Satyr (Greyhawk 4E)

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Greyhawk for 4E

Satyrs are fey with the lower bodies of goats and humanoid upper bodies. They are wild and playful.

Average Height: 4'8"-6'
Average Weight: 120-180 lb.

Ability Scores: +2 Dex, +2 Cha
Size: Medium
Speed: 6
Vision: low-light vision

Languages: Elven, Common
Skill Bonuses: +2 Bluff, +2 Nature
Fey Origin: Your are considered a fey creature for the purpose of effects that relate to creature origin.
Satyr weapon training: You are proficient with the shortbow. You can use any feat or power that can be used with the sling with the shortbow.
Nimble Hooves: You have the nimble hooves racial power.

Nimble Hooves Satyr Racial Power
Your clever hooves lets you make surprisingly agile moves.
Encounter
Minor Action      Personal
You shift 3 squares

Physical Qualities

Satyrs are humanoid with the lower body of a goat and the upper body of a human. The exact details of their appearance varies widely from individual to individual.

Their heads bear ram's or goat's horns. These are highly variable in size, but usually smaller in females and larger in males. Ears are slightly pointed and not elongated, tough a few have animal ears. The humanoid torso is very humainlike, satyrs can easily disguise themselves as humans if they cover their legs and horns.

Males tend towards bigger horns and often sport curly sideburns or a goatee. Their body hair sometimes makes the transition from man-torso to goat-abdomen blurred. Females tend to hide their smaller horns in their profuse head hair.

Satyrs wear jewelry if they have it, garlands of flowers otherwise, but not much in the way of clothes; possible exceptions are a vest, jacket, tie, or cravat. Females sometimes wear long skirts that conceal their legs, and both genders can don robes and hoods as a disguise. Satyrs don't wear shoes, and any magical shoes the put on transform into leggings.

Satyrs have lifespans comparable to humans.

Playing a Satyr

Satyrs are hedonistic and wild, living for the moment and in the main refusing social restrictions and barriers. They enjoy wine, dancing, music, and lovemaking above all else. Satyr heroes are rare, and tend to break with the norm, be more serious and involved. While they can see far-reaching goals, they still have trouble planning for tomorrow, and their companions often have to remind them of the urgency of their task. But in motion, they work with great vigor.

Female satyrs are sometimes called meneads, and prefer to provoke others into fighting rather than to fight themselves.

Satyr names tend to be silly, pompous, or vulgar and are often full of innuendo.

Satyr Characteristics: Wild, hedonistic, undisciplined, fun-loving, lustful.

Male Names: Chips, Hornblower, Jack, Johnny, Nutty, Piper, Sandergast, Strongspear, Willy.

Female Names: Daffy, Dandodelly, Deepwell, Kick-hoof, Pelly, Pip, Screamer, Spring.

Feats

Mountain Goat [Satyr]

Prerequisite: Satyr, Con 13

Benefit: You gain Earthwalk and do not pay extra movement points for moving up a slope or stair.

Satyr Ram [Satyr]

Prerequisite: Satyr, Str 13

Benefit: You gain the satyr ram feat power.

Satyr Ram Feat Power
You have powerful horns and can use them to butt.
EncounterWeapon
Standard Action      Melee
Attack: Strength + 3 vs. AC.
Increase bonus to Strenghth +5 vs. AC at level 11 and Strenghth +7 vs. AC at level 21.

Hit: 1d8 + Strength modifier damage, and target is knocked prone.
Increase damage to 2d8 + Strength modifier at level 11.
Charge: You can use satyr ram instead of a basic attack when doing a charge.

Paragon Path

Satyrs have access to the racial Satyr Piper paragon path.