Difference between revisions of "Shapeshift Life (Action Powers)"

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(Antitoxin)
(Pathogen Resist)
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You heal three hits or one wound that you have taken.
 
You heal three hits or one wound that you have taken.
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=== Pathogen Resist ===
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Inherent
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You can add your [[Mind (Action)|Mind]] to your [[Body (Action)|Body]] when resisting disease and infection.

Revision as of 10:14, 12 May 2008

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Main article: Powers (Action)

Antitoxin

Inherent

You can add your Mind to your Body when resisting toxins.

Attribute Boost

Stance

You can improve your own attributes temporarily. When you bye this power, select an attribute; Body, Mind, or Reflexes . When you activate the stance, this attribute temporarily improves by one point.

You can take this power several times. Each time you take it, you learn a separate stance. Each stance must be learned and activated separately, but the effect of several such stances stacks. No attribute can be improved by more than four this way.

Improving body places a strain on any weapons or other gear you use; if the boost is more than two points it will break on a snakeyes result. Improving Mind gives additional Fortune points, but since Mind is an upper limit on daily expenditure of Fortune points, these are the very last Fortune points you spend, and thy do not replenish if you deactivate and then reactivate the stance.

Biological Resistance

Stance

Become resistant to extremes of temperature, disease, poison, lack of food water or air and other discomforting environmental conditions. Add your Chi to your soak attribute against biological damage. The same bonus applies to your Body when doing endurance feats, such as resisting uncomfortable environments. In an environment where you could not normally survive at all, such as if there is no air, you can still survive a number of minutes equal to your modified Body.

This power is commonly inherent in nonliving creatures, such as robots Robots or Undead.

Body Control

Limit Break

You can change your shape within the limits of your species, body mass, and Body. You can dislocate and elongate limbs, change your apparent gender, mimic the facial features, stance and other cosmetic traits of others, and do other changes as long as you respect the three limitations above. This is mainly useful to escape from bonds and imprisonment - if it is possible for any creature of your species to do so mundanely, you can use this power to escape. You can also use this to adopt a Disguise, tough you still need social skills in order to make it believable.

Growth

Stance

You grow to twice your ordinary weight (approximately 133% of your normal length), which gives you +3 Body, but reduces your Reflexes and Mind by one point each.

You can take this power several times. Each time you take it, you learn a separate stance. Each stance must be learned and activated separately, but the effect of several such stances stacks.

Improving body places a strain on any weapons or other gear you use; if the boost is more than two points it will break on a snakeyes result. Reducing Mind reduces the upper limit on daily expenditure of Fortune points while the stance is active.

Instant Healing

Limit Break

You heal three hits or one wound that you have taken.

Pathogen Resist

Inherent

You can add your Mind to your Body when resisting disease and infection.