Difference between revisions of "Savage Tide regional feats"

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{{Savage Tide}}
|page=SavageTide/RegionalFeats
 
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Regional feats from the city of Sasserine; someof these have been modified/clarified from those in the Player's Guide to the Savage Tide.
 
Regional feats from the city of Sasserine; someof these have been modified/clarified from those in the Player's Guide to the Savage Tide.
  
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|| [[Arena Blood (Savage Tide feat)|Arena Blood]] ||| Bonus when fighting in front of an audience ||| Champion
 
|| [[Arena Blood (Savage Tide feat)|Arena Blood]] ||| Bonus when fighting in front of an audience ||| Champion
 
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|| [[Steadfast Loyalty (Savage Tide feat)|Steadfast Loyalty]] ||| +2 Will saves, +1 Leadership ||| Champion, Cudgel
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|| [[Steadfast Loyalty (Savage Tide feat)|Steadfast Loyalty]] ||| +2 Will saves, +1 Leadership ||| Champion, Cudgel, Sunrise
 
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||[[Academy Graduate (Savage Tide feat)|Academy Graduate]] ||| 3 extra class skills, +2 Knowledge (History, Nobility & Royalty)|||Noble
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||[[Academy Graduate (Savage Tide feat)|Academy Graduate]] ||| Extra class skills: Diplomacy, Intimidate, Knowledge (Local, Nobility & Royalty), and Perform (Oratory).|||Noble
 
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|-
 
||[[Child of Shadow (Savage Tide feat)|Child of Shadow]] ||| Black market access, confined fighting ||| Shadowshore
 
||[[Child of Shadow (Savage Tide feat)|Child of Shadow]] ||| Black market access, confined fighting ||| Shadowshore
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||[[Merchants Tounge (Savage Tide feat)|Merchant's Tounge]]||| +2 Appraise, sell for 5% more. |||Merchant
 
||[[Merchants Tounge (Savage Tide feat)|Merchant's Tounge]]||| +2 Appraise, sell for 5% more. |||Merchant
 
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||[[Sail Monkey (Savage Tide feat)|Sail Monkey]] ||| +2 Balance, Climb, Jump ||| Azure
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||[[Sail Monkey (Savage Tide feat)|Sail Monkey]] ||| +2 Balance, Climb, Jump. Grab a line to swing as a free action. ||| Azure
 
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||[[Student of Nature (Savage Tide feat)|Student of Nature]] ||| +2 Animal Empathy, Handle Animal, Knowledge (Nature), Survial. ||| Sunrise
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||[[Student of Nature (Savage Tide feat)|Student of Nature]] ||| +2 Animal Empathy, Handle Animal, Knowledge (Nature), Survival. ||| Sunrise
 
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||[[Suspicious Eye (Savage Tide feat)|Suspicious Eye]] ||| +2 Spot, Sense Motive. Harder to pick your pockets. ||| Cudgel, Shadowshore
 
||[[Suspicious Eye (Savage Tide feat)|Suspicious Eye]] ||| +2 Spot, Sense Motive. Harder to pick your pockets. ||| Cudgel, Shadowshore
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||[[Water Rat (Savage Tide feat)|Water Rat]]  ||| Swim better and faster ||| Merchant, Azure, Shadowshore
 
||[[Water Rat (Savage Tide feat)|Water Rat]]  ||| Swim better and faster ||| Merchant, Azure, Shadowshore
 
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[[Category:D&D]]

Latest revision as of 16:17, 10 March 2008

Savage TideSavage Tide banner

Regional feats from the city of Sasserine; someof these have been modified/clarified from those in the Player's Guide to the Savage Tide.

Feat Summary District
Arena Blood Bonus when fighting in front of an audience Champion
Steadfast Loyalty +2 Will saves, +1 Leadership Champion, Cudgel, Sunrise
Academy Graduate Extra class skills: Diplomacy, Intimidate, Knowledge (Local, Nobility & Royalty), and Perform (Oratory). Noble
Child of Shadow Black market access, confined fighting Shadowshore
Knack for Magic +2 Spellcraft, detect magic, light, and prestidigitation 1/day Noble
Merchant's Tounge +2 Appraise, sell for 5% more. Merchant
Sail Monkey +2 Balance, Climb, Jump. Grab a line to swing as a free action. Azure
Student of Nature +2 Animal Empathy, Handle Animal, Knowledge (Nature), Survival. Sunrise
Suspicious Eye +2 Spot, Sense Motive. Harder to pick your pockets. Cudgel, Shadowshore
Water Rat Swim better and faster Merchant, Azure, Shadowshore