Satyr (Greyhawk 4E)

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Greyhawk for 4E

Satyrs are fey with the lower bodies of goats and humanoid upper bodies. They are wild and playful.

Average Height: 4'8"-6'
Average Weight: 120-180 lb.

Ability Scores: +2 Dex, +2 Cha
Size: Medium
Speed: 6
Vision: low-light vision

Languages: Elven, Common
Skill Bonuses: +2 Bluff, +2 Nature
Fey Origin: Your are considered a fey creature for the purpose of effects that relate to creature origin.
Satyr weapon training: You are proficient with the shortbow. You can use any feat or power that can be used with the sling with the shortbow.
Nimble Hooves: You have the nimble hooves racial power.

Play a satyr if you want to:

  • Play a carefree, fun-loving and lustful sort.
  • Be agile and able to move around anywhere
  • Play a race that favors the rogue, bard and sorcerer classes.
Nimble Hooves Satyr Racial Power
Your clever hooves lets you make surprisingly agile moves.
Encounter
Minor Action      Personal
You shift 3 squares

Physical Qualities

Satyrs are humanoid with the lower body of a goat and the upper body of a human. The exact details of their appearance varies widely from individual to individual.

Their heads bear ram's or goat's horns. These are highly variable in size and utility; some satyrs can use them as weapons. Ears are slightly pointed but not elongated, tough a few satyrs have animal ears. The humanoid torso is very human like, satyrs can easily disguise themselves as humans if they cover their legs and horns.

Males tend towards bigger horns and often sport curly sideburns or a goatee. Their body hair sometimes makes the transition from man-torso to goat-abdomen blurred. Females tend to hide their smaller horns in their profuse head hair.

Satyrs wear jewelry if they have it, garlands of flowers otherwise, but not much in the way of clothes; possible exceptions are a vest, jacket, tie, or cravat. Females sometimes wear long skirts that conceal their legs, and both genders can don robes and hoods as a disguise. Satyrs don't wear shoes, and any magical shoes the put on transform into leggings.

Satyrs have lifespans comparable to humans.

Playing a Satyr

Satyrs are hedonistic and wild, living for the moment and in the main refusing social restrictions and barriers. They enjoy brawling, wine, dancing, music, and lovemaking above all else. Female satyrs are sometimes called meneads, and prefer to provoke others into fighting rather than to fight themselves. Satyr heroes are rare, and tend to break with the norm, be more serious and involved. While they can see far-reaching goals, they still have trouble planning for tomorrow, and their companions often have to remind them of the urgency of their task. But once in motion, they work with great vigor.

Satyr names tend to be silly, pompous, or vulgar and are often full of innuendo.

Satyr Characteristics: Wild, hedonistic, undisciplined, fun-loving, lustful.

Male Names: Chips, Hornblower, Jack, Johnny, Nutty, Piper, Sandergast, Strongspear, Willy.

Female Names: Daffy, Dandodelly, Deepwell, Kick-hoof, Pelly, Pip, Screamer, Spring.

Feats

Heroic Tier Feats

Mountain Goat

Prerequisite: Satyr, Con 13

Benefit: You gain Earthwalk and do not pay extra movement points for moving up a slope or stair.

Majestic Step

Prerequisite: Satyr, Bard

Benefit: When you use your Majestic Word class feature, you slide the target an additional two squares.

Satyr Ram

Prerequisite: Satyr, Str 13

Benefit: You gain the satyr ram feat power.

Satyr Ram Feat Power
You have powerful horns and can use them to butt.
Encounter
Standard Action      Melee
Attack: Strength or Charisma + 3 vs. AC.
Increase bonus to +5 at level 11 and +7 at level 21.

Hit: 1d8 + Strength + Charisma modifier damage, and target is knocked prone.
Increase damage to 2d8 + Strength + Charisma modifier at level 11 and 3d8 + Strength +Charisma modifier at level 21.
Charge: You can use satyr ram instead of a basic attack when doing a charge.

Paragon Path

Satyrs have access to the racial Satyr Piper paragon path.