you 256 times as heavy and four times as tall.
  
You can take this power several times. Each time you take it, you learn a separate stance. Each stance must be learned and activated separately, but the effect of several such stances stacks.  
+
Improving Body places a strain on any weapons or other gear you use; it will break on a snakeyes result. Reducing [[Mind (Action)|Mind]] reduces the upper limit on daily expenditure of [[Fortune (Action)|Fortune]] points while the stance is active. Reducing [[Reflexes (Action)|Reflexes]] costs you an equal number of shots.
  
Improving body places a strain on any weapons or other gear you use; if the boost is more than two points it will break on a snakeyes result. Reducing [[Mind (Action)|Mind]] reduces the upper limit on daily expenditure of [[Fortune (Action)|Fortune]] points while the stance is active.
+
=== Hamstring ===
 +
Basic Action or Finisher
  
=== Instant Healing ===
+
Make an opposed [[Maneuver (Action)|Maneuver ]] roll, on a success the target's [[Move (Action)|Move]] suffers a penalty of -1 until the end of the scene. This can be increased by various factors.
Limit Break
+
* If the attack scores an Outcome matching the target's [[Move (Action)|Move]], the penalty is increased by two.
 +
* If performed as a Finisher, the penalty is increased by two and the effect is a [[Curse (Action)|Curse]] - including any previous Slow results.
 +
The target also loses as many shots as the penalty, with a minimum of three shots lost.
 +
 
 +
=== Living Form ===
 +
{{Template:Form (Action)}}
  
You heal three hits or one wound that you have taken.
+
You can assume the form of any living creature using this power.
 +
This includes
 +
[[Folk (Action Creatures)|Folk]],
 +
[[Animals (Action Creatures) | Animals]],
 +
[[Plant Elementals (Action Creatures) | Plant Elementals]],
 +
[[Fairies (Action)|Fairies]],
 +
[[Monsters (Action) | Monsters]],
 +
[[Mutants (Action) | Mutants]], and
 +
[[Supers (Action) | Supers]].

Latest revision as of 16:33, 21 August 2021

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Templates for Action
Main article: Powers (Action)

Attribute Focus

Stance

Select one attribute of Body, Mind, or Reflexes. Increase the chosen attribute by three. Reduce the other two attributes by 2 each.

Body Control

Limit Break

You can change your shape within the limits of your species, body mass, and Body. You can dislocate and elongate limbs, change your apparent gender, mimic the facial features, stance and other cosmetic traits of others, and do other changes as long as you respect the three limitations above. You can use your Maneuver instead of your Reflexes for Contortions, and such checks are Routine for you. You can also use this to adopt a Disguise, tough you still need social skills in order to make the act believable.

Gender Change

Finisher

You change the gender and/or sexual orientation of the target. You can also change how the target's species sexual dimorphism expresses itself (feminine, androgynous, masculine, hermaphroditic), the target's sex drive, and its fertility. The target remembers its previous gender and orientation and might have qualms about its new sexual orientation, but these are intellectual memories that have a hard time standing up to the target's new physical needs. This is a curse.

Growth

Stance

You grow to four times your ordinary weight (approximately 160% of your normal length), which gives you +3 Body, but reduces your Reflexes and Mind by one point each. You can take this power several times, multiplying the effect of the stance. Weight and size increase is exponential; three levels of growth makes you 256 times as heavy and four times as tall.

Improving Body places a strain on any weapons or other gear you use; it will break on a snakeyes result. Reducing Mind reduces the upper limit on daily expenditure of Fortune points while the stance is active. Reducing Reflexes costs you an equal number of shots.

Hamstring

Basic Action or Finisher

Make an opposed Maneuver roll, on a success the target's Move suffers a penalty of -1 until the end of the scene. This can be increased by various factors.

  • If the attack scores an Outcome matching the target's Move, the penalty is increased by two.
  • If performed as a Finisher, the penalty is increased by two and the effect is a Curse - including any previous Slow results.

The target also loses as many shots as the penalty, with a minimum of three shots lost.

Living Form

Limit Break

You assume the form of another creature decided when you gain the power. You must have created a variant form for yourself using your normal points and limits. If you do not have such a creature description ready, you cannot use this power. This creature cannot have higher value in any particular skill than you do. You can add powers of the same form the creature has and keep schticks and powers you already have, but you cannot otherwise add powers or schticks. This power cannot be used to imitate a specific individual; you remain yourself in mannerisms and detail while changing race, species, and creature type.

You remain in this form for a scene or until you fall asleep or unconscious or will yourself back to your normal form (a Basic Action). You can learn this power several times to learn to transform into several different creatures.

You can assume the form of any living creature using this power. This includes Folk, Animals, Plant Elementals, Fairies, Monsters, Mutants, and Supers.