Difference between revisions of "Shapeshift Force (Action Powers)"

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Trigger Action (Defense)
 
Trigger Action (Defense)
  
When a target in sight is about to take [[Damage_Types_(Action)#Concussion|Concussion]] damage, you can substitute the targets [[Reflexes (Action)|Reflexes]] with your [[Maneuver (Action)|Maneuver]] to soak that damage.
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When a target in sight is about to take [[Damage_Types_(Action)#Concussion|Concussion]] damage, you can add your your [[Maneuver (Action)|Maneuver]] to the targets [[Reflexes (Action)|Reflexes]] to soak that damage.
  
 
=== Levitate ===
 
=== Levitate ===

Revision as of 14:24, 22 October 2021

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Main article: Powers (Action)

Inertial Dampening

Trigger Action (Defense)

When a target in sight is about to take Concussion damage, you can add your your Maneuver to the targets Reflexes to soak that damage.

Levitate

Stance

You can move through the air instead of along the ground.

Telekinetic Hand

Stance

You can manipulate objects within Mind meters of you, just as if you were using your regular hands. This allows you to perform basic tasks, melee attacks, and such at a limited range - which often lets you position yourself out of harms way. This cannot be used with area attacks.