Difference between revisions of "Shapeshift Gifts (Action Powers)"

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m (Mutation no longer auto obvious)
m (→‎Mutation: power)
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Pick one stance of the [[Gifts Origin (Action)|Gifts Origin]]. Your body mutates to accommodate this power, and it becomes inherent, always on, and a part of your body. This often changes your physical appearance and works well with the [[Methods (Action)#Mark of Power| Mark of Power]] method.  
 
Pick one stance of the [[Gifts Origin (Action)|Gifts Origin]]. Your body mutates to accommodate this power, and it becomes inherent, always on, and a part of your body. This often changes your physical appearance and works well with the [[Methods (Action)#Mark of Power| Mark of Power]] method.  
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The stance affected by Mutation is considered a [[Powers_(Action)|Power]] of your [[Power_Rules_(Action)#Tradition|Tradition]] even if it normally is not. If your powers fail for some reason, so does any stances maintained by Mutation; they cannot be used as ordinary stances.
  
 
You can take this power several times, each time it applies to a separate power.
 
You can take this power several times, each time it applies to a separate power.

Revision as of 23:52, 19 February 2010

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Templates for Action

Alternate Self

Limit Break

You have an alternate persona you can change to. This alternate persona is built like a normal character; you effectively have two different roles you can play. Each needs this power, or the change is one-way. Shticks that affect your background should generally be shared as well.

You can take this power several times, for different alternate selves. If you do so, each such power must be specified as to which persona it changes you into. It is generally easiest to have each form able to change into each other form, but it is also possible to have other setups. Examples: A "true" form from which you can change into any of a set of alternate forms, each of which can only change to the true form. A circle of forms, where each can only change into one other, with the final one changing back into the first. And so on.

Instant Change

Basic Action

You can assume a mundane form (normally human) and back again. This is tied to the Mark of Power method.

Mutation

Inherent

Pick one stance of the Gifts Origin. Your body mutates to accommodate this power, and it becomes inherent, always on, and a part of your body. This often changes your physical appearance and works well with the Mark of Power method.

The stance affected by Mutation is considered a Power of your Tradition even if it normally is not. If your powers fail for some reason, so does any stances maintained by Mutation; they cannot be used as ordinary stances.

You can take this power several times, each time it applies to a separate power.