Difference between revisions of "Shapeshift Life (Action Powers)"

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Stance
 
Stance
  
Select one attribute of [[Body (Action)|Body]], [[Mind (Action)|Mind]],  or [[Reflexes (Action)|Reflexes]]. Increase the chosen attribute by three. Reduce the other two attributes by 2 each.
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Select one attribute of [[Body (Action)|Body]], [[Mind (Action)|Mind]],  or [[Reflexes (Action)|Reflexes]]. Increase the chosen attribute by three. Reduce the other two attributes by 2 each.
This stance cannot be made inherent.
 
  
 
=== Body Control ===
 
=== Body Control ===

Revision as of 16:42, 22 April 2018

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Templates for Action
Main article: Powers (Action)

Alter Self

Limit Break

You assume the form of another creature decided when you gain the power. You must have created a variant form for yourself using your normal points and limits. If you do not have such a creature description ready, you cannot use this power. This creature cannot have higher value in any particular skill than you do. You can add powers of the same form the creature has and keep schticks and powers you already have, but you cannot otherwise add powers or schticks. This power cannot be used to imitate a specific individual; you remain yourself in mannerisms and detail while changing race, species, and creature type.

You remain in this form for a scene or until you fall asleep or unconscious or will yourself back to your normal form (a Basic Action). You can learn this power several times to learn to transform into several different creatures.

You can only assume the form of Folk or a creature of your own Type using this power.

Attribute Focus

Stance

Select one attribute of Body, Mind, or Reflexes. Increase the chosen attribute by three. Reduce the other two attributes by 2 each.

Body Control

Limit Break

You can change your shape within the limits of your species, body mass, and Body. You can dislocate and elongate limbs, change your apparent gender, mimic the facial features, stance and other cosmetic traits of others, and do other changes as long as you respect the three limitations above. This is mainly useful to escape from bonds and imprisonment - if it is possible for any creature of your species to do so mundanely, you can use this power to escape. You can also use this to adopt a Disguise, tough you still need social skills in order to make it believable.

Gender Change

Finisher

You change the gender and sexual orientation of the target. You can also change how the target's species sexual dimorphism expresses itself (feminine, androgynous, masculine), the target's sex drive, and its fertility. The target remembers its previous gender and orientation and might have qualms about its new sexual orientation, but these are intellectual memories that have a hard time standing up to the target's new physical needs.

Any stunt based on the sexual orientation and needs you gave the target gain a +3 modifier.

This is a curse.

Growth

Stance

You grow to four times your ordinary weight (approximately 160% of your normal length), which gives you +3 Body, but reduces your Reflexes and Mind by one point each. You can take this power several times, multiplying the effect of the stance. Weight and size increase is exponential; three levels of growth makes you four times as tall.

Improving Body places a strain on any weapons or other gear you use; it will break on a snakeyes result. Reducing Mind reduces the upper limit on daily expenditure of Fortune points while the stance is active. Reducing Reflexes costs you an equal number of shots.

Hamstring

Basic Action or Finisher

Make an opposed Maneuver roll, on a success the target's Move suffers a penalty of -1 until the end of the scene. This can be increased by various factors.

  • If the attack scores an Outcome matching the target's Move, the penalty is increased by two.
  • If performed as a Finisher, the penalty is increased by two and the effect is a Curse - including any previous Slow results.

The target also loses as many shots as the penalty, with a minimum of three shots lost.