Difference between revisions of "Sea Wyvern (Savage Tide)"

From Action
Jump to navigation Jump to search
m (→‎Crew: Work in progress, emergency save)
(→‎Crew: Lvl 13 update)
 
(3 intermediate revisions by the same user not shown)
Line 27: Line 27:
 
|valign=top| Speed:|||30 ft. (6 squares)|||30 ft. (6 squares)|||30 ft. (6 squares) |||30 ft. (6 squares)|||30 ft. (6 squares)|||30 ft. (6 squares)
 
|valign=top| Speed:|||30 ft. (6 squares)|||30 ft. (6 squares)|||30 ft. (6 squares) |||30 ft. (6 squares)|||30 ft. (6 squares)|||30 ft. (6 squares)
 
|-
 
|-
|valign=top| Armor Class:||valign=top|19 (+3 studded leather +1, +1 buckler, +2 Dex, +1 Dodge), touch 13, flat-footed 12
+
|valign=top| Armor Class:||valign=top|19 (+4 studded leather +1, +1 buckler, +3 Dex, +1 Dodge), touch 14, flat-footed 15||valign=top|19 (+4 studded leather +1, +1 buckler, +3 Dex, +1 Dodge), touch 14, flat-footed 15||valign=top|20 (+4 studded leather +1, +2 buckler +1, +3 Dex, +1 Dodge), touch 14, flat-footed 15||valign=top|21 (+5 studded leather +2, +2 buckler +1, +3 Dex, +1 Dodge), touch 14, flat-footed 15||valign=top|21 (+5 studded leather +2, +2 buckler +1, +3 Dex, +1 Dodge), touch 14, flat-footed 15||valign=top|21 (+5 studded leather +2, +2 buckler +1, +3 Dex, +1 Dodge), touch 14, flat-footed 15
 
|-
 
|-
|valign=top| Base Attack/Grapple:|||+3/+6|||+3/+6|||+4/+7|||+5/+8|||+5/+8|||+6/+9
+
|valign=top| Base Attack/Grapple:|||+3/+6|||+3/+6|||+4/+7|||+5/+8|||+6/+9|||+6/+9
 
|-
 
|-
|valign=top| Attack:||valign=top|mwrk. Rapier +6 melee (1d6+2) or lt. crossbow +5 ranged (1d8)||valign=top|+1 Rapier +6 melee (1d6+3) or mwrk. lt. crossbow +6 ranged (1d8)||valign=top|+1 Rapier +6 melee (1d6+3) or mwrk. lt. crossbow +6 ranged (1d8)
+
|valign=top| Attack:||valign=top|+1 rapier +7 melee (1d6+3) or pistol +5 ranged (1d10+2) ||valign=top|+1 Rapier +7 melee (1d6+3) or pistol +5 ranged (1d10+2)||valign=top|+1 Rapier +8 melee (1d6+3) or crossbow +6 ranged (1d10+2)||valign=top|+1 Rapier +9 melee (1d6+3) or crossbow +7 ranged (1d10+2)||valign=top|+1 Rapier +10 melee (1d6+3) or crossbow +8 ranged (1d10+2)||valign=top|+1 Rapier +10 melee (1d6+3) or crossbow +8 ranged (1d10+2)
 
|-
 
|-
 
|valign=top| Space/Reach:|||5 ft./5 ft.|||5 ft./5 ft.|||5 ft./5 ft.|||5 ft./5 ft.|||5 ft./5 ft.|||5 ft./5 ft.
 
|valign=top| Space/Reach:|||5 ft./5 ft.|||5 ft./5 ft.|||5 ft./5 ft.|||5 ft./5 ft.|||5 ft./5 ft.|||5 ft./5 ft.
Line 37: Line 37:
 
|valign=top| Special Attacks:|||Sneak attack +2d6|||Sneak attack +2d6|||Sneak attack +3d6|||Sneak attack +3d6|||Sneak attack +4d6|||Sneak attack +4d6
 
|valign=top| Special Attacks:|||Sneak attack +2d6|||Sneak attack +2d6|||Sneak attack +3d6|||Sneak attack +3d6|||Sneak attack +4d6|||Sneak attack +4d6
 
|-
 
|-
|valign=top| Special Qualities:||valign=top|Trapfinding, evasion, trap sense +1, uncanny dodge||valign=top|Trapfinding, evasion, trap sense +1, uncanny dodge||valign=top|Trapfinding, evasion, trap sense +2, uncanny dodge
+
|valign=top| Special Qualities:||valign=top|Trapfinding, evasion, trap sense +1, uncanny dodge||valign=top|Trapfinding, evasion, trap sense +1, uncanny dodge||valign=top|Trapfinding, evasion, trap sense +2, uncanny dodge||valign=top|Trapfinding, evasion, trap sense +2, uncanny dodge||valign=top|Trapfinding, evasion, trap sense +2, improved uncanny dodge||valign=top|Trapfinding, evasion, trap sense +3, improved uncanny dodge
 
|-
 
|-
|valign=top| Saves:||valign=top|Fort +3, Ref +6, Will +2||valign=top|Fort +3, Ref +6, Will +2||valign=top|Fort +4, Ref +7, Will +3
+
|valign=top| Saves:||valign=top|Fort +2, Ref +7, Will +2||valign=top|Fort +3, Ref +8, Will +3||valign=top|Fort +4, Ref +9, Will +4||valign=top|Fort +4, Ref +9, Will +4||valign=top|Fort +5, Ref +10, Will +5||valign=top|Fort +6, Ref +10, Will +6
 
|-
 
|-
 
|valign=top| Abilities:||valign=top|Str 14, Dex 16, Con 13, Int 8, Wis 12, Cha 10||valign=top|Str 14, Dex 16, Con 13, Int 8, Wis 12, Cha 10||valign=top|Str 14, Dex 16, Con 13, Int 8, Wis 12, Cha 10||valign=top|Str 14, Dex 16, Con 13, Int 8, Wis 12, Cha 10||valign=top|Str 14, Dex 16, Con 13, Int 10, Wis 12, Cha 10||valign=top|Str 14, Dex 16, Con 13, Int 10, Wis 12, Cha 10
 
|valign=top| Abilities:||valign=top|Str 14, Dex 16, Con 13, Int 8, Wis 12, Cha 10||valign=top|Str 14, Dex 16, Con 13, Int 8, Wis 12, Cha 10||valign=top|Str 14, Dex 16, Con 13, Int 8, Wis 12, Cha 10||valign=top|Str 14, Dex 16, Con 13, Int 8, Wis 12, Cha 10||valign=top|Str 14, Dex 16, Con 13, Int 10, Wis 12, Cha 10||valign=top|Str 14, Dex 16, Con 13, Int 10, Wis 12, Cha 10
Line 49: Line 49:
  
 
===Skills===
 
===Skills===
Balance +8+level, Climb +5 + level, Jump +5 + level, Profession (sailor) +7 + level, Spot +4 + level, Tumble +7 +level, Use Rope +7 +level. One individual skill at 3+ level + stat bonus.
+
Balance +10 +level, Climb +7 + level, Jump +7 + level, Profession (sailor) +7 + level, Spot +4 + level, Tumble +7 +level, Use Rope +7 +level. One individual skill at 3+ level + stat bonus.
  
 
===Individual Skills===
 
===Individual Skills===

Latest revision as of 16:27, 15 February 2008

Savage TideSavage Tide banner

The PC's ship in the Savage Tide campaign.

Crew

These are followers of Peter Blood

  • 60 fourth level sailors (upper limit)
  • 6 fifth level bosuns
  • 3 sixth level senior bosuns
  • 2 seventh level lieutenants
  • 1 eight level second mate
  • 1 ninth level ship's mate
Sailor Bosun Senior Bosun Lieutenant Second Mate Mate
Vinkain Kabanja Allanal Kio, Rodara Adoss Tavey Nesk Soller Vark
Size/Type: Medium Humanoid Medium Humanoid Medium Humanoid Medium Humanoid Medium Humanoid Medium Humanoid
Level/HD: Rogue 4: 4d6+4 (22 hp) Rogue 5: 5d6+5 (25) Rogue 6: 6d6+6 (29 hp) Rogue 7: 7d6+7 (34 hp) Rogue 8: 8d6+8 (38 hp) Rogue 9: 9d6+9 (41 hp)
Initiative: +3 +3 +3 +3 +3 +3
Speed: 30 ft. (6 squares) 30 ft. (6 squares) 30 ft. (6 squares) 30 ft. (6 squares) 30 ft. (6 squares) 30 ft. (6 squares)
Armor Class: 19 (+4 studded leather +1, +1 buckler, +3 Dex, +1 Dodge), touch 14, flat-footed 15 19 (+4 studded leather +1, +1 buckler, +3 Dex, +1 Dodge), touch 14, flat-footed 15 20 (+4 studded leather +1, +2 buckler +1, +3 Dex, +1 Dodge), touch 14, flat-footed 15 21 (+5 studded leather +2, +2 buckler +1, +3 Dex, +1 Dodge), touch 14, flat-footed 15 21 (+5 studded leather +2, +2 buckler +1, +3 Dex, +1 Dodge), touch 14, flat-footed 15 21 (+5 studded leather +2, +2 buckler +1, +3 Dex, +1 Dodge), touch 14, flat-footed 15
Base Attack/Grapple: +3/+6 +3/+6 +4/+7 +5/+8 +6/+9 +6/+9
Attack: +1 rapier +7 melee (1d6+3) or pistol +5 ranged (1d10+2) +1 Rapier +7 melee (1d6+3) or pistol +5 ranged (1d10+2) +1 Rapier +8 melee (1d6+3) or crossbow +6 ranged (1d10+2) +1 Rapier +9 melee (1d6+3) or crossbow +7 ranged (1d10+2) +1 Rapier +10 melee (1d6+3) or crossbow +8 ranged (1d10+2) +1 Rapier +10 melee (1d6+3) or crossbow +8 ranged (1d10+2)
Space/Reach: 5 ft./5 ft. 5 ft./5 ft. 5 ft./5 ft. 5 ft./5 ft. 5 ft./5 ft. 5 ft./5 ft.
Special Attacks: Sneak attack +2d6 Sneak attack +2d6 Sneak attack +3d6 Sneak attack +3d6 Sneak attack +4d6 Sneak attack +4d6
Special Qualities: Trapfinding, evasion, trap sense +1, uncanny dodge Trapfinding, evasion, trap sense +1, uncanny dodge Trapfinding, evasion, trap sense +2, uncanny dodge Trapfinding, evasion, trap sense +2, uncanny dodge Trapfinding, evasion, trap sense +2, improved uncanny dodge Trapfinding, evasion, trap sense +3, improved uncanny dodge
Saves: Fort +2, Ref +7, Will +2 Fort +3, Ref +8, Will +3 Fort +4, Ref +9, Will +4 Fort +4, Ref +9, Will +4 Fort +5, Ref +10, Will +5 Fort +6, Ref +10, Will +6
Abilities: Str 14, Dex 16, Con 13, Int 8, Wis 12, Cha 10 Str 14, Dex 16, Con 13, Int 8, Wis 12, Cha 10 Str 14, Dex 16, Con 13, Int 8, Wis 12, Cha 10 Str 14, Dex 16, Con 13, Int 8, Wis 12, Cha 10 Str 14, Dex 16, Con 13, Int 10, Wis 12, Cha 10 Str 14, Dex 16, Con 13, Int 10, Wis 12, Cha 10
Feats: Dodge†, Sail Monkey, Skill focus (Profession Sailor) Dodge†, Sail Monkey, Skill focus (Profession Sailor) Dodge†, Sail Monkey, Skill focus (Profession Sailor, Optional Skill) Dodge†, Sail Monkey, Skill focus (Profession Sailor, Optional skill) Dodge†, Sail Monkey, Skill focus (Profession Sailor, Optional skill) Dodge†, Sail Monkey, Skill focus (Profession Sailor, Optional skill)
Gear: +1 cutlass, +1 studded leather +1 cloak of resistance +1 buckler +2 studded leather +2 cloak of resistance +1 lawful rapier

Skills

Balance +10 +level, Climb +7 + level, Jump +7 + level, Profession (sailor) +7 + level, Spot +4 + level, Tumble +7 +level, Use Rope +7 +level. One individual skill at 3+ level + stat bonus.

Individual Skills

Vinkain Kabanja: Craft (Carpenter) +11, Allanal Kio: Diplomacy +12, Spot +14 Rodara Adoss: Craft (Tatooing) +12, Tavey Nesk: Hide +18, Move Silently +18, Soller Vark: Intimidate +15, Knowledge (Geography) +15.